Unused content: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 25: Line 25:
==== Animations ====
==== Animations ====
<gallery mode=traditional>
<gallery mode=traditional>
File:HoMM3 Sprites czealt.gif|Spell casting animations for {{hv|Zealot|MonkZealot|text=Zealots}}
File:HoMM3 Sprites czealt.gif|Spell casting animations for {{hv|Zealot|text=Zealots}}
File:HoMM3 Sprites ccentr.gif|{{hv|Centaur|CentaurCentaurCaptain|text=Centaurs}} have unused shooting animation and unused shooting sound (HoMM2 leftover).
File:HoMM3 Sprites ccentr.gif|{{hv|Centaur|text=Centaurs}} have unused shooting animation and unused shooting sound (HoMM2 leftover).
File:HoMM3 Sprites Cecent.gif|{{hv|Centaur Captain|CentaurCentaurCaptain|text=Centaur Captains}} have unused shooting animation and unused shooting sound (HoMM2 leftover).
File:HoMM3 Sprites Cecent.gif|{{hv|Centaur Captain|CentaurCentaurCaptain|text=Centaur Captains}} have unused shooting animation and unused shooting sound (HoMM2 leftover).
File:HoMM3 Sprites cbtree.gif|Spell casting animations for {{hv|Dendroid Soldier|DendroidGuardDendroidSoldier|text=Dendroid Soldiers}}
File:HoMM3 Sprites cbtree.gif|Spell casting animations for {{hv|Dendroid Soldier|DendroidSoldier|text=Dendroid Soldiers}}
File:HoMM3 Sprites cwunic.gif|Spell casting animations for {{hv|War Unicorn|UnicornWarUnicorn|text=War Unicorns}}
File:HoMM3 Sprites cwunic.gif|Spell casting animations for {{hv|War Unicorn|UnicornWarUnicorn|text=War Unicorns}}
File:HoMM3 Sprites cefree.gif|Spell casting animations for [[Efreet]]
File:HoMM3 Sprites cefree.gif|Spell casting animations for [[Efreet]]
File:HoMM3 Sprites cefres.gif|Spell casting animations for [[Efreet|Efreet Sultans]]
File:HoMM3 Sprites cefres.gif|Spell casting animations for [[Efreet|Efreet Sultans]]
File:HoMM3 Sprites cnosfe.gif|Spell casting animations for {{hv|Vampire Lord|VampireVampireLord|text=Vampire Lords}}
File:HoMM3 Sprites cnosfe.gif|Spell casting animations for {{hv|Vampire Lord|VampireVampireLord|text=Vampire Lords}}
File:HoMM3 Sprites cblord.gif|Spell casting animations for {{hv|Dread Knight|BlackKnightDreadKnight|text=Dread Knights}}
File:HoMM3 Sprites cblord.gif|Spell casting animations for {{hv|Dread Knight|DreadKnight|text=Dread Knights}}
File:HoMM3_Sprites_charph.gif|Spell casting animations for {{hv|Harpy Hag|HarpyHarpyHag|text=Harpy Hags}}
File:HoMM3_Sprites_charph.gif|Spell casting animations for {{hv|Harpy Hag|HarpyHarpyHag|text=Harpy Hags}}
File:HoMM3 Sprites cbehol.gif|Alternative {{hv|Beholder|BeholderEvilEye}}'s death animation and death sound <sup>*''(added in {{hota}} as a result of death from a spell)''</sup>
File:HoMM3 Sprites cbehol.gif|Alternative {{hv|Beholder}}'s death animation and death sound <sup>*''(added in {{hota}} as a result of death from a spell)''</sup>
File:HoMM3 Sprites ceveye.gif|Alternative {{hv|Evil Eye|BeholderEvilEye}}'s death animation and death sound <sup>*''(added in {{hota}} as a result of death from a spell)''</sup>
File:HoMM3 Sprites ceveye.gif|Alternative {{hv|Evil Eye|EvilEye}}'s death animation and death sound <sup>*''(added in {{hota}} as a result of death from a spell)''</sup>
File:HoMM3 Sprites cminok.gif|Spell casting animations for {{hv|Minotaur King|MinotaurMinotaurKing|text=Minotaur Kings}}
File:HoMM3 Sprites cminok.gif|Spell casting animations for {{hv|Minotaur King|MinotaurMinotaurKing|text=Minotaur Kings}}
File:HoMM3 Sprites ccycllor.gif|Spell casting animations for {{hv|Cyclops King|CyclopsCyclopsKing|text=Cyclops Kings}}
File:HoMM3 Sprites ccycllor.gif|Spell casting animations for {{hv|Cyclops King|CyclopsCyclopsKing|text=Cyclops Kings}}
Line 48: Line 48:
**{{hv|Harpy Hag|HarpyHarpyHag|text=Harpy Hags}}
**{{hv|Harpy Hag|HarpyHarpyHag|text=Harpy Hags}}
**{{hv|Minotaur King|MinotaurMinotaurKing|text=Minotaur Kings}}
**{{hv|Minotaur King|MinotaurMinotaurKing|text=Minotaur Kings}}
**{{hv|Manticore|ManticoreScorpicore|text=Manticores}}
**{{hv|Manticore|text=Manticores}}
**{{hv|Scorpicore|ManticoreScorpicore|text=Scorpicores}}
**{{hv|Scorpicore|text=Scorpicores}}
**{{hv|Serpent Fly and Dragon Fly|SerpentFlyDragonFly|text=Dragon Flies}}
**{{hv|Serpent Fly and Dragon Fly|SerpentFlyDragonFly|text=Dragon Flies}}
*Unused sound of {{hv|Magog|GogMagog|text=Magog's}} Fireball
*Unused sound of {{hv|Magog|GogMagog|text=Magog's}} Fireball
*{{hv|Devils|DevilArchDevil|text=Devils'}} moving sound
*{{hv|Devils|Devil|text=Devils'}} moving sound
*Alternative {{hv|Lich|LichPowerLich|text=Liches'}} melee sound (HoMM2 leftover)
*Alternative {{hv|Lich|text=Liches'}} melee sound (HoMM2 leftover)
*Leftover HoMM2 shooting turret sound
*Leftover HoMM2 shooting turret sound


Line 62: Line 62:
<gallery mode=traditional>
<gallery mode=traditional>
File:HOMM3 sprites c13spf0.gif|Alternative [[Fireball]] animation
File:HOMM3 sprites c13spf0.gif|Alternative [[Fireball]] animation
File:HoMM3 Sprites sp13.gif|Unused petrify animation probably for {{hv|Medusa|MedusaMedusaQueen|text=Medusas}} and {{hv|Basilisk|BasiliskGreaterBasilisk|text=Basilisks}}
File:HoMM3 Sprites sp13.gif|Unused petrify animation probably for {{hv|Medusa|text=Medusas}} and {{hv|Basilisk|text=Basilisks}}
</gallery>
</gallery>


Line 84: Line 84:
=== Building names ===
=== Building names ===
In the game files, alternative names for some of the Conflux creature dwellings are listed. They are as follows:  
In the game files, alternative names for some of the Conflux creature dwellings are listed. They are as follows:  
* Flower of Life - {{hv|Pixies|PixieSprite}}
* Flower of Life - {{hv|Pixies|Pixie}}
* Enchanted Flower - {{hv|Sprite|PixieSprite|text=Sprites}}
* Enchanted Flower - {{hv|Sprite|text=Sprites}}
* Temple of Clouds - {{hv|Storm Elemental|AirElementalStormElemental|text=Storm Elementals}}
* Temple of Clouds - {{hv|Storm Elemental|StormElemental|text=Storm Elementals}}
* Temple of Ice - {{hv|Ice Elemental|WaterElementalIceElemental|text=Ice Elementals}}
* Temple of Ice - {{hv|Ice Elemental|IceElemental|text=Ice Elementals}}
* Temple of Magma - {{hv|Magma Elemental|EarthElementalMagmaElemental|text=Magma Elementals}}
* Temple of Magma - {{hv|Magma Elemental|MagmaElemental|text=Magma Elementals}}
* Temple of Magic - {{hv|Magic Elemental|PsychicElementalMagicElemental|text=Magic Elementals}}
* Temple of Magic - {{hv|Magic Elemental|MagicElemental|text=Magic Elementals}}
* Funeral Pyre - {{hv|Phoenixes|FirebirdPhoenix}}
* Funeral Pyre - {{hv|Phoenixes|FirebirdPhoenix}}


Line 111: Line 111:
[[category: Cut Content]]
[[category: Cut Content]]
<!-- popupables -->
<!-- popupables -->
{{Creatures/Air Elemental and Storm Elemental|popupid=AirElementalStormElemental}}{{Creatures/Basilisk and Greater Basilisk|popupid=BasiliskGreaterBasilisk}}{{Creatures/Beholder and Evil Eye|popupid=BeholderEvilEye}}{{Creatures/Black Knight and Dread Knight|popupid=BlackKnightDreadKnight}}{{Creatures/Centaur and Centaur Captain|popupid=CentaurCentaurCaptain}}{{Creatures/Cyclops and Cyclops King|popupid=CyclopsCyclopsKing}}{{Creatures/Dendroid Guard and Dendroid Soldier|popupid=DendroidGuardDendroidSoldier}}{{Creatures/Devil and Arch Devil|popupid=DevilArchDevil}}{{Creatures/Earth Elemental and Magma Elemental|popupid=EarthElementalMagmaElemental}}{{Creatures/Firebird and Phoenix|popupid=FirebirdPhoenix}}{{Creatures/Gog and Magog|popupid=GogMagog}}{{Creatures/Harpy and Harpy Hag|popupid=HarpyHarpyHag}}{{Creatures/Lich and Power Lich|popupid=LichPowerLich}}{{Creatures/Manticore and Scorpicore|popupid=ManticoreScorpicore}}{{Creatures/Medusa and Medusa Queen|popupid=MedusaMedusaQueen}}{{Creatures/Minotaur and Minotaur King|popupid=MinotaurMinotaurKing}}{{Creatures/Monk and Zealot|popupid=MonkZealot}}{{Creatures/Pixie and Sprite|popupid=PixieSprite}}{{Creatures/Psychic Elemental and Magic Elemental|popupid=PsychicElementalMagicElemental}}{{Creatures/Serpent Fly and Dragon Fly|popupid=SerpentFlyDragonFly}}{{Creatures/Unicorn and War Unicorn|popupid=UnicornWarUnicorn}}{{Creatures/Vampire and Vampire Lord|popupid=VampireVampireLord}}{{Creatures/Water Elemental and Ice Elemental|popupid=WaterElementalIceElemental}}
{{Creatures/Cyclops and Cyclops King|popupid=CyclopsCyclopsKing}}{{Creatures/Firebird and Phoenix|popupid=FirebirdPhoenix}}{{Creatures/Gog and Magog|popupid=GogMagog}}{{Creatures/Harpy and Harpy Hag|popupid=HarpyHarpyHag}}{{Creatures/Minotaur and Minotaur King|popupid=MinotaurMinotaurKing}}{{Creatures/Serpent Fly and Dragon Fly|popupid=SerpentFlyDragonFly}}{{Creatures/Unicorn and War Unicorn|popupid=UnicornWarUnicorn}}{{Creatures/Vampire and Vampire Lord|popupid=VampireVampireLord}}{{Creature/Zealot|popupid=Zealot}}{{Creature/Centaur|popupid=Centaur}}{{Creature/Dendroid Soldier|popupid=DendroidSoldier}}{{Creature/Dread Knight|popupid=DreadKnight}}{{Creature/Beholder|popupid=Beholder}}{{Creature/Evil Eye|popupid=EvilEye}}{{Creature/Manticore|popupid=Manticore}}{{Creature/Scorpicore|popupid=Scorpicore}}{{Creature/Devil|popupid=Devil}}{{Creature/Lich|popupid=Lich}}{{Creature/Medusa|popupid=Medusa}}{{Creature/Basilisk|popupid=Basilisk}}{{Creature/Pixie|popupid=Pixie}}{{Creature/Sprite|popupid=Sprite}}{{Creature/Storm Elemental|popupid=StormElemental}}{{Creature/Ice Elemental|popupid=IceElemental}}{{Creature/Magma Elemental|popupid=MagmaElemental}}{{Creature/Magic Elemental|popupid=MagicElemental}}

Revision as of 04:43, 22 August 2025

This page contains unused content found in the game files. The Forge town was planned, but then scrapped earlier on in development. Also, see Cut content trivia for some little known facts!

Restoration of Erathia

Adventure Map Objects

You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put this Objects.txt in your "data" directory or insert it in H3Bitmap.lod using Grayface's MMArchive. For HotA (1.6.1 and prior only, this will crash your editor on 1.7.0 and above) put this EdObjts.txt in your "data" directory or insert it in HotA.lod using Grayface's MMArchive. All unused objects can be found under "Towns" category.

Unused creatures

Animations

Sounds

Alternative spell effects and sounds

Morale and Luck values

In the game files, there are lines intended to show the hero's army's luck as a descriptive value, instead of a number (such as +1, or -3). The values for Morale were intended as follows: Treason (-3), Awful (-2), Poor (-1), Normal (0), Good (+1), Great (+2), and Blood! (+3). The values for Luck were intended to be Cursed (-3), Awful (-2), Bad (-1), Normal (0), Good (+1), Great (+2), and Irish (+3).

Miscellaneous

Armageddon's Blade

Building names

In the game files, alternative names for some of the Conflux creature dwellings are listed. They are as follows:

The Shadow of Death

Horn of the Abyss

The original concept for the airship was to have it tied to the Factory. Ultimately the decision was made to have airship yards only as map objects instead, cf. point #14 of this interview.

Cyclops
15
12
Shots
16
16–20
70
6
Move
Ground
Size
1
Growth
2
1266
1055
Cost

750

Shoots. Attacks siege walls (Basic).
Cyclops King
17
13
Shots
24
16–20
70
8
Move
Ground
Size
1
Growth
2
1544 Horn of the Abyss1433 Shadow of Death
1110
Cost

1100

Shoots. Attacks siege walls (Advanced).
Firebird
18
18
30–40
150
15
Move
Flying
Size
2
Growth
12 (+1) Horn of the Abyss Shadow of Death
4336 Horn of the Abyss4547 Shadow of Death
3097 Horn of the Abyss3248 Shadow of Death
Cost

2000 Horn of the Abyss1500 Shadow of Death

Phoenix
21
18
30–40
200
21
Move
Flying
Size
2
Growth
12 (+1) Horn of the Abyss Shadow of Death
6721
4929
Cost

3000 Horn of the Abyss2000 Shadow of Death

1

Gog
6
4
Shots
12
2–4
13
4
Move
Ground
Size
1
Growth
8
159
145
Cost

125

Shoots.
Magog
7
4
Shots
24
2–4
13
6
Move
Ground
Size
1
Growth
8
240
210
Cost

175

Harpy
6
5
1–4
14
6
Move
Flying
Size
1
Growth
8
154
140
Cost

130

Flies. Strike and return.
Harpy Hag
6
6
1–4
14
9
Move
Flying
Size
1
Growth
8
238
196
Cost

170

Flies. Strike and return. No enemy retaliation.
Minotaur
14
12
12–20
50
6
Move
Ground
Size
1
Growth
3
835
835
Cost

500

Minimum Morale is +1.
Minotaur King
15
15
12–20
50
8
Move
Ground
Size
1
Growth
3
1068
890
Cost

575

Minimum Morale is +1.
Serpent Fly
7
9
2–5
20
9
Move
Flying
Size
1
Growth
8
268
215
Cost

220

Dispels beneficial spells after attack.
Dragon Fly
8
10
2–5
20
13
Move
Flying
Size
1
Growth
8
312
250
Cost

240

Dispels beneficial spells after attack. Weakens enemies.
Unicorn
15
14
18–22
90
7
Move
Ground
Size
2
Growth
2
1806
1548
Cost

850

Increases nearby units' chances to resist hostile magic by 20%. Blinding attack.
War Unicorn
15
14
18–22
110
9
Move
Ground
Size
2
Growth
2
2030
2030
Cost

950

Increases nearby units' chances to resist hostile magic by 20%. Blinding attack.
Vampire
10
9
5–8
30
6
Move
Flying
Size
1
Growth
4
555
518
Cost

360

Undead. Flies. No enemy retaliation.
Vampire Lord
10
10
5–8
40
9
Move
Flying
Size
1
Growth
4
783
652
Cost

500

Undead. Flies. No enemy retaliation. Drains life.
Zealot
12
10
Shots
24
10–12
30
7
Move
Ground
Size
1
Growth
3
750
500
Cost

450

Shoots. No melee penalty.
Centaur
5
3
2–3
8
6
Move
Ground
Size
2
Growth
14
100
100
Cost

70

Dendroid Soldier
9
12
10–14
65
4
Move
Ground
Size
1
Growth
803
765
Cost

425

Binds enemies in place.
Dread Knight
18
18
15–30
120
9
Move
Ground
Size
2
Growth
2
2382
2029
Cost

1500

Undead. Curses enemies. Death Blow attack.
Beholder
9
7
Shots
12
3–5
22
5
Move
Ground
Size
1
Growth
7
336
240
Cost

250

Shoots. No melee penalty.
Evil Eye
10
8
Shots
24
3–5
22
7
Move
Ground
Size
1
Growth
7
367
245
Cost

280

Shoots. No melee penalty.
Manticore
15
13
14–20
80
7
Move
Flying
Size
2
Growth
2
1547
1215
Cost

850

Flies.
Scorpicore
16
14
14–20
80
11
Move
Flying
Size
2
Growth
2
1685 Horn of the Abyss1589 Shadow of Death
1248
Cost

1050

Devil
19
21
30–40
160
11
Move
Teleporting
Size
1
Growth
1
5101
3759
Cost

2700

1

Teleportation. -1 enemy Luck. No enemy retaliation. Hates Angels.
Lich
13
10
Shots
12
11–13
30
6
Move
Ground
Size
1
Growth
3
848
742
Cost

550

Medusa
9
9
Shots
4
6–8
25
5
Move
Ground
Size
2
Growth
4
517
379
Cost

300

Basilisk
11
11
6–10
35
5
Move
Ground
Size
2
Growth
4
552
506
Cost

325

Pixie
2
2
1–2
3
7
Move
Flying
Size
1
Growth
55
40
Cost

25

Flies.
Sprite
2
2
1–3
3
9
Move
Flying
Size
1
Growth
95
70
Cost

30

Flies. No enemy retaliation.
Storm Elemental
9
9
Shots
24
2–8
25
8
Move
Ground
Size
1
Growth
6
486
324
Cost

275

Ice Elemental
8
10
Shots
24
3–7
30
6
Move
Ground
Size
2
Growth
6
380
315
Cost

375

Magic Elemental
15
13
15–25
80
9
Move
Ground
Size
1
Growth
2
2012
1724
Cost

1200 Horn of the Abyss800 Shadow of Death

Elemental. No enemy retaliation. Attacks all adjacent enemies. Immune to all spells. 50% damage to creatures with total spell immunity.