Rampart: Difference between revisions
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* [[Dwarf and Battle Dwarf|Dwarves]] and [[Dendroid Guard and Dendroid Soldier|Dendroids]] are tough and useful in shielding Elves (or other shooters). | * [[Dwarf and Battle Dwarf|Dwarves]] and [[Dendroid Guard and Dendroid Soldier|Dendroids]] are tough and useful in shielding Elves (or other shooters). | ||
* The [[Grand Elf]] is a nice shooter, but often [[blind]]ed (or [[direct damage spells|damaged]] through spells) by the AI. Thus, protecting this [[ranged attack]]er with [[Double attack]] by anti magic spells like [[Anti-Magic]] (4th or 5th level spells only, up to spell immunity) or [[Magic Mirror]] (20% to 40% chance of reflecting spells back to the enemy and then target a random stack) can be useful. | * The [[Grand Elf]] is a nice shooter, but often [[blind]]ed (or [[direct damage spells|damaged]] through spells) by the AI. Thus, protecting this [[ranged attack]]er with [[Double attack]] by anti magic spells like [[Anti-Magic]] (4th or 5th level spells only, up to spell immunity) or [[Magic Mirror]] (20% to 40% chance of reflecting spells back to the enemy and then target a random stack) can be useful. | ||
* It is beneficial to build and upgrade [[Homestead]] prior to all the other dwellings. | * It is beneficial to build and upgrade [[Homestead]] prior to all the other dwellings. | ||
* At sieges when the wall is breached, it is possible to use [[Dendroid]]s to bind enemies in the moats. | * At sieges when the wall is breached, it is possible to use [[Dendroid]]s to bind enemies in the moats. | ||
=== Pros === | === Pros === | ||
* The [[Centaur]]s and [[Centaur Captain]]s are the best level 1 creatures. | |||
* Several [[Dwarven Treasury|Dwarven Treasuries]] can become extremely powerful in longer games as every treasury's 10% bonus is cumulative. | * Several [[Dwarven Treasury|Dwarven Treasuries]] can become extremely powerful in longer games as every treasury's 10% bonus is cumulative. | ||
* [[Grand Elf|Grand Elves]] are fast [[ranged attack|ranged units]] that can be acquired early in the game. | * [[Grand Elf|Grand Elves]] are fast [[ranged attack|ranged units]] that can be acquired early in the game. |
Revision as of 12:40, 18 February 2018
Towns | |
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Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Rampart is a good alignment town with the ranger and druid hero classes. Ramparts are built by creatures in allied defense of the unspoiled wilderness regions of Enroth. With two slow creature types, dwarves and dendroids, rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents—especially those dependent on magical attacks. Rampart represents AvLee.
Rampart's native terrain is grass.
Structures
Rampart Creature Dwellings
- Centaur Stables
- Dwarf Cottage
- Homestead
- Enchanted Spring
- Dendroid Arches
- Unicorn Glade
- Dragon Cliffs
Rampart Specific Buildings
- Dendroid Saplings - (Dendroid horde building, +2/week)
- Dwarven Treasury - (increases the amount of gold you have at the beginning of each week by 10%)
- Fountain of Fortune - (+2 luck to garrisoned heroes)
- Miners' Guild - (Dwarf horde building, +4/week)
- Mystic Pond - (produces 1–4 of a random resource except gold on the first day of every week)
- Spirit Guardian - (Grail building for the Rampart, +2 luck of all own heroes on the map, 5000 gold each day, 50% additional creature growth)
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||||||||||||
Village Hall | Village Hall (existing) |
Fort | Fort
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Tavern | Tavern
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Mage Guild level 1 | Mage Guild level 1
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File:Town Hall large.gif | Town Hall
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Citadel | Citadel
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Marketplace | Marketplace
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Mage Guild level 2 | Mage Guild level 2
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City Hall | City Hall
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Castle | Castle
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Resource Silo | Resource Silo ()
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Mage Guild level 3 | Mage Guild level 3
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Capitol | Capitol
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Blacksmith |
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Mage Guild level 4 | Mage Guild level 4
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Mage Guild level 5 | Mage Guild level 5
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Total Common Buildings: |
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Total Mage Guild: |
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Resource | Basic | Upgrades | All |
---|---|---|---|
35000 | 31000 | 109000 | |
50 | 25 | 127 | |
60 | 35 | 142 | |
34 | 31 | 95 | |
14 | 11 | 45 | |
4 | 6 | 30 | |
4 | 6 | 30 | |
Troop cost/week: | 26620 + 4 |
Heroes
Creatures
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Centaur Centaur | 1 | 5 | 3 | 2 | 3 | 8 | 6 | 14 | 100 | 70 | |||
Centaur Captain Centaur Captain | 1+ | 6 | 3 | 2 | 3 | 10 | 8 | 14 | 138 | 90 | |||
Dwarf Dwarf | 2 | 6 | 7 | 2 | 4 | 20 | 3 | 8 | 138 | 120 | Resistance +20% | ||
Battle Dwarf Battle Dwarf | 2+ | 7 | 7 | 2 | 4 | 20 | 5 | 8 | 209 | 150 | Resistance +40% | ||
Wood Elf Wood Elf | 3 | 9 | 5 | 3 | 5 | 15 | 6 | 7 | 234 | 200 | Ranged (24 shots) | ||
Grand Elf Grand Elf | 3+ | 9 | 5 | 3 | 5 | 15 | 7 | 7 | 331 | 225 | Ranged (24 shots), Double attack | ||
Pegasus Pegasus | 4 | 9 | 8 | 5 | 9 | 30 | 8 | 5 | 518 | 250 | Flying, Magic damper | ||
Silver Pegasus Silver Pegasus | 4+ | 9 | 10 | 5 | 9 | 30 | 12 | 5 | 532 | 275 | Flying, Magic damper | ||
Dendroid Guard Dendroid Guard | 5 | 9 | 12 | 10 | 14 | 55 | 3 | 3 | 517 | 350 | Binding | ||
Dendroid Soldier Dendroid Soldier | 5+ | 9 | 12 | 10 | 14 | 65 | 4 | 3 | 803 | 425 | Binding | ||
Unicorn Unicorn | 6 | 15 | 14 | 18 | 22 | 90 | 7 | 2 | 1806 | 850 | Blind, Aura of Resistance +20% | ||
War Unicorn War Unicorn | 6+ | 15 | 14 | 18 | 22 | 110 | 9 | 2 | 2030 | 950 | Blind, Aura of Resistance +20% | ||
Green Dragon Green Dragon | 7 | 18 | 18 | 40 | 50 | 180 | 10 | 1 | 4872 | 2400 | 1 | Dragon, Flying, Breath attack, 1-3 lvl spells immunity | |
Gold Dragon Gold Dragon | 7+ | 27 | 27 | 40 | 50 | 250 | 16 | 1 | 8613 | 4000 | 2 | Dragon, Flying, Breath attack, 1-4 lvl spells immunity |
Strategy
- Silver Pegasi are among the fastest creatures in the game, which often offers chance to act first in the combat. However, they are quite fragile and should be used with caution.
- Gold Dragons' spell immunity is a double edged sword, their skills cannot be enhanced but nor can they be diminished. Useful in tactical manuver called Dragogeddon.
- Dwarves and Dendroids are tough and useful in shielding Elves (or other shooters).
- The Grand Elf is a nice shooter, but often blinded (or damaged through spells) by the AI. Thus, protecting this ranged attacker with Double attack by anti magic spells like Anti-Magic (4th or 5th level spells only, up to spell immunity) or Magic Mirror (20% to 40% chance of reflecting spells back to the enemy and then target a random stack) can be useful.
- It is beneficial to build and upgrade Homestead prior to all the other dwellings.
- At sieges when the wall is breached, it is possible to use Dendroids to bind enemies in the moats.
Pros
- The Centaurs and Centaur Captains are the best level 1 creatures.
- Several Dwarven Treasuries can become extremely powerful in longer games as every treasury's 10% bonus is cumulative.
- Grand Elves are fast ranged units that can be acquired early in the game.
- Several units with high speed rating can form a very potent force in the late game.
- Rampart produces the most hit points per week of all towns.
- Many creatures with magic resistance or spell immunity capabilities.
Cons
- Only 1 shooter (The Wood Elf/Grand Elf)
- Four 2-hex units make for very easy targets for multi-hex attacks/spells
- Dendroid Guards/Dendroid Soldiers and Dwarves/Battle Dwarves slow armies down.
- Gold Dragons can't be resurrected. (Except if you have Orb of Vulnerability.)