Elemental Planes: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 11: Line 11:


== The Elemental Plane of Air ==
== The Elemental Plane of Air ==
A land covered in clouds (though oddly, vegetation grows there as if there was actual land underneath the clouds). The inhabitants are mostly {{hv|Air Elemental|AirElementalStormElemental|text=Air Elementals}} and [[Genie|Genies]]. Can be accessed by the [[Gateway to the Clouds]].
A land covered in clouds (though oddly, vegetation grows there as if there was actual land underneath the clouds). The inhabitants are mostly {{hv|Air Elemental|AirElementalStormElemental|text=Air Elementals}} and {{hv|Genie|GenieMasterGenie|text=Genies}}. Can be accessed by the [[Gateway to the Clouds]].


In Heroes Chronicles, the Wizard Tarnum is required to capture the Conflux to master [[Air Magic]].
In Heroes Chronicles, the Wizard Tarnum is required to capture the Conflux to master [[Air Magic]].
Line 30: Line 30:


== The Elemental Plane of Earth ==
== The Elemental Plane of Earth ==
A land covered by rocks and mud. It seems to have a stronger gravity than the other Elemental Planes. The inhabitants there are mostly {{hv|Earth Elemental|EarthElementalMagmaElemental|text=Earth Elementals}}, along with creatures similar from [[Dungeon|Nighon]]'s land. It is mentioned that a band of [[Naga|Nagas]] also lived there.
A land covered by rocks and mud. It seems to have a stronger gravity than the other Elemental Planes. The inhabitants there are mostly {{hv|Earth Elemental|EarthElementalMagmaElemental|text=Earth Elementals}}, along with creatures similar from [[Dungeon|Nighon]]'s land. It is mentioned that a band of {{hv|Naga|NagaNagaQueen|text=Nagas}} also lived there.


In Heroes Chronicles, the Wizard Tarnum is required to defeat the Nighon-creatures, so he can master the [[Earth Magic]].
In Heroes Chronicles, the Wizard Tarnum is required to defeat the Nighon-creatures, so he can master the [[Earth Magic]].
Line 49: Line 49:
<!-- popupables -->
<!-- popupables -->
{{Creatures/Air Elemental and Storm Elemental|popupid=AirElementalStormElemental}}{{Creatures/Demon and Horned Demon|popupid=DemonHornedDemon}}{{Creatures/Earth Elemental and Magma Elemental|popupid=EarthElementalMagmaElemental}}{{Creatures/Fire Elemental and Energy Elemental|popupid=FireElementalEnergyElemental}}{{Creatures/Firebird and Phoenix|popupid=FirebirdPhoenix}}{{Creatures/Psychic Elemental and Magic Elemental|popupid=PsychicElementalMagicElemental}}{{Creatures/Water Elemental and Ice Elemental|popupid=WaterElementalIceElemental}}
{{Creatures/Air Elemental and Storm Elemental|popupid=AirElementalStormElemental}}{{Creatures/Demon and Horned Demon|popupid=DemonHornedDemon}}{{Creatures/Earth Elemental and Magma Elemental|popupid=EarthElementalMagmaElemental}}{{Creatures/Fire Elemental and Energy Elemental|popupid=FireElementalEnergyElemental}}{{Creatures/Firebird and Phoenix|popupid=FirebirdPhoenix}}{{Creatures/Psychic Elemental and Magic Elemental|popupid=PsychicElementalMagicElemental}}{{Creatures/Water Elemental and Ice Elemental|popupid=WaterElementalIceElemental}}
<!-- popupables -->
{{Creatures/Genie and Master Genie|popupid=GenieMasterGenie}}{{Creatures/Naga and Naga Queen|popupid=NagaNagaQueen}}

Revision as of 19:30, 21 August 2025

Enroth
Antagarich
Erathia
AvLee
Bracada
Eeofol
Deyja
Nighon
Krewlod
Tatalia
Great Conflux
Vori Vori
Contested Lands
(Unaffiliated)
(minor places)
Jadame
Regna
Terra Nova Horn of the Abyss
(Unaffiliated)
Enroth
Enroth
(Historical Locations)
(Other Enroth Locations)
(Other Non-Enroth Locations)
Erathia
Regions:
   Angel Gate
   Avauntnell
   Battlestead
   Cloverfield
   Emerald Hills
   Emerald Isle
   Erathia Plains
   Fire Coast
   Forestbury
   Forestdale
   Forestdon
   Forestlow
   Grainrich
   Griffin Cliff
   Hillbridge
   Klondike Horn of the Abyss
   Marble Garden
   Marshland
   Minewell
   Mosswood
   Rionpoint
   Southport
   Strongwillow
   Woodgrove
Towns:
   Claxton
   Cloudfire
   Clovergreen
   Dunwall
   Hartferd
   Marishen
   Steadwick
   Stonecastle
   Tidewater
   Whitestone
Other:
   (minor places)
AvLee
Regions:
   Brighton Point
   Dagrond
   Gaia's Crest
      Shantanna
   Northern Cape
   Racken Cliffs
   Tularea
Towns:
   Bath'iere
Other:
   (minor places)
Bracada
Regions:
   Bracada Desert
   Bracada Highlands
   Bracada Mountains
Towns:
   Celeste
   Tarach's Cove
Eeofol
Regions:
   Land of the Giants
Towns:
   Dry Ryehill Horn of the Abyss
   Kreelah
   Kleesive
   Laboratory Horn of the Abyss
Other:
   (minor places)
Deyja
Regions:
   Deyja Badlands
   Deyja Moors
Towns:
   The Pit
Other:
   (minor places)
Nighon
Regions:
   Land of the Giants
   Mount Nighon
   Rancor Coast
Levels:
   Bright Lands
   Deep Caverns
   Lower Caverns
   Surface Tunnels
   Upper Caverns
   Upper Tunnels
Towns:
   Death Kiss
Other:
   (minor places)
Krewlod
Towns:
   Ulgak
Other:
   (minor places)
Tatalia
Towns:
   Stillbog
Other:
   (minor places)
Vori
Regions:
   Frigid Coast
   Volee Glacier
   Vori Frostland
Towns:
   Volee
Other:
   (minor places)
Contested Lands
Regions:
   Cloverfield
   Forestdale
   Mosswood
Towns:
   Welnin
(Unaffiliated)
Regions:
   Evenmorn Island
   Harmondale
Bodies of Water:
   Nighon Straits
   Quiet Sea
   Shandar River
   Skyline Bay
Towns:
   Utopia Horn of the Abyss
Enroth
Regions:
   Blackshire
   Bootleg Bay
   Castle Ironfist
   Dragonsand
   Eel Infested Waters
   Free Haven
   Frozen Highlands
   Hermit's Isle
   Kriegspire
   Mire of the Damned
   Misty Islands
   New Sorpigal
   Paradise Valley
   Silver Cove
(Unaffiliated)
Regions:
   Alvar
   Couatl Islands Horn of the Abyss
   Dagger Wound Islands
   Garrote Gorge
   Ironsand Desert
   Murmurwoods
   Ravage Roaming
   Ravenshore
   Shadowspire
Bodies of Water:
   Ifarine Sea
Regna
Towns:
   Harecksburg
Other:
   (minor places)
Terra Nova Horn of the Abyss
Regions:
   Southlands
Towns:
   Burton
   Orca's Maw
Other:
   (minor places)
(Historical Locations)
Amberlian Empire
Barbarian Empire
Regions:
   Barbarian Steppes
   Raider's Plateau
   Wastelands
Towns:
   Tarnia
Bracaduun
Regions:
   Wallpeaks
Towns:
   Castle Steelhorn
Other:
   (minor places)
Nixaar Empire Horn of the Abyss
Phynaxian Empire
Underworld
(Other Enroth Locations)
Bodies of Water:
   Endless Ocean
   White Ocean
Islands:
   Cursed Bone Horn of the Abyss
   Island of the Vengeful Serpent Horn of the Abyss
   Karigor
(Other Non-Enroth Locations)
   Axeoth
   CRON
   Elemental Planes
   Fiery Moon
   Hall of Judgment
   Paradise
   Sparkling Bridge
   Terra
   VARN-4
   Web of Worlds
   Xeen

The Elemental Planes are located on another plane of existence from the physical world (where the planet of Enroth is located). They are featured in Masters of the Elements and mentioned many times through the game.

The Elemental Planes are represented by the Conflux, the Fortress, the Dungeon and the Inferno.

Rulers

Story

NOTE: On the Elemental Planes, time passes differently. For every year that passes in the Elemental Planes, 12.5 years pass on Enroth.

The Elemental Plane of Air

A land covered in clouds (though oddly, vegetation grows there as if there was actual land underneath the clouds). The inhabitants are mostly Air Elementals and Genies. Can be accessed by the Gateway to the Clouds.

In Heroes Chronicles, the Wizard Tarnum is required to capture the Conflux to master Air Magic.

The Elemental Plane of Water

Also known as the Eternal Ocean. A swamp where a hero usually needs a boat to travel. The inhabitants there are mostly Water Elementals, along with creatures from Tatalia.

In Heroes Chronicles, the Wizard Tarnum is required to capture all towns from the Elemental Plane of Water to gain mastery over Water Magic.

In Heart of Water, Bidley finds himself there after the Horn of the Abyss is blown. He destroys Coralgate fortress in his quest to escape back to Enroth.

Towns

  • Coralgate Horn of the Abyss
  • Saltwater Horn of the Abyss

The Elemental Plane of Earth

A land covered by rocks and mud. It seems to have a stronger gravity than the other Elemental Planes. The inhabitants there are mostly Earth Elementals, along with creatures similar from Nighon's land. It is mentioned that a band of Nagas also lived there.

In Heroes Chronicles, the Wizard Tarnum is required to defeat the Nighon-creatures, so he can master the Earth Magic.

Towns

  • Nortown
  • Sodville

The Elemental Plane of Fire

Also known as the Fire Domain. A land covered in magic flames which do not burn living beings. Sometimes, a hero can encounter a Pandora's Box. The inhabitants there are mostly Fire Elementals, along with Demons.

In Heroes Chronicles, the Wizard Tarnum is required to gain control over all the Fire Elemental generators to master Fire Magic, and then, he returns to this Plane to capture the Conflux and thus free the enslaved Phoenixes.

The Elemental Plane of Magic

The Elemental Plane of Magic is populated by Psychic Elementals, led by Magic Elementals. There is little that is fixed in the Plane of Magic – rocks can turn into birds as one walks past them. Home of the First and the Elemental Oracles.

Demon
10
10
7–9
35
5
Move
Ground
Size
1
Growth
4
445
445
Cost

250

Horned Demon
10
10
7–9
40
6
Move
Ground
Size
1
Growth
4
480
480
Cost

270

Fire Elemental
10
8
4–6
35
6
Move
Ground
Size
1
Growth
5
345
345
Cost

350

Firebird
18
18
30–40
150
15
Move
Flying
Size
2
Growth
12 (+1) Horn of the Abyss Shadow of Death
4336 Horn of the Abyss4547 Shadow of Death
3097 Horn of the Abyss3248 Shadow of Death
Cost

2000 Horn of the Abyss1500 Shadow of Death

Phoenix
21
18
30–40
200
21
Move
Flying
Size
2
Growth
12 (+1) Horn of the Abyss Shadow of Death
6721
4929
Cost

3000 Horn of the Abyss2000 Shadow of Death

1

Psychic Elemental
15
13
10–20
75
7
Move
Ground
Size
1
Growth
2
1669
1431
Cost

950 Horn of the Abyss750 Shadow of Death

Elemental. No enemy retaliation. Attacks all adjacent enemies. 50% damage to creatures with mind spell immunity.
Magic Elemental
15
13
15–25
80
9
Move
Ground
Size
1
Growth
2
2012
1724
Cost

1200 Horn of the Abyss800 Shadow of Death

Elemental. No enemy retaliation. Attacks all adjacent enemies. Immune to all spells. 50% damage to creatures with total spell immunity.
Genie
12
12
13–16
40
7
Move
Flying
Size
1
Growth
3
884
680
Cost

550

Flies. Hates Efreet.
Master Genie
12
12
13–16
40
11
Move
Flying
Size
1
Growth
3
942
748
Cost

600

Flies. Hates Efreet. Spellcaster: Random beneficial spell.
Naga
16
13
20
110
5
Move
Ground
Size
2
Growth
2
1814 Horn of the Abyss2016 Shadow of Death
2016
Cost

1100

No enemy retaliation.
Naga Queen
16
13
30
110
7
Move
Ground
Size
2
Growth
2
2840
2840
Cost

1600

No enemy retaliation.