Curse: Difference between revisions
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| e_effect = All enemy units deliver (minimum damage - 1) when attacking. Base damage for each creature cannot be reduced to below 1. | | e_effect = All enemy units deliver (minimum damage - 1) when attacking. Base damage for each creature cannot be reduced to below 1. | ||
| no_appear = {{Town|Castle}}<br>{{Town|Rampart}} | | no_appear = {{Town|Castle}}<br>{{Town|Rampart}} | ||
}} It is a [[counter]]part for the spell [[Bless]]. The game manual incorrectly states that curse makes a unit deal "80% of minimum damage - 1" (to a minimum of 1 damage). It actually makes the troop deal "minimum damage - 1" (to a minimum of 1) | }} It is a [[counter]]part for the spell [[Bless]]. The game manual incorrectly states that curse makes a unit deal "80% of minimum damage - 1" (to a minimum of 1 damage). It actually makes the troop deal "minimum damage - 1" (to a minimum of 1). | ||
For units with big damage range, Curse is a complete disaster. Examples include [[Harpy and Harpy Hag|Harpies and Harpy Hags]] (range 1–4), [[Hell Hound and Cerberus|Hell Hounds and Cerberi]] (range 2–7), and [[Air Elemental and Storm Elemental|Air and Storm Elementals]] (range 2–8). | |||
'''Heroes with Curse as a starting spell:''' | '''Heroes with Curse as a starting spell:''' | ||
Revision as of 22:37, 4 March 2021
| School of Fire Magic |
|---|
|
| Level 1 |
| Bloodlust |
| Curse |
| Magic Arrow * |
| Protection from Fire |
| Level 2 |
| Blind |
| Fire Wall |
| Visions * |
| Level 3 |
| Fireball |
| Land Mine |
| Misfortune |
| Level 4 |
| Armageddon |
| Berserk |
| Fire Shield |
| Frenzy |
| Inferno |
| Slayer |
| Level 5 |
| Sacrifice |
| Summon Fire Elemental |
| School of Air Magic |
| School of Earth Magic |
| School of Water Magic |
| Curse | ||
|---|---|---|
| ||
| School: | Fire Magic | |
| Level: | 1st | |
| Cost: | 6/5 | |
| Duration: | 1 rnd/sp | |
| Basic Effect | ||
| The targeted enemy unit delivers minimum damage when attacking. | ||
| Advanced Effect | ||
| The targeted enemy unit delivers (minimum damage - 1) when attacking. Base damage for each creature cannot be reduced to below 1. | ||
| Expert Effect | ||
| All enemy units deliver (minimum damage - 1) when attacking. Base damage for each creature cannot be reduced to below 1. | ||
| Probability of occurrence (%): | ||
| 0 | ||
| 0 | ||
| 25 (20*) | ||
| 31 | ||
| 54 | ||
| 30 | ||
| 0 | ||
| 0 | ||
| 0 | ||
| 0 | ||
| * Without Library | ||
It is a counterpart for the spell Bless. The game manual incorrectly states that curse makes a unit deal "80% of minimum damage - 1" (to a minimum of 1 damage). It actually makes the troop deal "minimum damage - 1" (to a minimum of 1).
For units with big damage range, Curse is a complete disaster. Examples include Harpies and Harpy Hags (range 1–4), Hell Hounds and Cerberi (range 2–7), and Air and Storm Elementals (range 2–8).
Heroes with Curse as a starting spell:
Units immune to its effects:


Green and Gold Dragons

Efreet and Efreet Sultan- All Undead


Red and Black Dragons

Fire and Energy Elementals
Magic Elemental
Firebird *(not in Horn of the Abyss)
and 
Phoenix
Azure Dragon
Artifacts rendering your units immune to Curse:
Units capable of casting Curse (after attack):

