Reference IDs
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Other ref. ID tables[edit | hide | hide all]
- Hero Race ref. ID table
- Creature ref. ID table
- Improved Artifact ref. ID table
- Improved Spell ref. ID table
- Hero ref. ID table
Missing[edit | hide]
- Hero Class ref. ID (e.g. 00: Knight, 01: Cleric, 02: Ranger, 03: Druid, etc.)
- These go in town order, with the might class listed first, then the magic class.
- Town ref. ID (e.g. 0x09 for Cove, 0x0a for Factory, FFFFFFFF for Neutrals)
- Presumably 0x00 - 0x08 are the original 9 towns in the normal order (i.e. Castle, Rampart, Tower, Inferno, Necropolis, Dungeon, Stronghold, Fortress, Conflux)
Tables[edit | hide]
All hex values are little endian.
Show/Hide: Secondary Skills Spells Artifacts
HEX | Secondary Skill |
---|---|
00 | Pathfinding |
01 | Archery |
02 | Logistics |
03 | Scouting |
04 | Diplomacy |
05 | Navigation |
06 | Leadership |
07 | Wisdom |
08 | Mysticism |
09 | Luck |
0A | Ballistics |
0B | Eagle Eye |
0C | Necromancy |
0D | Estates |
0E | Fire Magic |
0F | Air Magic |
10 | Water Magic |
11 | Earth Magic |
12 | Scholar |
13 | Tactics |
14 | Artillery |
15 | Learning |
16 | Offense |
17 | Armorer |
18 | Intelligence |
19 | Sorcery |
1A | Resistance |
1B | First Aid |
1C | Interference |