Death Ripple: Difference between revisions
(Contrary Spell and Spell Comparison.) |
(how much more than basic, and there how much added (how many spell points per damage/hp are starter bonus, how would it scale later)) |
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| cost = 10 | | cost = 10 | ||
| duration = instant | | duration = instant | ||
| b_effect = All creatures (except undead) troops take (2x (10) + 5 dmg each power point) damage. | | b_effect = All creatures (except undead) troops take 15+ (2x (10) + 5 dmg each power point) damage. | ||
| a_effect = All creatures (except undead) troops take (4x (20) + 5 dmg each power point) damage. | | a_effect = All creatures (except undead) troops take 25+ (4x (20) + 5 dmg each power point) damage. | ||
| e_effect = All creatures (except undead) troops take (6x (30) + 5 dmg each power point) damage. | | e_effect = All creatures (except undead) troops take 35+ (6x (30) + 5 dmg each power point) damage. | ||
}} It damages all [[living]] creatures. Death ripple can only appear in [[necropolis]]' [[mage guild]]. Additionally, it can be learned from [[shrine of magic gesture]] or [[scholar]]. | }} It damages all [[living]] creatures. Death ripple can only appear in [[necropolis]]' [[mage guild]]. Additionally, it can be learned from [[shrine of magic gesture]] or [[scholar]]. | ||
Revision as of 01:08, 27 July 2014
Death Ripple | |||||||||||||||||||||||||
School: | earth magic | ||||||||||||||||||||||||
Level: | 2nd | ||||||||||||||||||||||||
Cost: | 10 | ||||||||||||||||||||||||
Duration: | instant | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
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Advanced effect | |||||||||||||||||||||||||
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Expert effect | |||||||||||||||||||||||||
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Death Ripple is a 2nd level spell in the School of earth magic. It damages all living creatures. Death ripple can only appear in necropolis' mage guild. Additionally, it can be learned from shrine of magic gesture or scholar.
Pendant of Life makes it wearer immune to death ripple spell. Septienna the necromancer specializes in death ripple spell.
Comments & debate
Death ripple is somewhat useful when playing with necropolis and having an undead army, or if you happen to found Pendant of Life, which makes your troops immune to death ripple spell.
Even then, it is mostly useful in the beginnig of the game because it has a relatively low damage capability. With a quite high spell power of 30, death ripple merely does 180 damage, which is not enough to destroy even a ballista. With Orb of Silt (+50% earth spell damage), the damage will rise to 270 points.
One use of death ripple is, that you can wake up your own units from blind or similiar effects. Additionally, it may be useful to clear out enemy scouts, which usually have only small forces or seven stacks of one fast creature.
Contrary Spell
Death Ripple is the positive cousin of Destroy Undead in terms of undead loving, Necromancy liking Necromancers.
Damage Spell Comparison
Spell Name | Single Target | Bonus damage at Basic | Bonus at Adv | Bonus at Expert | Variable Damage |
---|---|---|---|---|---|
Death Ripple | No, Whole Battfield (No Undead) | 10 dmg (2x) | 20 dmg (4x) | 30 dmg (6x) | 5 dmg / spell power point |
Destroy Undead | No, Whole Battlefield (Undead Only) | 10 dmg (1x) | 20 dmg (2x) | 50 dmg (5x) | 10 dmg / spell power |
Armageddon | No, Whole Battlefield (Safe Spell immunity or likewise) | 30 dmg (0.6x) | 60 dmg (1.2x) | 120 dmg (2.4x) | 50 dmg / spell power point |
Magic Arrow | Yes | 10 dmg (1x) | 20 dmg (2x) | 30 dmg (3x) | 10 dmg / spell power point |
Lightning Bolt | Yes | 10 dmg (0.4x) | 20 dmg (0.8x) | 50 dmg (2x) | 25 dmg / spell power point |
Death Ripple has less damage then the most simple direct damage single target spell Magic Arrow, has double the cost and damages every nonundead unit.