Curse: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
Ibraesil (talk | contribs)
adding Aine
Ibraesil (talk | contribs)
adding Vidomina
Line 12: Line 12:
'''Heroes with Curse as a starting spell:'''
'''Heroes with Curse as a starting spell:'''
* {{Hn|Aine|Wizard}}
* {{Hn|Aine|Wizard}}
* {{Hn|Elleshar|Druid}}
* {{Hn|Ingham|Cleric}}
* {{Hn|Ingham|Cleric}}
* {{Hn|Elleshar|Druid}}
* {{Hn|Vidomina|Necromancer}}


'''Units immune to its effects'''
'''Units immune to its effects'''

Revision as of 05:08, 15 January 2018

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Curse
School: fire magic
Level: 1st
Cost: 6
Duration: 1 rnd/sp
Basic Effect
The targeted enemy unit delivers minimum damage when attacking.
 
Advanced Effect
The targeted enemy unit delivers (minimum damage * 0.8 - 1) when attacking. Base damage for each creature cannot be reduced to below 1.
 
Expert Effect
All enemy units deliver (minimum damage * 0.8 - 1) when attacking. Base damage for each creature cannot be reduced to below 1.
 
Probability of occurrence (%):
Castle 0
Rampart 0
Tower 25 (20*)
Inferno 31
Necropolis 54
Dungeon 30
Stronghold 0
Fortress 0
Conflux 0
Cove Horn of the Abyss
Factory Horn of the Abyss
* Without Library

It is a counterpart for the spell Bless. The game manual incorrectly states that curse makes a unit deal "80% of minimum damage - 1" (to a minimum of 1 damage). It actually makes the troop deal "minimum damage - 1" (to a minimum of 1)

Heroes with Curse as a starting spell:

Units immune to its effects

Artifacts rendering your units immune to Curse

Units capable of casting Curse(after attack)