* Armies composed of stronghold-based units have a balanced mix of [[ranged attack|ranged]] and [[melee|hand-to-hand]] attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns.
* Armies composed of stronghold-based units have a balanced mix of [[ranged attack|ranged]] and [[melee|hand-to-hand]] attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns.
* [[Hobgoblin]]s are excellent 1st level creatures due to their high speed. Giving them to secondary heroes they will give them a lot more movement points (only [[Sprite]]s and [[Centaur Captain]]s are faster). With 70-80 Hobgoblins, you can already take down 3 [[Behemoth]]s and conquer a [[Behemoth Crag]] in the first week. Similar for other tough but slow monsters that are a single stack. This is possible due to their speed. Make 6 stacks of one Hobgoblin and the last stack has all remaining. This big stack is in the last slot (on the bottom when fighting). The strategy is as follows: The Behemoths are in reach of the Hobgoblins but the Hobgoblins are just outside the Behemoths reach. The big stack of Hobgoblins waits. One single Hobgoblin attacks the Behemoths to take the retaliation. Then, the Behemoths approach but can't attack because nothing is in range. After the Behemoths moved, the big stack attacks on the side where they have more space to run away. The round ends. In the next round, everyone runs out of reach in one direction, only one Hobgoblin stays behind in reach of the Behemoths to lure them away. Then, you get the same situation as before and repeat until the Behemoths are dead. You should get ~4 hits before they retaliated once against you. That is sufficient to take down the rest in melee 1v1.
* Be aware that [[Tactics]] and [[Haste]] are incredibly important to get the rather slow Stronghold units engaged into combat.
* Always have your [[Wolf Rider]]s strike not as the first one so they won't receive the retalitation. They deal an immense amount of damage but are very fragile.
* Expert [[Teleport]] and [[Earthquake]] are your spells when sieging a town with a castle (Teleport is hard to get though). Expert Teleport lets you teleport troops behind walls. You have only two mediocre damage-dealing shooters and one fragile flier. You need to get the Behemoths and/or [[Ogre]]s involved. Consider splitting your [[Cyclops King]]s into 2-4 stacks so you can take down the walls effectively. After 18 hits, the entire defensive structures are destroyed. With Expert Artillery and two stacks of Cyclops Kings you can get 2 + 2*2 = 6 attacks onto walls per round this way. After 3 rounds, you have destroyed everything. In Round 2, some towers will already be destroyed. If you additionally have Expert Earthquake, you can take down the entire defensive structures in only two rounds. With four Cyclops King stacks and neither Ballistics nor Earthquake you will still destroy all defensive structures within two rounds.
* [https://www.celestialheavens.com/viewpage.php?id=447 Strategy Guide for Stronghold from Jolly Joker on Celestial Heavens]
* [https://www.celestialheavens.com/viewpage.php?id=447 Strategy Guide for Stronghold from Jolly Joker on Celestial Heavens]
Revision as of 21:23, 30 June 2020
Fully built Stronghold, as seen on the adventure map
Fully built Stronghold, as seen on the adventure map. (HotA)
Armies composed of stronghold-based units have a balanced mix of ranged and hand-to-hand attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns.
Hobgoblins are excellent 1st level creatures due to their high speed. Giving them to secondary heroes they will give them a lot more movement points (only Sprites and Centaur Captains are faster). With 70-80 Hobgoblins, you can already take down 3 Behemoths and conquer a Behemoth Crag in the first week. Similar for other tough but slow monsters that are a single stack. This is possible due to their speed. Make 6 stacks of one Hobgoblin and the last stack has all remaining. This big stack is in the last slot (on the bottom when fighting). The strategy is as follows: The Behemoths are in reach of the Hobgoblins but the Hobgoblins are just outside the Behemoths reach. The big stack of Hobgoblins waits. One single Hobgoblin attacks the Behemoths to take the retaliation. Then, the Behemoths approach but can't attack because nothing is in range. After the Behemoths moved, the big stack attacks on the side where they have more space to run away. The round ends. In the next round, everyone runs out of reach in one direction, only one Hobgoblin stays behind in reach of the Behemoths to lure them away. Then, you get the same situation as before and repeat until the Behemoths are dead. You should get ~4 hits before they retaliated once against you. That is sufficient to take down the rest in melee 1v1.
Be aware that Tactics and Haste are incredibly important to get the rather slow Stronghold units engaged into combat.
Always have your Wolf Riders strike not as the first one so they won't receive the retalitation. They deal an immense amount of damage but are very fragile.
Expert Teleport and Earthquake are your spells when sieging a town with a castle (Teleport is hard to get though). Expert Teleport lets you teleport troops behind walls. You have only two mediocre damage-dealing shooters and one fragile flier. You need to get the Behemoths and/or Ogres involved. Consider splitting your Cyclops Kings into 2-4 stacks so you can take down the walls effectively. After 18 hits, the entire defensive structures are destroyed. With Expert Artillery and two stacks of Cyclops Kings you can get 2 + 2*2 = 6 attacks onto walls per round this way. After 3 rounds, you have destroyed everything. In Round 2, some towers will already be destroyed. If you additionally have Expert Earthquake, you can take down the entire defensive structures in only two rounds. With four Cyclops King stacks and neither Ballistics nor Earthquake you will still destroy all defensive structures within two rounds.
Stronghold is the cheapest town to fully build up.
Hero classes. Battle Mage is one of the most balanced classes in the game with a host of useful specials. Barbarians are the best fighter class available, expect attack ratings to rise fast and keep on rising. With great specials like Offense, a high-level Barbarian is a tough opponent.
Escape Tunnel: it is great to be able to retreat from a siege, so that you don't lose your best hero this way.
Cyclopes and Cyclops Kings can attack castle walls with their ranged attack. This is a vastly underestimated special that can tip the scale in an attacking force´s favor very quickly, especially when combined with a fast initiative-giving unit and Haste (Expert level for best effect). High Morale (to enable multiple shots) is also extra useful for them (the spell for this is Mirth) and if you have the room in your army, every additional stack gives additional shots at the wall! A stack of 1 Cyclops King 'sieges' as well as a stack of 1,000 (and twice as well as a stack of Cyclops).
Ancient Behemoth can win a 1vs1 against most 7'th level creatures.
Crag Hack is one of the best Heroes in the game, at later stages, he will deal incredible amounts of damage thanks to his Offense specialty.
Least expensive town as far as weekly troop cost is concerned for gold, though the Rampart town will often have a better economy in general by making use of the Treasury.
Possible to get Behemoths on third day, provided sufficient resources.
Cons
Stronghold creatures have the lowest defense rating of all towns.
Cyclops and Behemoth lairs both require a lot of crystal to build. This competition makes it hard to have them both out in the earlier times - you have to choose between one of them, while both are very useful.