Stronghold: Difference between revisions
(Interesting to note, both Rampart and Stronghold towns can be named Strongglen. That's the only overlap in the whole game.) |
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Unless specified by the mapmaker, towns will generate with a random name. Stronghold towns will use one of these following names: | Unless specified by the mapmaker, towns will generate with a random name. Stronghold towns will use one of these following names: | ||
{| class="wikitable sortable" style="white-space:nowrap; text-align: | {| class="wikitable sortable" style="white-space:nowrap; text-align: left;" | ||
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| Battlement || Bocc || Cragmoor || Dolere | | width=80px | Battlement || width=80px | Bocc || width=80px | Cragmoor || width=80px | Dolere | ||
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| Drago Breach || Dragonspire || Hartgrim || Kragg | | Drago Breach || Dragonspire || Hartgrim || Kragg |
Revision as of 17:30, 4 September 2023
Towns | |
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Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Stronghold is a neutral alignment town with the barbarian and battle mage hero classes. Stronghold represents Krewlod.
"Stronghold towns are built by alliances of tribes and are frequented by the Barbarian and Battle Mage hero types. Armies composed of Stronghold-based units have a balanced mix of ranged and hand-to-hand attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns." RoE manual
Stronghold's native terrain is rough.
Stronghold creature dwellings
Stonghold specific buildings
- Ballista Yard - Allows visiting heroes to purchase ballistas in addition to the ammo carts provided by the blacksmith.
- Freelancer's Guild - (Unique building, allows to sell troops for resources)
- Mess Hall - (Goblin horde building, +8/week)
- Escape Tunnel - (Unique building, allows defending heroes to retreat during a siege, but not to surrender)
- Hall of Valhalla - (+1 Attack to visiting hero)
- Warlords' Monument - (Grail building, +20 Attack to defending hero, +5k gold, +50% creature growth)
Stronghold building tree
Resource | Basic | Upgrades | All |
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28700 | 28000 | 91200 | |
60 | 47 | 157 | |
70 | 47 | 157 | |
30 | 20 | 60 | |
0 | 5 | 15 | |
0 | 0 | 10 | |
0 | 0 | 10 | |
Troop cost/week: | 24530 + 2 |
Common buildings
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||||||||||||
Village Hall | Village Hall (existing) |
Fort | Fort
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Tavern | Tavern
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Mage Guild level 1 | Mage Guild level 1
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File:Town Hall large.gif | Town Hall
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Citadel | Citadel
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Marketplace | Marketplace
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Mage Guild level 2 | Mage Guild level 2
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City Hall | City Hall
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Castle | Castle
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Resource Silo | Resource Silo ()
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Mage Guild level 3 | Mage Guild level 3
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Capitol | Capitol
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Blacksmith |
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Mage Guild level 4 | Mage Guild level 4
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Mage Guild level 5 | Mage Guild level 5
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Total Common Buildings: |
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Total Mage Guild: |
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Heroes
Banned secondary skills
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Necromancy and Water Magic are not available for barbarians.
Necromancy and Navigation are not available for battle mages.
Creatures
+ colspan = 14 style="background-color:#Template:Blue 0; font-size: 120%; color:white; height:28px;" | Fortress creatures | |||||||||||||
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Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
Goblin Goblin | 1 | 4 | 2 | 1 | 2 | 5 | 5 | 15 | 60 | 40 | |||
Hobgoblin Hobgoblin | 1+ | 5 | 3 | 1 | 2 | 5 | 7 | 15 | 78 | 50 | |||
Wolf Rider Wolf Rider | 2 | 7 | 5 | 2 | 4 | 10 | 6 | 9 | 130 | 100 | |||
Wolf Raider Wolf Raider | 2+ | 8 | 5 | 3 | 4 | 10 | 8 | 9 | 203 | 140 | Double attack | ||
Orc Orc | 3 | 8 | 4 | 2 | 5 | 15 | 4 | 7 | 192 | 150 | Ranged (12 shots) | ||
Orc Chieftain Orc Chieftain | 3+ | 8 | 4 | 2 | 5 | 20 | 5 | 7 | 240 | 165 | Ranged (24 shots) | ||
Ogre Ogre | 4 | 13 | 7 | 6 | 12 | 40 | 4 | 4 | 416 | 300 | |||
Ogre Mage Ogre Mage | 4+ | 13 | 7 | 6 | 12 | 60 | 5 | 4 | 672 | 400 | Cast Bloodlust x3 | ||
Roc Roc | 5 | 13 | 11 | 11 | 15 | 60 | 7 | 3 | 1027 | 600 | Flying | ||
Thunderbird Thunderbird | 5+ | 13 | 11 | 11 | 15 | 60 | 11 | 3 | 1106 | 700 | Flying, Lightning strike | ||
Cyclops Cyclops | 6 | 15 | 12 | 16 | 20 | 70 | 6 | 2 | 1266 | 750 | Ranged (16 shots), Can attack siege walls | ||
Cyclops King Cyclops King | 6+ | 17 | 13 | 16 | 20 | 70 | 8 | 2 | 1443 | 1100 | Ranged (24 shots), Can attack siege walls | ||
Behemoth Behemoth | 7 | 17 | 17 | 30 | 50 | 160 | 6 | 1 | 3162 | 1500 | Defense -40% to enemy target | ||
Ancient Behemoth Ancient Behemoth | 7+ | 19 | 19 | 30 | 50 | 300 | 9 | 1 | 6168 | 3000 | 1 | Defense -80% to enemy target |
Town names
Unless specified by the mapmaker, towns will generate with a random name. Stronghold towns will use one of these following names:
Battlement | Bocc | Cragmoor | Dolere |
Drago Breach | Dragonspire | Hartgrim | Kragg |
Kruber | Morganheim | Rockwarren | Rovener |
Sandflash | Slau | Strongglen | Tormina |
If there are more Stronghold towns on the map than possible names, they will use names taken from other towns.
User commentary
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Pros
Cons
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