Curse: Difference between revisions
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For units with big damage range, Curse is a complete disaster. Examples include [[Harpy and Harpy Hag|Harpies and Harpy Hags]] (range 1–4), [[Hell Hound and Cerberus|Hell Hounds and Cerberi]] (range 2–7), and [[Air Elemental and Storm Elemental|Air and Storm Elementals]] (range 2–8). | For units with big damage range, Curse is a complete disaster. Examples include [[Harpy and Harpy Hag|Harpies and Harpy Hags]] (range 1–4), [[Hell Hound and Cerberus|Hell Hounds and Cerberi]] (range 2–7), and [[Air Elemental and Storm Elemental|Air and Storm Elementals]] (range 2–8). | ||
'''Heroes with Curse | '''Heroes starting with Curse:''' | ||
* {{H2|Aine|Wizard}} | * {{H2|Aine|Wizard}} | ||
* {{H2|Elleshar|Druid}} | * {{H2|Elleshar|Druid}} | ||
* {{H2|Ingham|Cleric}} | * {{H2|Ingham|Cleric}} | ||
* {{H2|Vidomina|Necromancer}} | * {{H2|Vidomina|Necromancer}} | ||
'''Creatures immune to Curse:''' | |||
''' | |||
* [[Undead]] | * [[Undead]] | ||
{{immune|spell123=1|spell1234=1|spell12345=1|fire=1}} | {{immune|spell123=1|spell1234=1|spell12345=1|fire=1}} | ||
'''Creatures capable of casting Curse (after attacking):''' | |||
''' | |||
*{{Cn|Black Knight|noname=}}{{Cn|Dread Knight|name=Black and Dread Knights}} | *{{Cn|Black Knight|noname=}}{{Cn|Dread Knight|name=Black and Dread Knights}} | ||
*{{Cn|Mummy}} | *{{Cn|Mummy}} | ||
'''Artifacts that provide immunity to Curse:''' | |||
*{{An|Pendant of Holiness}} | |||
[[Category: Spells]]{{keywords}} | [[Category: Spells]]{{keywords}} |
Revision as of 00:16, 27 November 2023
School of Fire Magic |
Level 1 |
Bloodlust |
Curse |
Magic Arrow * |
Protection from Fire |
Level 2 |
Blind |
Fire Wall |
Visions * |
Level 3 |
Fireball |
Land Mine |
Misfortune |
Level 4 |
Armageddon |
Berserk |
Fire Shield |
Frenzy |
Inferno |
Slayer |
Level 5 |
Sacrifice |
Summon Fire Elemental |
School of Air Magic |
School of Earth Magic |
School of Water Magic |
Curse | |||||||||||||||||||||||||
School: | Fire Magic | ||||||||||||||||||||||||
Level: | 1st | ||||||||||||||||||||||||
Cost: | 6/5 | ||||||||||||||||||||||||
Duration: | 1 rnd/sp | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
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Advanced effect | |||||||||||||||||||||||||
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Expert effect | |||||||||||||||||||||||||
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Probability of occurrence (%): | |||||||||||||||||||||||||
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Curse is a 1st level spell in the School of Fire Magic. It is a counterpart for the spell Bless. The game manual incorrectly states that curse makes a unit deal "80% of minimum damage - 1" (to a minimum of 1 damage). It actually makes the troop deal "minimum damage - 1" (to a minimum of 1).
For units with big damage range, Curse is a complete disaster. Examples include Harpies and Harpy Hags (range 1–4), Hell Hounds and Cerberi (range 2–7), and Air and Storm Elementals (range 2–8).
Heroes starting with Curse:
Creatures immune to Curse:
- Fire and Energy Elementals
- Firebirds *(not in Horn of the Abyss) and Phoenixes
Creatures capable of casting Curse (after attacking):
Artifacts that provide immunity to Curse: