Slow
Slow | |||||||||||||||||||||||||
School: | Earth Magic | ||||||||||||||||||||||||
Level: | 1st | ||||||||||||||||||||||||
Cost: | 6/5 | ||||||||||||||||||||||||
Duration: | 1 rnd/sp | ||||||||||||||||||||||||
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Advanced effect | |||||||||||||||||||||||||
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Expert effect | |||||||||||||||||||||||||
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Slow is a 1st level spell in the School of Earth Magic. It reduces the speed of target enemy stack. It is one of the game's strongest hindering spells. The new speed is rounded down. Additionally, slow counters the haste spell.
Heroes that start with this spell:
- Geon the Warlock
- Grindan the Elementalist
- Gundula the Battle Mage
- Moandor the Death Knight
- Sandro the Necromancer
- Voy the Witch
- Kinkeria the Witch
- Andal the Navigator
Units immune to Slow:
Units capable of casting this spell:
- Enchanters (expert level)
Horn of the Abyss
In Horn of the Abyss, Advanced and Expert Slow's effect is reduced: the enemy's speed is lowered to 50% of normal +1. For example, the Zombie's base speed is 4. Without Horn of the Abyss, Advanced Slow halves the speed to 2 (4 × 0.5). With Horn of The Abyss, Advanced Slow reduces the speed to 3 (4 × 0.5 + 1).
User commentary
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Slow is one of the best spells in the game, even though it is only level 1. Especially useful early in the game it can allow one's units to have first option at attacking. Ranged attackers such as Marksmen and Grand Elves can easily clear out slow, yet powerful guardians like Dendroids or Golems with this spell in effect. |