Proposals
If you'd like to discuss things in more detail, please join our discord server.
General/Ongoing
- Help clear the Maintenance Reports for unused/broken/wanted items!
- Check out and verify Trivia#Unverified Claims
- Look for pages that need help and report them here (e.g. unreadable color scheme in "Aesthetics", missing info in "Missing Info")
- Also report if data for an expansion is shown improperly (e.g. HotA functional data is seen when HotA is disabled via the switch on the top or left (Lore should always be visible)). Report these issues here in "Standardization".
- Use {{unk}} to mark text we need to fill in. That way all the unknown text will link to that template!
- Also, help clear the pages linking to the template by filling in the missing info.
- Record any in-game bugs found here: List of bugs (HotA)
Hota v1.7.2 - (Changelog)
Happy New Year! The Hota team dropped a new release with some updated secondary skills, specialties and a new campaign!
- Kinkeria - update learning table (In Progress: See Template: LTheader, Template: LTrow)
- Need to investigate: Do heroes who start with learning start at level 2, or do they miss out on the level bump from basic learning?
- They start at level 1, and they don't level bump at their first level-up if selecting something else than Advanced Learning then. However, they do start with a bonus 1000 XP, so they get a level up immediately after the first XP gain.
- Let's discuss this on Discord at some point...I have a spreadsheet that attempts to figure this out, but it is quite complicated. See Talk: Learning for some notes so far. --Legate (talk) 16:29, 21 February 2025 (UTC)
- Need to investigate: Do heroes who start with learning start at level 2, or do they miss out on the level bump from basic learning?
- Lots of event/quest/text changes to all hota campaigns.
Gameplay Info
Gameplay Info
Anything related to info that affects actual gameplay
Research/Explain concepts
In-game concepts that are insufficiently explained on this wiki. These likely require testing in the game or map editor to explain.
- Breath Attack could use a diagram of how it works (specifically when attacking straight up or down)
- See Talk: Breath attack for discussion.
- How do spell damage increasing effects (e.g. Sorcery, Adrienne, Orb of Silt) interact with each other? Are the percentages additive or multiplicative (e.g. Adrienne with Expert Sorcery increases damage by 30% + 50% = 80% or 1.3*1.5 = 1.95 = 95% increase)? Is this info somewhere on the wiki (maybe the damage page should be improved)?
- I think there is a maximum number of spells that can affect a creature stack, but I can't find any info on the wiki about it.
- When levelling up and taking learning - is all the experience gained at the lower learning %, or is the extra experience multiplied by the new learning amount?
- Example (hota) - A hero with no learning needs 1000 xp to level up and gets 5000 xp. If they take learning upon levelling up, do they still only get 4000 xp towards the next level or do they get 4000 * 1.25 = 5000 xp?
- Orb of Vulnerability specifically mentions magic resistance...does it actually negate magic resistance (e.g. Dwarf) or just magic immunity.
- Add dwarves to the list on the page or mention the exception
- Seen this in VCMI log: "- Brotherhood of Sword now correctly adds bonus to thieves guild access" -- does it really, in original Heroes 3? If so, that's not documented, on either the BOTS or TG pages.
- There have been conflicting edits to the Sea Dog Accurate shot section. Research what is the breakpoint to killing multiple enemies (does it change when shooting with penalty?) and update the page accordingly.
- Does the Ballistics targeting percentage table also apply to the Artillery skill with a Cannon? The wording on the Artillery skill makes is seem like it does. If so, add the table to the Artillery page.
Fix
Parts of the wiki that are currently incorrect and need to be fixed.
Double-check
Parts of the wiki that seem odd. These need some research to decide if a fix is needed or not.
- Double check all keybinds from HD Mod are added correctly.
- Double check that all the things affecting Lightning Bolt also affect Lightning Strike.
- Investigate possible bugs found on Talk:List of bugs (HotA)
File upload/editing
Any missing/incorrect files on the wiki. These usually require looking in the game files, screenshotting the game, or locating the file online.
- (IMPEDIMENT: Talk to HotA team?) Add missing pics for Factory puzzle map to Obelisk#Factory
- Some visiting schemes from List of adventure map objects (See Special:WantedFiles)
- Fiery Riches fullauto map - The pink Fortresses (S & SW of overworld) are shown as belonging to red. On the minimap file, they correctly show pink.
Lore
Lore
Any issues/missing info related to the lore of Heroes III.
Discussion
- The Story: Should we keep this? This seems to be a small summary of Might and Magic VII: For Blood and Honor and doesn't really add much to the Lost Lore. Thoughts? --Legate (talk) 19:46, 21 October 2024 (UTC)
- Maybe paraphrase/reference this on List of games set in Enroth (world)?
- Are the Kreegans eradicated (what I thought) or just vastly reduced from Antagarich between Conquest of the Underworld (~200s AS?) and the Night of Shooting Stars (~1162 AS)? --Legate (talk)
- The Courtier mentions "Zoological Accounts" as supposedly another tale by Xanthor. Is this 1) Another Lost Lore story we don't have yet, 2) a story that was never published, or 3) A reference to the faction descriptions currently attributed to Marcus Finch?
Missing Info
- I can't find any info about the following items: --Legate (talk) 00:46, 22 September 2024 (UTC)
- NOTE: Talked to Tevye - These can now be updated. --Legate (talk) 15:27, 6 January 2025 (UTC)
- "Tuunbaq" - Frontier - This is a reference to some kind of demon polar bear.
- "Western Elves" - Dead or Alive - This is a reference the the mm8 elves.
- Flesh out pages for all Jadame regions and all Enroth (continent) regions.
- Include some basic info and a map where possible.
- Timeline double-check (see Talk:Timeline)
- (IMPEDIMENT: Wait for timeline double-check to be finished) Update Timeline, List of wars in Enroth (world) and List of games set in Enroth (world) to match Talk: Timeline.
- Add story info to hero pages.
- Standard heroes. Complete with exceptions:
- Factory:
Henrietta,
Sam,
Wynona, Any updates from Homecoming (HotA)
- Factory:
- Campaign heroes with profiles: See Template:Campaign hero (profile) table. Status:
Campaign heroes with portraits: See Template:Campaign hero (pic) table.Reskins: See list in Template:Campaign hero table (reskins).- Add story info updates from the new All In campaign.
- Standard heroes. Complete with exceptions:
- Maps for: Regna, Terra Nova
- Information from this forum post may prove useful for assorted bits of information.
- Update lore for characters that are mentioned or appear in Heroes of Might and Magic IV.
File upload/editing
- (May need someone with Heroes 4 installed) I think we should add the intro video of Heroes 4 to The Reckoning with a note. Although this isn't part of Heroes 3, that video is really the final event in the Heroes 3 timeline/story. --Legate (talk) 14:55, 6 March 2024 (UTC)
New Features (in progress)
- Maps (Lead: Legate)
- Questions:
- Does Land of the Giants belong to AvLee, Eeofol or Nighon?
- Nighon: The Antagarich physical map colors it like Nighon.
- This agrees with Antagarich#Geography that Turnam just added. This states: "The Dungeon Overlords rule the eastern shores of the Erathian continent, as well as the Nighon islands off the coast."
- Eeofol: World on Fire intro makes it seem like part of the halfling homeland.
- AvLee: What we currently have on the maps.
- RESOLUTION: Land of the Giants was part of the halfling homeland of Eeofol before the Night of Shooting Stars. It seems as though when the Kreegans conquered Eeofol, Nighon opportunistically grabbed it to create a foothold on the main continent. Since our maps are based ~1167 AS, lets change it to Nighon and add some explanation about this. --Legate (talk) 13:24, 18 September 2024 (UTC)
- Nighon: The Antagarich physical map colors it like Nighon.
- I think the Contested Lands section is not entirely accurate. I think some of the regions listed may actually be part of Erathia.
- Forestdale (region) should be part of Erathia (See Talk:Contested Lands). Pages/maps need to be updated.
- Possibly move regions to Contested Lands. Consider: Marble Garden, Forestdon, Forestbury, Forestlow, Strongwillow, Woodgrove.
- If we move these areas, they should be double-listed in Erathia and Contested Lands as both are true over the course of the game.
- RESOLUTION: It seems like most of the AvLee-Erathia border was considered "Contested Lands" at some point. Only a portion of this region broke off from Erathia to form the nation of the "Contested Lands". Change maps/listings appropriately.
- Does Land of the Giants belong to AvLee, Eeofol or Nighon?
- Questions:
- List of games set in Enroth (world) (Lead: None)
Desired Additions
Things we would like to add to the wiki in the near future that no one has started work on (yet).
- Make a supporting characters page. (See Category: Supporting character). Have sortable columns for name/affiliation/species.
- Create Lore page that will fit all main information and links to all detailed pages on the lore (we can include chronology, politics, Lost Lore, etc. into this). - Csaros (talk)
- Are you envisioning something different than the Lore tab on the main menu? --Legate (talk) 13:46, 31 October 2024 (UTC)
- Yes, something more akin to f.e. acidcave's Ashan lore page, which explains in details the entire timeline, plot of each campaign, notes on all important backstory events mention; it also covers what happened to most of relevant campaign characters at every point (here the Queen was born, here Sandro's parents was killed, here Markal became his student etc.) all in one nice to read text. I wish something like this existed for H3; I, sadly, don't know enough about heroes 3 lore to write it (and then I wouldn't wish for it). - Csaros (talk)
- Are you envisioning something different than the Lore tab on the main menu? --Legate (talk) 13:46, 31 October 2024 (UTC)
- Make a modified version of each country map that shows the country in question with the regions written in.
Tools
Tools
Anything related to the Map Editor, Campaign Editor or Template Editor (also includes Hex Editing - Guide)
Research/Explain concepts
- "RMG Value" is referenced on List of adventure map objects and AI value, but never explained. Maybe add explanation to Random Map? Add links from these pages when done.
Missing Info
- List of adventure map objects: Abandoned Mine missing RMG value.
- Campaign Editor: Missing the following maps: Song for the Father, Islands, Terror of the Seas, Horn of the Abyss, All In
- Campaign Editor: Several {{unk}} references remaining.
- Template Editor: Add a legend explaining how to read the template schematics.
Double-check
- Map Editor - Objects page mentions SoD bugs when specifying artifact / resource guards. Did these bugs actually occur in SoD? Have they been fixed completely in Hota? - Csaros (talk)
- List of adventure map objects: Keymaster's tent has various RMG values for HotA. What are these referring to? Do different colors spawn at different rates? Is this even accurate?
- NOTE: ShushMaster added these values on Sept. 20, 2018 (in case that helps)
File upload/editing
- Add pics of the toolstrip buttons for the Map Editor and Campaign Editor.
New Features (in progress)
- Hex Editing - Guide (Lead: Csaros)
- Content
- HELP WANTED: I wish someone else who knows more than I do could help me with what I'm missing - f.e. Resource Silos, Mana Generator, etc. - Csaros (talk)
- Prepare a detailed table for heroes, creatures, spells etc. with reference IDS and all relevant offsets. Maybe update Reference IDs?
- Editing HotA Creatures: There is a description for QQ, but it doesn't appear in the initial hex string.
- Clean up the Hex values with missing descriptions (marked in red).
- Content
Wiki
Wiki
Anything related to the maintenance or improvement of this wiki.
Standardization
Parts of the wiki that don't match related parts of the wiki.
- There's a Chinese HoMM3 manual available, with original art for all heroes, skills, creatures, buildings, and map objects. Do you think its pictures could be added to the relevant articles' galleries?
Aesthetics
Any visual issues with the wiki (e.g. color schemes, text alignment, generally gross-looking pages).
- Template Editor: This page has long lists of numbers. Could benefit from turning a lot of this info into a table (and maybe add a few pictures).
- Scrolling left-right on a page causes the left sidebar to overlay the page text. See Grail for an example (may need to make the browser window smaller to see the scrollbar).
Template (advanced)
Issues with templates used on this wiki. Usually requires knowledge of MediaWiki to fix.
- Content Switching errors:
- Template:Artifact sidebar: Odd behavior when disabling, then enabling content switches. Hota rows are shown when when should be suppressed.
- Sometimes pages load without the content switch appearing. In this case, extra images appear (as if the content switch were both on AND off).
File upload/editing
- Some of the creature dwelling pics are virtually identical to their upgraded version (e.g. Chapel of Stilled Voices, Altar of Thought). Can we update these pics to show more of a difference?
- Change all Adventure map creature sprites shadows to be semi-transparent black
- Change all Category:Artifact pictures (adventure map) shadows to be semi-transparent black
- Standardise adventure map artifacts to 64x32
- Standardise all artifacts to .png
- Let's rename the Proposals icon/page to something more welcoming. Maybe something like "Help Out!" --Legate (talk)
- The campaign backgrounds are better, but not quite how they show in-game. Compare File:Cback ab ab 8.png with File:Cmap ab ab 8.png. I think using the slashes for background makes it more clear which is the current level.
- If you want to get really fancy, you can use the unhiglighted color (not the slash color) to show when the player has a choice for which scenario to play (for example - Faerie Dragons and Rust Dragons can be played in either order). This is how it shows in game as well. --Legate (talk) 18:56, 24 January 2025 (UTC)
- I'm not remaking them again, at least not for a while. I did the option you selected and I don't really want to do everything all over again for the sake of changing them to slashes right now. Perhaps in the future, but I have other things I need to update; this is fine for now.
19:09, 24 January 2025 (UTC)
- Agreed. Thanks Phasma. --Legate (talk) 20:13, 24 January 2025 (UTC)
New Features (in progress)
H3CSS Bugs
- The Blue used for hiding sections is hard to read.
- I've changed some of these to gold, but due to how the code is, they have to be done on a per-class basis; I cannot write a blanket rule to cover all customtoggle items as they're named, for example: "mw-customtoggle-LowPri mw-customtoggle" (not just "mw-customtoggle"). I'll look into a workaround, but if this is made the default, then we can just change the code from <span class="mw-customtoggle-LowPri" style="color:blue"> to <span class="mw-customtoggle-LowPri" style="color:#f7de7b">.
- Are we at the point of making this the default yet?!?!?! (Looks great Phasma!)
- Wikitables could use a little work (they seem to keep their colors for headers even when not marked important.
- Some tables within tables could use some work (See Dragon Fly Hive, Halls)
- Template: Building isn't aligned with the sidebar when in normal mode now (it is aligned with H3CSS). (See Dendroid Saplings)
H3CSS Additions
- Use
or
and other related images from Category:Wiki_pictures in the sidebar instead of text toggles.
- These should be placed below the Wiki logo and above the "Main page // Recent changes" area.
18:50, 12 March 2025 (UTC)
- Examples
- These should be placed below the Wiki logo and above the "Main page // Recent changes" area.
- Can we change the default TOC? It would be nice if it floated to the right by default. Even better would be if we could put it in the left panel (so you can always see it), but it may be too wide to go there.
- I think having it float to the right by default makes sense for most pages, but I think my original idea of having it in the main left panel was shortsighted; I didn't consider some pages (like this one) that have subheadings within subheadings or with long heading titles... and it would be a mess if it were stuck in the confines of the main left panel.
03:21, 21 March 2025 (UTC)
- It seems like we'll have to keep manually positioning it on the right unless something in the backend is changed, or somehow we can use {{tocright}} as shown in this documentation.
03:59, 21 March 2025 (UTC)
- I think having it float to the right by default makes sense for most pages, but I think my original idea of having it in the main left panel was shortsighted; I didn't consider some pages (like this one) that have subheadings within subheadings or with long heading titles... and it would be a mess if it were stuck in the confines of the main left panel.
- Not really an addition, but a discussion: The creature and town sidebars do not match the other sidebars (now that we have the other ones looking ok). Do you want to keep them with the blue leather? If we go back to the old table way, we can modify them on the fly with content switches easier instead of needing to upload a new background for every combo of expansion switches turned on. --Legate (talk) 01:34, 21 March 2025 (UTC)
- I am not going back on them and changing them to be standard menus. I custom made them precisely because my knowledge (and nobody else's yet) of coding cannot replicate them, and I am more than happy to keep making them for when DOR comes out; it's more enjoyable for me than it is an issue. They are far more key menus than any other, and that was exactly why I gave them special attention. For standard menus, the new CSS and our new understanding & continued learning of the code is making them look great for general use, but I'm not switching those custom made templates over.
03:21, 21 March 2025 (UTC)
- Additionally, looking good and stylish is far better than looking "okay" - the easy-to-create classic menus are okay and they serve their purpose, especially now that they're correctly styled with the new CSS, but they are the bare minimum: functional, legible, easy to interact with, and stylistically fitting. Custom made menus that stand out and fit the theme of the specific pages (using blue as an accent colour more generously) are always going to look better and feel more enjoyable to navigate! For example: the wiki was "okay" before this redesign (in terms of its content and success in delivering information), yet now it looks far better and feels far better to navigate. There are always ways to improve—some easier than others—but I believe that handcrafted and purpose-built design trumps the easy solution for areas that deserve the extra love.
03:50, 21 March 2025 (UTC)
- Ok, sounds good. Just wanted to make sure it wasn't a burden to keep remaking them. Another housekeeping thing - those sidebars use the blue leather for the whole thing, whereas the other sidebars (currently) use mostly brown leather with an accent color for the primary header(s). Assuming we had perfect coding ability, would you prefer all the sidebars to have the blue leather for all the table rows? --Legate (talk) 14:42, 21 March 2025 (UTC)
- I think the default leather is fine as the tables are situated on top of dark default leather. I've tried all 3 blue leathers in tables and they look out of place in anywhere that isn't a simple small gold bordered table, which is almost anywhere that isn't a sidebar or main table.
18:11, 21 March 2025 (UTC)
- I think the default leather is fine as the tables are situated on top of dark default leather. I've tried all 3 blue leathers in tables and they look out of place in anywhere that isn't a simple small gold bordered table, which is almost anywhere that isn't a sidebar or main table.
- I am not going back on them and changing them to be standard menus. I custom made them precisely because my knowledge (and nobody else's yet) of coding cannot replicate them, and I am more than happy to keep making them for when DOR comes out; it's more enjoyable for me than it is an issue. They are far more key menus than any other, and that was exactly why I gave them special attention. For standard menus, the new CSS and our new understanding & continued learning of the code is making them look great for general use, but I'm not switching those custom made templates over.
Low Priority/Backburner
Low Priority/Backburner
Things we would like to add to the wiki in the long term.
Research/Explain game concepts
- I think it would be worth adding a page or two about AI behaviour in detail, such as how it affects kiting, etc. -- Csaros (talk)
- In case I forget: AI is coded to always pick the most bottom right part of the screen if two hexes are equidistant to their target.
- Another note for it: We could add a description and explanation of some unusual AI behaviour that gets used by experienced players: Fake Breath is already there, but things like Kiting, Fake Forgetfulness, Areas of Danger, etc. are missing. - Csaros (talk)
Missing Info
- (IMPEDIMENT: Wait until all scenario sections have templates) Single scenarios: Add all the timed/object events like seen on the campaign scenarios. (See All for One)
- I know this is a huge task. Figured I would just put it here for if we run out of other stuff to do in the future :) --Legate (talk) 15:42, 22 December 2023 (UTC)
- Probably want to figure out a way to automatically export/convert text into the form we want.
- Maybe focus on the story/lore-based scenarios first? (e.g. Trial of Flame, The Mandate of Heaven, Dead Man's Tales, Ville'de'Porte)
Standardization
- Find all the random colors (e.g. "color:#d8d8eb", rgb(253, 253, 253)) then do one of the following 1) switch them to our template colors (Template:Color templates) (if they match an existing category), 2) switch them to [| standard wiki colors] (if they are one-off colors (e.g. when highlighting the best/worst values)), or 3) add colors to Template:Color templates and switch to using the standard template (e.g. {{Blue 1}}) (if they are for a new category of pages)
- Go through the campaign videos and copy them into an "Appearance" section of the pages of the heroes/creatures/etc. that they depict. (See Behemoth).
- Go through all user commentary to standardize all language and make it grammatically sound.
File upload/editing
- Swap all creature page static sprites (in the creature info box) to the animated ones seen in-game (i.e. the ones that show their battle animations: idle/walking/attacking/getting damaged)
Template (advanced)
- I wonder if it would be possible to change the hover-over text for {{An}}/{{Cn}}/{{Hn}} to be what the effect/stats/specialty is? --Legate (talk) 13:55, 30 January 2024 (UTC)
- Off the top of my head, I thought of a massive switch statement in the template, but that would be a pain to build/maintain and may slow down the page loads.
- I suppose it would probably be easier to build/maintain as a lua script. –imahero 22:23, 30 January 2024 (UTC)
–imahero 22:23, 30 January 2024 (UTC)
- Ok, here with another pie-in-the sky/probably a ton of work idea. For campaign scenarios, the coordinates located on the pages are generally helpful only if you have the scenario editor open (and have the campaign broken into scenarios). I think it would be possible to make a map that has things like the seer's huts labelled with numerical overlays. ([[1]] - Brisbane example). We may even be able to do this somewhat programmatically - make a template that takes in the map file and coordinates for what we want to label. Since the size of the map is known (e.g. Medium is 72x72), then a hut at (50, 15, 0) would be 50/72 of the way across the image in the x-direction and 15/72 of the way down in the y-direction, in the upper-world. --Legate (talk) 02:46, 17 March 2024 (UTC)
- So as not to clutter things up or increase loading time, we could only show this map on some kind of button press.
- We should already have the tools for this. We already have the map files and coordinates, and we already used overlays in Template:BonusCr.
- Consider making extra templates to clean up the scenario pages (e.g. Some kind of location/message template) (See Template:TErow for example)
- Also switch templates to the correct color palette (See Template:Color templates)
- Template:SmCost does not work when placed in the "effect=" parameter of Template:TErow.
- NOTE: Also happens in the "rew=" param or Template:SorQrow.
- Doesn't seem to work properly when it is the first thing in a parameter. WORKAROUND: add "{{-}}" before using the template --Legate (talk) 19:47, 15 April 2024 (UTC)
- Make a template to standardize the maps on the country pages.
Wiki settings (advanced)
- Looking at the campaign videos again, I don't think we fully solved the problem. Some videos look good, but at least Warlords of the Wasteland still looks bad.
- Maybe was an issue of the cc or something? I deleted it to check. Maybe undelete if it doesn't actually fix the problem. –imahero 23:10, 20 March 2024 (UTC)
- Dead or Alive epilogue video is currently the one voiced in Russian.
- The idea of "clickable regions" of pictures has gotten mentioned a few times. Research if/how this is possible. --Legate (talk) 20:01, 13 May 2024 (UTC)
- Vision: Certain regions of an image could be configured to light up & link to another page like the main menu.
- Pages to modify if implemented:
- Timeline: Link to all the referenced pages.
- Antagarich: Add clickable maps to move between the location pages.
- The usual way to add clickable maps for a MediaWiki is to install the ImageMap extension. I don't see it already here, so that's a topic for the wiki owner.
Desired Updates
- Write tips on campaign scenario pages (212.112.111.20)
- Sometimes there are tips on the main campaign pages under User Commentary. (e.g. Dragon's Blood)
- I've noticed there are a bunch of strategy/tips on https://mightandmagic.fandom.com/wiki/Tunnels_of_Ice. Should/Can we cite/copy that info here or leave a link to them?
- The CC BY-SA seems like a very open license. I would just add attribution using the appropriate link (to the edit summary)
- Add banned spells/artifacts/heroes/secondary skills (except banned for default) to campaign/single scenario pages.
Desired Additions
- Concept art, pre-release screenshots, and other such promotional material.
- Here are some websites/galleries we can use to add material from:
17:59, 25 April 2024 (UTC)
- https://tcrf.net/Prerelease:Heroes_of_Might_and_Magic_III:_The_Restoration_of_Erathia
- https://h3.heroes.net.pl/galeria/modele-3d
- https://www.h3.acidcave.net/galeria_i_filmy_oryginalne_hd.html
- George Almond's portfolio: Heroes sketchbook & Hero portraits
- Phelan Sykes' portfolio is dead, some content may be salvageable through the Internet Archive: Heroes 3 and Heroes 3 expansions
- Came across this...we are missing some of it from Unused content. [2] --Legate (talk) 13:29, 20 August 2024 (UTC)
- Acidcave has an entire subdivision to cut content, which includes a lot of stuff we're missing such as Nobleman Elves: [3]] - Csaros (talk)
- TCRF also has [hxxps://tcrf.net/Heroes_of_Might_and_Magic_III:_The_Restoration_of_Erathia_(Dreamcast) a page on the cancelled Dreamcast port of RoE], which has some interesting tidbits from a prototype build. There doesn't seem to be any mention of this version on this wiki yet.
- Here are some websites/galleries we can use to add material from:
- Developer interviews and other articles with important information about the game and its universe.
- (For this and previous bullet) A lot of this material is now lost or hard to find, and this will only get worse as time passes. Some other wikis for other franchises have been pretty good at safekeeping such documents (I'm thinking for example of the UESP for Elder Scrolls games). --Turnam (talk) 16:51, 25 April 2024 (UTC)
- Make maps to show attacks during the wars/campaigns. Use campaign maps + colored arrows to show aggression.
Upcoming!
Major fan-made expansions in the works that we are monitoring.
Horn of the Abyss (update): Bulwark
Day of Reckoning (initial release): Day of Reckoning
How To
Content Switches
Hide all HotA / DoR game content (not lore content) when not enabled.
- For table rows, just add this to the row: |- class='onlyhota'
- For most other content just use: {{showwithhota|content}}. Can also use {{swh|HotaOnlyContent|SodOnlyContent}}.
- In some circumstances, you might need to use: <span class='onlyhota'>content</span>
- For lists, use: <ul class='onlyhota'><li>item</li><li>other item</li></ul>. For numbered lists, swap "ul" to "ol".
- See User:Imahero/hide for more examples.
File Uploading
- In a command terminal run: "oxipng -o 6 -s -r ." to losslessly compress all png images: github.com/shssoichiro/oxipng
- Animated png files will play on pages if they are full size. Animated gif files will play regardless.
Mediawiki Tips/Tricks
- List Numbering
- Use "#*" to add a comment to an item without breaking the numbering.
- Use <li value="your_number_here"></li> to restart a numeric list if there are breaks in between the numbers (e.g. comments).
- Comments: Use "<!--your comment here-->" to add comments to a page that can only be seen when editing.
- See User:ShushMaster and User:Legate for additional tricks.