Wisdom
Wisdom | ||
Basic Wisdom: allows your hero to learn third level spells. | ||
Advanced Wisdom: allows your hero to learn fourth level spells. | ||
Expert Wisdom: allows your hero to learn fifth level spells. |
Wisdom is a secondary skill that enables hero to learn 3rd, 4th and 5th level spells depending on the level of the skill. Heroes without Wisdom skill can learn 1st and 2nd level spells.
As opposed to what the manual states, Wisdom is not required to cast third or higher level spells, only to learn them. For example, Solmyr has 4th level spell (Chain Lightning) but he is still able to cast it without Advanced Wisdom. Also spell scrolls, Tomes of Air, Earth, Fire and Water, and Spellbinder's Hat enable hero to cast any level of spell regardless of their level of Wisdom skill.
Wisdom will be offered at level 6 for Might heroes and Elementalists, and at level 3 for Magic heroes (except Elementalists) if it was not offered before and the hero does not know Wisdom yet. In case Wisdom was declined, it will be offered again from whenever it was offered at most 6 levels later for Might heroes and Elementalists, and at most 3 levels later for Magic heroes (except Elementalists). In HotA numbers for Elementalist class were changed to match the numbers for Magic oriented heroes.
Heroes with Basic Wisdom as a starting skill:
- File:Cleric portrait.gif All Clerics except for Adelaide, who starts with Advanced Wisdom
- File:Druid portrait.gif All Druids except for Uland, who starts with Advanced Wisdom (Basic in HotA )
- File:Wizard portrait.gif All Wizards except for Astral and Dracon , who start with Advanced Wisdom
- File:Heretic portrait.gif All Heretics
- File:Warlock portrait.gif All Warlocks, except for Jeddite, who starts with Advanced Wisdom
- File:Battle Mage portrait.gif All Battle Mages
- File:Witch portrait.gif All Witches, except for Mirlanda, who starts with Advanced Wisdom
- File:Elementalist portrait.gif All Elementalists
- File:Navigator portrait.gif All Navigators
- File:Artificer portrait.gif All Artificers except for Agar, who starts with Advanced Wisdom
- Aislinn the Necromancer
- Rashka the Demoniac
Chance to get
Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss .
Banned skills change the probability.
Town | Class | Chance to learn |
---|---|---|
Castle | Knight | 3 |
Castle | Cleric | 7 |
Rampart | Ranger | 3 |
Rampart | Druid | 8 |
Tower | Alchemist | 6 |
Tower | Wizard | 10 (highest) |
Inferno | Demoniac | 4 |
Inferno | Heretic | 8 |
Necropolis | Death Knight | 6 |
Necropolis | Necromancer | 8 |
Dungeon | Overlord | 3 |
Dungeon | Warlock | 10 (highest) |
Stronghold | Barbarian | 2 (lowest) |
Stronghold | Battle Mage | 6 |
Fortress | Beastmaster | 2 (lowest) |
Fortress | Witch | 8 |
Conflux | Planeswalker | 2 (lowest) |
Conflux | Elementalist | 8 |
Cove | Captain | 1 (lowest) |
Cove | Navigator | 8 |
Factory | Mercenary | 3 |
Factory | Artificer | 8 |
Artifacts
Artifacts on the adventure map may be restricted to only be able to be picked up by heroes who have the Wisdom skill. When attempting to get the artifact with a hero without the skill, the following message will be displayed:
You've found the humble dwelling of a withered hermit. The hermit tells you that he is willing to give the <artifact name> to the first wise person he meets. |
User commentary
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Wisdom is perhaps the most essential Heroes 3 secondary skill. It should be learned by every hero and, when offered on basic level, never rejected (one may decline advanced or expert wisdom, if there is an extremely useful basic secondary skill proposed). Possibly except are those ones who are in a deep reserve, and whose job is just to summon troops from adventure map dwellings and collect weekly resources; however, in case of an unexpected battle they should be able, for example, to destroy significant part of enemy's troops with Armageddon, to get quickly to a town via Town Portal, and/or to resurrect/animate units killed by enemy. In general, expert wisdom is not always a must (while Dimension Door, Fly, and Implosion are extremely mighty), but advanced wisdom is very important since abovementioned 4 level spells are not only powerful, they can change the whole gameplay, and Chain Lightning, Clone, and Berserk are also very powerful. 4th level of Mage Guild is arguably the best in the game. Moreover, it is the highest level of spells which can be learned by Eagle Eye, Scholar, or in a Shrine (the latter can provide 4th-level spells only in Horn of the Abyss ). Wisdom is nearly compulsory to every hero regardless of the faction, hero class or map size. It may be unnecessary in simple layout small or medium sized maps, where the game advances quickly towards the end. Another exception would be, that if Orb of Inhibition or Recanter's Cloak is found early in the game. Heroes starting with Advanced Wisdom can guarantee themselves a random Magic school if they pick Expert Wisdom at second level (unlike Might heroes, e.g. Tazar, whose upgrade to Expert skill at level 2 might get them offered two useless skills). Things that ruin Wisdom |