Tavern: Difference between revisions
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Taverns can be found on the [[adventure map]] as well as in [[town]]s, where players may hire heroes but will not receive bonus [[Morale]] or more accurate troop estimates. The AI will not use external Taverns to hire heroes. | |||
Taverns can | |||
; Hiring Heroes | |||
Heroes can be hired to the service of kingdom at the price of 2500 {{ | Heroes can be hired to the service of kingdom at the price of 2500 {{g}}. There are always two new heroes available for hire, and if one is hired, a new one will appear in its place. The first two heroes available to hire at the beginning of each week (including at the beginning of the game) will start with their regular army. After either one is hired, the hero that takes its place in the Tavern will only have one non-upgraded first level creature in their army. At the beginning of each week, the left-most hero in the Tavern will belong to the faction the player started as, regardless of the Tavern they are hired from. | ||
; Rumors | |||
In the tavern screen above the heroes is a small rectangle where bar keeper whispers [[rumor]]s. The game has a bunch of built-in rumors, but the map-maker can enter own rumors as many of as he sees fit. This in mind, rumors can be extremely helpful or completely nonsense. Default rumors can, for example, reveal the [[terrain]] of which the [[grail]] is buried, as well as whether the grail is in the | In the tavern screen above the heroes is a small rectangle where bar keeper whispers [[rumor]]s. The game has a bunch of built-in rumors, but the map-maker can enter own rumors as many of as he sees fit. This in mind, rumors can be extremely helpful or completely nonsense. Default rumors can, for example, reveal the [[terrain]] of which the [[grail]] is buried, as well as whether the grail is in the underground or not. | ||
; Adventure Map Troop Estimates | |||
The number of Taverns you control determines what you see when you check on an enemy town/garrison (as far as troop types/estimated numbers go). | The number of Taverns you control determines what you see when you check on an enemy town/garrison (as far as troop types/estimated numbers go). | ||
** 0 Taverns - The town/garrison will look empty, even though it is not. | ** 0 Taverns - The town/garrison will look empty, even though it is not. | ||
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** 2 (or more) Taverns - The town/garrison will show troop types and estimated sizes. | ** 2 (or more) Taverns - The town/garrison will show troop types and estimated sizes. | ||
== {{roe}} == | |||
* Taverns on the adventure map featured different heroes than those found in towns. | |||
* Heroes were always hired with their regular army, which lead to tactics where players hired several heroes at once and combined their armies to speed up the beginning of the game. | |||
== {{hota}} == | |||
In {{hota}} a variant of Tavern for [[terrain|water terrain]] was added. Hired hero appears in a boat.<br> | |||
[[File:Tavern (water).gif]] | |||
== [[HD Mod]] == | == [[HD Mod]] == | ||
[[Thieves' Guild]] | [[Thieves' Guild]] information can be checked by pressing 'G' hotkey without even opening a town window. | ||
You can now invite heroes in taverns. For that, <UI.Tavern.InviteHero> should be set to 1 in the 'Tweaks' tab. | You can now invite heroes in taverns. For that, <UI.Tavern.InviteHero> should be set to 1 in the 'Tweaks' tab. | ||
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**The invited hero appears available for hire after hiring another hero. | **The invited hero appears available for hire after hiring another hero. | ||
[[file:invite-a-hero.gif]] | [[file:invite-a-hero.gif]] | ||
{{clear|left}} | {{clear|left}} | ||
Revision as of 02:27, 2 October 2025
| Tavern |
|---|
| Prerequisite: |
| (none) |
| Cost: |
| 5 |
| Effect: |
| Allows players to hire heroes, visit the Thieves' Guild and hear rumors. Increases morale of the defending hero's army by +1. Improves the ability to estimate troops in enemy towns/garrisons. |
Tavern as seen on the adventure map. |
Taverns can be found on the adventure map as well as in towns, where players may hire heroes but will not receive bonus Morale or more accurate troop estimates. The AI will not use external Taverns to hire heroes.
- Hiring Heroes
Heroes can be hired to the service of kingdom at the price of 2500
. There are always two new heroes available for hire, and if one is hired, a new one will appear in its place. The first two heroes available to hire at the beginning of each week (including at the beginning of the game) will start with their regular army. After either one is hired, the hero that takes its place in the Tavern will only have one non-upgraded first level creature in their army. At the beginning of each week, the left-most hero in the Tavern will belong to the faction the player started as, regardless of the Tavern they are hired from.
- Rumors
In the tavern screen above the heroes is a small rectangle where bar keeper whispers rumors. The game has a bunch of built-in rumors, but the map-maker can enter own rumors as many of as he sees fit. This in mind, rumors can be extremely helpful or completely nonsense. Default rumors can, for example, reveal the terrain of which the grail is buried, as well as whether the grail is in the underground or not.
- Adventure Map Troop Estimates
The number of Taverns you control determines what you see when you check on an enemy town/garrison (as far as troop types/estimated numbers go).
- 0 Taverns - The town/garrison will look empty, even though it is not.
- 1 Tavern - The town/garrison will show troop types, but no estimated sizes.
- 2 (or more) Taverns - The town/garrison will show troop types and estimated sizes.
Restoration of Erathia
- Taverns on the adventure map featured different heroes than those found in towns.
- Heroes were always hired with their regular army, which lead to tactics where players hired several heroes at once and combined their armies to speed up the beginning of the game.
Horn of the Abyss
In Horn of the Abyss a variant of Tavern for water terrain was added. Hired hero appears in a boat.
HD Mod
Thieves' Guild information can be checked by pressing 'G' hotkey without even opening a town window.
You can now invite heroes in taverns. For that, <UI.Tavern.InviteHero> should be set to 1 in the 'Tweaks' tab.
- The feature only available in single player game.
- The invited hero appears available for hire after hiring another hero.
Named Taverns in the campaigns
- Rusty Mug Tavern - A tavern in Nighon frequented by



Balfour where Tawni Balfour was born and raised.
Shark Chowder Inn - A tavern in Krewlod where 


Bidley started down his path towards the Horn of the Abyss.
The Black Mark - A smelly little hole of a tavern where 


Bidley met with 


Jeremy and 


Casmetra- Torg's Tavern - A tavern near Eeofol's western border.
- Wingtail Tavern - A tavern where



Sandro would meet with 


Crag Hack to assign him missions.
- Probably located in Erathia, Krewlod or the Contested Lands, due to the presence of goblins. It being in Erathia is especially likely, given that



Crag Hack enters Avauntnell from the southeast in Bashing Skulls.
- Probably located in Erathia, Krewlod or the Contested Lands, due to the presence of goblins. It being in Erathia is especially likely, given that
Gallery
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(pre-release)
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