Template:HeroClassNew

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Revision as of 15:33, 10 February 2025 by Legate (talk | contribs) (Update to broken out template)
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Usage:

  • Use super to manually mark the superscript for description if there is no manual description for a hero (e.g. Horn of the Abyss and Day of Reckoning heroes)
  • Leave super, source, and page empty if there is no reference for a description
  • Enter "Might" or "Magic" for mm
  • Enter "hota" or "dor" to mark the source for most_Xs and least_Xs entries; there were no added skills in Armageddon's Blade or Shadow of Death
  • Use addinfo to manually add additional information about the class
{{HeroClassNew
| name            = 
| plural          = 
| faction         = 
| mm              = 
| alignment       = 
| description     = 
| super           = 
| source          = 
| addinfo         = 
| page            = 
| attack_1        = 
| defense_1       = 
| power_1         = 
| knowledge_1     = 
| attack_2        = 
| defense_2       = 
| power_2         = 
| knowledge_2     = 
| attack_3        = 
| defense_3       = 
| power_3         = 
| knowledge_3     = 
| archery         = 
| armorer         = 
| artillery       = 
| ballistics      = 
| first_aid       = 
| interference    = 
| leadership      = 
| luck            = 
| offense         = 
| resistance      = 
| tactics         = 
| air_magic       = 
| earth_magic     = 
| fire_magic      = 
| water_magic     = 
| intelligence    = 
| mysticism       = 
| scholar         = 
| sorcery         = 
| wisdom          = 
| diplomacy       = 
| eagle_eye       = 
| estates         = 
| learning        = 
| logistics       = 
| navigation      = 
| necromancy      = 
| pathfinding     = 
| scouting        = 
}}

Example

Beastmasters are the Might heroes of the Fortress.

As Fortress is a Neutral alignment town, Beastmasters can gain experience by sacrificing artifacts and creatures at an Altar of Sacrifice or Grotto Horn of the Abyss.

There are no female Beastmasters in Heroes of Might and Magic III.

"Through physical force and intimidation, Beastmasters build their realms by subjugating those dwelling nearby. As a consequence, they are little interested in the pursuit of mystical knowledge. Beastmasters often costume themselves in the likeness of vicious swamp creatures." Restoration of Erathia Manual

Secondary Skills

Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events, or Pandora's Boxes.

Secondary Skills with green numbers are most likely to be learned (7–10) by Beastmasters.

Secondary Skills with red numbers cannot be learned (0) by Beastmasters.

Heroes

Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
Bron Bron    Beastmaster Beastmaster   1 - Restoration of Erathia  Basilisks Basic Armorer  Basic Armorer   Basic Interference  Basic Interference Horn of the Abyss 
Drakon Drakon    Beastmaster Beastmaster   1 - Restoration of Erathia  Gnolls Basic Armorer  Basic Armorer   Basic Leadership  Basic Leadership  
Wystan Wystan    Beastmaster Beastmaster   1 - Restoration of Erathia  Lizardmen Basic Armorer  Basic Armorer   Basic Archery  Basic Archery  
Tazar Tazar    Beastmaster Beastmaster   1 - Restoration of Erathia  Armorer Advanced Armorer  Advanced Armorer    
Alkin Alkin    Beastmaster Beastmaster   1 - Restoration of Erathia  Gorgons Basic Armorer  Basic Armorer   Basic Offense  Basic Offense  
Korbac Korbac    Beastmaster Beastmaster   1 - Restoration of Erathia  Serpent Flies Basic Armorer  Basic Armorer   Basic Pathfinding  Basic Pathfinding  
Gerwulf Gerwulf    Beastmaster Beastmaster   1 - Restoration of Erathia  Ballista Basic Armorer  Basic Armorer   Basic Artillery  Basic Artillery  
Broghild Broghild    Beastmaster Beastmaster   1 - Restoration of Erathia  Wyverns Basic Armorer  Basic Armorer   Basic Scouting  Basic Scouting