Tavern: Difference between revisions

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'''General purpose'''<br>
Taverns can be found on the [[adventure map]] as well as in [[town]]s, where players may hire heroes but will not receive bonus [[Morale]] or more accurate troop estimates. The AI will not use external Taverns to hire heroes.
Taverns can also be found on [[adventure map]], where they have the same functions except the morale increase and troop estimate. In original {{roe}}, the heroes available for hiring in a Tavern on adventure map were different than the ones in towns' taverns. However, this was changed somewhere along the updates.


'''Hiring heroes'''<br>
; Hiring Heroes
Heroes can be hired to the service of kingdom at the price of 2500 {{G}}. There are always two new heroes available for hire, and if one is hired, a new one will appear. However, at the beginning of each week (including the beginning of the map) the two heroes have a random number of creatures with them associated with the town type they represent. After either one is hired, the new hero appearing will only have one non-upgraded first level creature in his army. Additionally, at the beginning of each week, at least one of the heroes (left one) will be from the town the player represents. In original {{roe}}, heroes always had a new set of creatures with them, which lead to tactics where players hired several heroes in order to speed up the beginning.
Heroes can be hired to the service of kingdom at the price of 2500 {{g}}. There are always two new heroes available for hire, and if one is hired, a new one will appear in its place. The first two heroes available to hire at the beginning of each week (including at the beginning of the game) will start with their regular army. After either one is hired, the hero that takes its place in the Tavern will only have one non-upgraded first level creature in their army. At the beginning of each week, the left-most hero in the Tavern will belong to the faction the player started as, regardless of the Tavern they are hired from.


'''Hearing rumors'''<br>
; Rumors
In the tavern screen above the heroes is a small rectangle where bar keeper whispers [[rumor]]s. The game has a bunch of built-in rumors, but the map-maker can enter own rumors as many of as he sees fit. This in mind, rumors can be extremely helpful or completely nonsense. Default rumors can, for example, reveal the [[terrain]] of which the [[grail]] is buried, as well as whether the grail is in the undeground or not.  
In the tavern screen above the heroes is a small rectangle where bar keeper whispers [[rumor]]s. The game has a bunch of built-in rumors, but the map-maker can enter own rumors as many of as he sees fit. This in mind, rumors can be extremely helpful or completely nonsense. Default rumors can, for example, reveal the [[terrain]] of which the [[grail]] is buried, as well as whether the grail is in the underground or not.  


'''Adventure map troop estimates'''<br>
; Adventure Map Troop Estimates
The number of Taverns you control determines what you see when you check on an enemy town/garrison (as far as troop types/estimated numbers go).
The number of Taverns you control determines what you see when you check on an enemy town/garrison (as far as troop types/estimated numbers go).
** 0 Taverns - The town/garrison will look empty, even though it is not.
** 0 Taverns - The town/garrison will look empty, even though it is not.
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** 2 (or more) Taverns - The town/garrison will show troop types and estimated sizes.
** 2 (or more) Taverns - The town/garrison will show troop types and estimated sizes.


== {{roe}} ==
* Taverns on the adventure map featured different heroes than those found in towns.
* Heroes were always hired with their regular army, which lead to tactics where players hired several heroes at once and combined their armies to speed up the beginning of the game.


AI doesn't use external taverns.
== {{hota}} ==
In {{hota}} a variant of Tavern for [[terrain|water terrain]] was added. Hired hero appears in a boat.<br>
[[File:Tavern (water).gif]]


== [[HD Mod]] ==
== [[HD Mod]] ==
[[Thieves' Guild]]'s information can be checked by pressing 'G' hotkey without even opening a town window.
[[Thieves' Guild]] information can be checked by pressing 'G' hotkey without even opening a town window.


You can now invite heroes in taverns. For that, <UI.Tavern.InviteHero> should be set to 1 in the 'Tweaks' tab.
You can now invite heroes in taverns. For that, <UI.Tavern.InviteHero> should be set to 1 in the 'Tweaks' tab.
Line 58: Line 62:
**The invited hero appears available for hire after hiring another hero.
**The invited hero appears available for hire after hiring another hero.
[[file:invite-a-hero.gif]]
[[file:invite-a-hero.gif]]
== {{hota}} ==
In {{hota}} a variant of Tavern for [[terrain|water terrain]] was added. Hired hero appears in a boat.<br>
[[File:Tavern (water).gif]]


{{clear|left}}
{{clear|left}}

Revision as of 02:27, 2 October 2025

Buildings
Halls
Village Hall
Town Hall
City Hall
Capitol
Fortifications
Fort
Citadel
Castle
Common
Blacksmith
Mage Guild
Marketplace
Resource Silo
Tavern
Specific
Artifact Merchants
Shipyard
Horde buildings
Grail buildings
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory Bulwark
Tavern
Prerequisite:
(none)
Cost:
5 Wood 500 Gold
Effect:
Allows players to hire heroes, visit the Thieves' Guild and hear rumors.
Increases morale of the defending hero's army by +1.
Improves the ability to estimate troops in enemy towns/garrisons.
Media:Tavern.webp
Horn of the Abyss Horn of the Abyss

Tavern as seen on the adventure map.

CastleCastle

Castle

RampartRampart

Rampart

TowerTower

Tower

InfernoInferno

Inferno

NecropolisNecropolis

Necropolis

DungeonDungeon

Dungeon

StrongholdStronghold

Stronghold

FortressFortress

Fortress

ConfluxConflux

Conflux

Cove

Cove Horn of the Abyss

Factory

Factory Horn of the Abyss

Taverns can be found on the adventure map as well as in towns, where players may hire heroes but will not receive bonus Morale or more accurate troop estimates. The AI will not use external Taverns to hire heroes.

Hiring Heroes

Heroes can be hired to the service of kingdom at the price of 2500 Gold. There are always two new heroes available for hire, and if one is hired, a new one will appear in its place. The first two heroes available to hire at the beginning of each week (including at the beginning of the game) will start with their regular army. After either one is hired, the hero that takes its place in the Tavern will only have one non-upgraded first level creature in their army. At the beginning of each week, the left-most hero in the Tavern will belong to the faction the player started as, regardless of the Tavern they are hired from.

Rumors

In the tavern screen above the heroes is a small rectangle where bar keeper whispers rumors. The game has a bunch of built-in rumors, but the map-maker can enter own rumors as many of as he sees fit. This in mind, rumors can be extremely helpful or completely nonsense. Default rumors can, for example, reveal the terrain of which the grail is buried, as well as whether the grail is in the underground or not.

Adventure Map Troop Estimates

The number of Taverns you control determines what you see when you check on an enemy town/garrison (as far as troop types/estimated numbers go).

    • 0 Taverns - The town/garrison will look empty, even though it is not.
    • 1 Tavern - The town/garrison will show troop types, but no estimated sizes.
    • 2 (or more) Taverns - The town/garrison will show troop types and estimated sizes.

Restoration of Erathia

  • Taverns on the adventure map featured different heroes than those found in towns.
  • Heroes were always hired with their regular army, which lead to tactics where players hired several heroes at once and combined their armies to speed up the beginning of the game.

Horn of the Abyss

In Horn of the Abyss a variant of Tavern for water terrain was added. Hired hero appears in a boat.

HD Mod

Thieves' Guild information can be checked by pressing 'G' hotkey without even opening a town window.

You can now invite heroes in taverns. For that, <UI.Tavern.InviteHero> should be set to 1 in the 'Tweaks' tab.

    • The feature only available in single player game.
    • The invited hero appears available for hire after hiring another hero.

Named Taverns in the campaigns

Gallery

See Also: