Heart of Water

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Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Master of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming

Bidley got trapped in the Pane of Water, but is not keen on staying here. The town of Coralgate is the only way out. Should the locals try to stop him, tough luck for them. Heart of Water Horn of the Abyss
3 Total Players / 1 Human Player
1
3
Underground enabled Size 3 (108×108) - L
Bidley must capture Coralgate town and escape the Plane of Water. Bidley must not be die. Hero level cap is 18. After victory, Bidley will move to the next scenario.
Victory condition:
Capture Town
Loss condition:
Lose Hero
Allies: Teal Enemies:       1:BlueGreen
Choose a bonus:
Start with 3 Sea Dog(s)
3
 Start with Cape of Silence  Start with Ring of Suppression 
Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well.
Carried to next scenario:
Bidley
Max level:
18

Prologue[edit]

Unnamed narrator: It will forever remain an enigma in Bidley's mind whether the dream where he was breathing in water was prophetic or just a normal dream. Because now he was standing deep in water, breathing, and looking at fish and turtles swimming by.

Scenario[edit]

Timed events[edit]

Day Title Message
Day 1 Day 1-1 Bidley could not understand where he found himself. Was he dead? The last thing he remembered was how he got drawn into some swirl. And now he was in this strange place with the rests of his team.

It seemed as if he was standing on the bottom of the sea. High above his head there were fish shoals and huge turtles swimming (or flying?). But it was not water all around. If it was water, he would not be able to breathe or move freely. As if the air around was viscous and humid like some extremely transparent liquid in which he could breathe.

There was a faded portal behind him. Somewhere on the other side of the portal there were Jeremy, Tark and the cunning witch Casmerta with the Horn. Now Bidley realized – all of this was framed up by the witch so she could obtain the artifact! While Bidley was taken captive, he overheard Dagrem. He got to know that Casmetra hired a mage to find the Horn but when he failed she threw him into a cavern. That is why he wanted to avenge himself on her and take the ancient relic. But Bidley should have thought about it earlier.

Day 1 Day 1-2 A strange creature was approaching to the troops of Bidley...Though, he already got to see some of this kind – it was a sprite. It was simply curious to see how she was flying across this local “air”.

“Wow!” said the sprite in a ringing voice, “these must be primes!

“Where...where are we?” asked the confused pirate.

“In the Plane of Water!” replied she laughing, “Isn’t it lovely here?”

“Lovely,” nodded Bidley bleakly, “but how do we get out of here?”

“Well, it’s difficult. You need to ask Marinus.”

“Where can I find him?”

“There is a town near here – Saltwater. But primes are not admitted in there.”

“I will definitely be admitted,” said Bidley and set his sabre on the belt.

“What a dreadful prime!” laughed the sprite again, “good luck, then. Saltwater is to the east from here.”

Day 3 Day 3 Bidley felt sick at heart. He brought his brother into this crazy scheme, and now he lost him. Is Jeremy alive still? But the pirate was sure he would certainly get out of this strange unfamiliar world and find his relative.
Day 8 Day 8 Bidley entered a beautiful building of unknown architecture. It must have been a sort of a library. Neither were there torches nor candles illuminating the chamber but some strange orbs shimmering with bright whitish-blue light. The bookshelves groaning with books, stairs that reached the upper racks. For the rest, it was a typical library.

“Who are you?” sounded a voice from darkness.

“I’m captain Bidley,” answered the pirate and turned to where the voice came from, “and I’m looking for Marinus.”

A strange creature came from darkness who looked like a human with no hair and covered with scales.

“What do you need Marinus for, prime?” asked the creature.

“A sprite told me that he knows how to get out from the Plane of Water.”

“Well, she did not lie to you,” agreed the aboriginal, “I am Marinus, the keeper of the library of Saltwater.”

“Why do you call us “primes”?” asked Bidley.

“We call “primes” all the inmates of your world and the like. Yes, and do not stare at me. I am a merman. Our race is not so numerous but some clansmen of mine also live in your world.

A few minutes later, Bidley let his people go and Marinus and he sit down in armchairs.

“You have arrived at ill times,” sighed the merman, “at present the Elemental Lords are concerned with the war with Kreegans in your world and are afraid of vengeance from their side. That is why it is difficult to get into any Plane, and so it is to get out. But you can wait till the war ends.”

“I don’t have time to wait,” sighed the pirate. “My brother may be in trouble. I’ve been betrayed, and now I want to wreak vengeance upon the betrayers.”

“Then you do not have much of a choice,” said Marinus confusingly. “The closest way to your world is the portal in Coralgate. But Water Lord placed mighty guards there to avoid krigan invasions. They will not anyone in or out.

“If I have to fight, I am ready!” said Bidley with ardor.

“Not only will you have to fight,” said the keeper shaking his head, “the Water Lord also foresaw the case if the guards fall. That is why the gates to Coralgate are locked with the Water Key, Mist Key and Ice Key. So is the entrance...

Day 10 Day 10 The merman said that the Ice Key can be found in the south-west and it is guarded by powerful icy dragons. And Bidley has limited resources: he has to tame creatures from the Plane of Water. Probably, it is better to look for the Mist and Water Keys first? They are guarded by the men of the Water Lord. If we can defeat them, we will be able to bring more creatures to our side.
Day 14 Day 14 Bidley remembered his old dream. In this dream he is swimming in the water and can see through it extremely clearly as if it was air. Can it have been a prophetic dream that predicted his getting into the Plane of Water? These thoughts gave him shivers. “Stuff and nonsense! It’s just a coincidence,” though Bidley to compose himself. But deep inside he knew everything was not that easy at all.

Objects[edit]

Events[edit]

Location Message
51, 107, 0 Watching the water surface, you noticed a bottle floating nearby. You ordered the crew to fish it out and hoped for no evil spirits inside. Soon, one of the mates ran up to you and said:

“Incredible! Maybe it is a message from other prisoners of the plan?”

You snatched the bottle from him, it contained a piece of paper. After reading the message you realized it being horribly outdated.

“Author of this letter was Barsolar, cousin of Immortal King and one of the greatest planar adventurers. He died a few decades ago on Enroth… But if he once got out of here, so can we!”

52, 8, 0 Water Lord General guarding Coralgate referred to Bidley from the wall, “Silly prime! What are you doing? You are weakening us conniving with Krigans. They are enemies not only to us but to you. What now? Are you going to assault this unwinnable fortress? You will now perish because of your foolishness!”

“But still I will take my chance of kicking you out of there and get home!” answered Bidley firmly.

5, 40, 0 Your crewmen got sight of a wreck, bodies floating by.

"Some of them poor buggers might have survived, Cap'n… We could use extra hands", uttered a young sailor.

"Right, matey", you agreed. "Set course to the wreck!"

But on closer inspection, all the bodies were already ripe, festering under the sun. You commanded to depart immediately, but apparently the dead were up to shenanigans.

Guardians: 200 Walking Dead Walking Dead, 50 Zombie Zombies

Towns[edit]

Location Player Type Name
23, 48, 0 Blue Conflux -
52, 7, 0 Blue Conflux Coralgate
86, 50, 0 Blue Conflux -
56, 54, 1 Green Conflux -
84, 98, 0 - Conflux -

Heroes[edit]

Location Player Hero
46, 91, 0 Teal Bidley Bidley the Captain
24, 49, 0 Blue Ciele Ciele the Elementalist
52, 7, 0 Blue Lacus Lacus the Planeswalker
87, 51, 0 Blue Kalt Kalt the Planeswalker

Seer's Huts[edit]

26, 13, 0 - Seer's Hut
Proposal Message
Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Ladybird of Luck, you would be well rewarded.

Quest: Return with Ladybird of LuckLadybird of Luck

Completion Message
Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Ladybird of Luck, yes?

Reward: Crown of the Supreme MagiCrown of the Supreme Magi
36, 100, 0 - Seer's Hut
Proposal Message
Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Ring of the Wayfarer, you would be well rewarded.

Quest: Return with Ring of the WayfarerRing of the Wayfarer

Completion Message
Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Ring of the Wayfarer, yes?

Reward: Tunic of the Cyclops KingTunic of the Cyclops King
99, 83, 0 - Seer's Hut
Proposal Message
Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Pendant of Life, you would be well rewarded.

Quest: Return with Pendant of LifePendant of Life

Completion Message
Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Pendant of Life, yes?

Reward: Ogre's Club of HavocOgre's Club of Havoc
99, 83, 0 - Seer's Hut
Proposal Message
Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Runes of Imminency, you would be well rewarded.

Quest: Return with Runes of ImminencyRunes of Imminency

Completion Message
Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Runes of Imminency, yes?

Reward: Targ of the Rampaging OgreTarg of the Rampaging Ogre

Quest Guards[edit]

10, 49, 0 - Quest Guard
Proposal Message
The guards here say they will only let those who fly the teal flag pass.

Quest: Be Teal player

Progress Message
The guards here will only let those who fly the teal flag pass.
Completion Message
The guards note your teal flag and offer to let you pass. Do you accept?
10, 91, 0 - Quest Guard
Proposal Message
The guards here say they will only let those who fly the teal flag pass.

Quest: Be Teal player

Progress Message
The guards here will only let those who fly the teal flag pass.
Completion Message
The guards note your teal flag and offer to let you pass. Do you accept?
94, 46, 0 - Quest Guard
Proposal Message
The guards here say they will only let those who fly the teal flag pass.

Quest: Be Teal player

Progress Message
The guards here will only let those who fly the teal flag pass.
Completion Message
The guards note your teal flag and offer to let you pass. Do you accept?