Dispel
Dispel | |||||||||||||||||||||||||
School: | Water Magic | ||||||||||||||||||||||||
Level: | 1st | ||||||||||||||||||||||||
Cost: | 5/4 | ||||||||||||||||||||||||
Duration: | instant | ||||||||||||||||||||||||
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Dispel is a 1st level spell in the School of Water Magic. Although the description states that Dispel removes all spells from creatures, it is not true as it does not remove effects of the Disrupting Ray spell. However it can remove all other spells including Anti-Magic. Additionally, Dispel removes effects of Zombie's Disease, Scorpicore's Paralyze, Ghost Dragon's Aging, Basilisk's and Medusa's Petrification.
Expert Dispel also removes Fire Walls, Force Fields, Land Mines and Quicksands from the battlefield (with the exception of Quicksands at Dunes magical terrain).
Heroes with Dispel as a starting spell:
Artifacts that render units immune to Dispel:
Units capable of casting this spell:
User commentary
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Having Expert Water Magic, use Dispel carefully as it may remove positive spells from your troops or negative spells from the enemies. For example, if you have cast Blind on the only remaining enemy stack so as to resurrect or animate your killed units, and some of your troops have negative spells on it, try not to use mass Dispel, otherwise the enemy may deliberately kill that remaining stack, disallowing you to raise your slain warriors (instead, mass Cure will be useful). If your enemy has cast positive spells, but, for example, you have Bless on a unit with big damage range (Harpy Hags, Dragon Flies, Storm Elementals), think carefully whether to cast Dispel or not. |