Castle: Difference between revisions
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* [[Brotherhood of the Sword]] – Increases [[morale]] by +2 when defending against siege. This is in addition to tavern's +1 resulting in a total morale bonus of +3. | * [[Brotherhood of the Sword]] – Increases [[morale]] by +2 when defending against siege. This is in addition to tavern's +1 resulting in a total morale bonus of +3. | ||
* [[Griffin Bastion]] – [[Horde building]] which increases [[Griffin]]s' growth by +3 per week. | * [[Griffin Bastion]] – [[Horde building]] which increases [[Griffin]]s' growth by +3 per week. | ||
* [[Lighthouse]] – | * [[Lighthouse]] – Increase movement points by +500 when heroes travel on [[water]] [[tile]] with a [[boat]]. Requires [[Shipyard]]. | ||
* [[Shipyard]] – Enables town to build a [[boat]]. Can only be built if town is adjacent to water. | |||
* [[ | * [[Stables]] – Gives visiting hero +400 movement points for each day for the rest of the week. | ||
* [[Colossus]] – | * [[Colossus]] – [[Grail]] building of Castle. Gives +2 morale to all player's heroes in addition to standard +5000 {{G}} per day and creature [[growth]] +50%. | ||
'''Castle creature dwellings:''' | '''Castle creature dwellings:''' |
Revision as of 06:33, 16 September 2016
Towns | |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Castle is a good alignment town type with Knight and Cleric hero classes. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the griffins and are under the protection of angels. With two types of ranged attack units and two flying creature types available, Castle-based armies are well equipped to quickly engage and defeat their enemies. Castle represent Erathia.
Castle's native terrain is grass.
Structures
Castle specific buildings
- Brotherhood of the Sword – Increases morale by +2 when defending against siege. This is in addition to tavern's +1 resulting in a total morale bonus of +3.
- Griffin Bastion – Horde building which increases Griffins' growth by +3 per week.
- Lighthouse – Increase movement points by +500 when heroes travel on water tile with a boat. Requires Shipyard.
- Shipyard – Enables town to build a boat. Can only be built if town is adjacent to water.
- Stables – Gives visiting hero +400 movement points for each day for the rest of the week.
- Colossus – Grail building of Castle. Gives +2 morale to all player's heroes in addition to standard +5000 per day and creature growth +50%.
Castle creature dwellings:
- Guardhouse
- Archers' Tower
- Griffin Tower
- Barracks
- Monastery
- Training Grounds
- Portal of Glory
Resource | Basic | Upgrades | All |
---|---|---|---|
46000 | 29000 | 110000 | |
60 | 17 | 137 | |
50 | 22 | 122 | |
12 | 17 | 47 | |
12 | 12 | 42 | |
12 | 12 | 42 | |
12 | 12 | 42 | |
Troop cost/week: | 29580 + 6 |
Heroes
Castle | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Knights | |||||||||||
Orrin | |||||||||||
Valeska | |||||||||||
Edric | |||||||||||
Sylvia | |||||||||||
Beatrice | |||||||||||
Lord Haart | |||||||||||
Sorsha | |||||||||||
Christian | |||||||||||
Tyris | |||||||||||
Catherine | |||||||||||
Roland | |||||||||||
Sir Mullich Sir Mullich | |||||||||||
Clerics | |||||||||||
Adela | |||||||||||
Cuthbert | |||||||||||
Adelaide | |||||||||||
Ingham | |||||||||||
Sanya | |||||||||||
Loynis | |||||||||||
Caitlin | |||||||||||
Rion | |||||||||||
Towns | |||||||||||
|
Creatures
Castle creatures | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1 | |||||||||||||||
Pikeman | |||||||||||||||
Halberdier | |||||||||||||||
Level 2 | |||||||||||||||
Archer | |||||||||||||||
Marksman | |||||||||||||||
Level 3 | |||||||||||||||
Griffin | |||||||||||||||
Royal Griffin | |||||||||||||||
Level 4 | |||||||||||||||
Swordsman | |||||||||||||||
Crusader | |||||||||||||||
Level 5 | |||||||||||||||
Monk | |||||||||||||||
Zealot | |||||||||||||||
Level 6 | |||||||||||||||
Cavalier | |||||||||||||||
Champion | |||||||||||||||
Level 7 | |||||||||||||||
Angel | |||||||||||||||
Archangel | |||||||||||||||
Towns | |||||||||||||||
|
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pikeman Pikeman | 1 | 4 | 5 | 1 | 3 | 10 | 4 | 14 | 80 | 60 | Immune to jousting | ||
Halberdier Halberdier | 1+ | 6 | 5 | 2 | 3 | 10 | 5 | 14 | 115 | 75 | Immune to jousting | ||
Archer Archer | 2 | 6 | 3 | 2 | 3 | 10 | 4 | 9 | 126 | 100 | Ranged (12 shots) | ||
Marksman Marksman | 2+ | 6 | 3 | 2 | 3 | 10 | 6 | 9 | 184 | 150 | Ranged (24 shots), Double attack | ||
Griffin Griffin | 3 | 8 | 8 | 3 | 6 | 25 | 6 | 7 | 351 | 200 | Flying, Two retaliations | ||
Royal Griffin Royal Griffin | 3+ | 9 | 9 | 3 | 6 | 25 | 9 | 7 | 448 | 240 | Flying, Unlimited retaliations | ||
Swordsman Swordsman | 4 | 10 | 12 | 6 | 9 | 35 | 5 | 4 | 445 | 300 | |||
Crusader Crusader | 4+ | 12 | 12 | 7 | 10 | 35 | 6 | 4 | 588 | 400 | Double attack | ||
Monk Monk | 5 | 12 | 7 | 10 | 12 | 30 | 5 | 3 | 582 485 | 400 | Ranged (12 shots) | ||
Zealot Zealot | 5+ | 12 | 10 | 10 | 12 | 30 | 7 | 3 | 750 | 450 | Ranged (24 shots), No melee penalty | ||
Cavalier Cavalier | 6 | 15 | 15 | 15 | 25 | 100 | 7 | 2 | 1946 | 1000 | Jousting | ||
Champion Champion | 6+ | 16 | 16 | 20 | 25 | 100 | 9 | 2 | 2100 | 1200 | Jousting | ||
Angel Angel | 7 | 20 | 20 | 50 | 50 | 200 | 12 | 1 | 5019 | 3000 | 1 | Flying, Hates Devils, Morale +1 | |
Archangel Archangel | 7+ | 30 | 30 | 50 | 50 | 250 | 18 | 1 | 8776 | 5000 | 3 | Flying, Hates Devils, Resurrection, Morale +1 |
Strategy
Pros
- Many useful creature specialties:
- Marksman shoots twice
- Royal Griffin always retaliates (Griffin retaliates twice)
- Crusader strikes twice
- Cavalier has jousting bonus
- Archangel can resurrect
- Versatile units including two flying units, two ranged units
- Stables can provide heroes +400 movement points per day, which means roughly +20% more movement for heroes.
Cons
- Second most expensive town, Tower being the most. Hard to obtain the required 6 gems/week, without a pond or Tower town with a Resource Silo providing them.
- The 6th tier dwelling, Training Grounds is the extremely hard to build, as it requires 30 woods.
- No units with immunity or resistance.