Blind

From Heroes 3 wiki
Revision as of 13:12, 18 February 2016 by Skyeaton (talk | contribs)
Jump to navigation Jump to search
School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Blind
School:  Fire Magic
Level:  2
Cost:  10
Duration:  1 rnd/sp
 Basic effect
Target, enemy troop is frozen until attacked, dispelled or effect wears off. Deactivating attack is retaliated at 50% of base attack rating.
 Advanced effect
Same as basic effect, except that deactivating attack is retaliated at 25% of base attack rating.
 Expert effect
Same as basic effect, except that deactivating attack is not retaliated.
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Blind is a 2 level spell in the School of Fire Magic.

Blind prevents target enemy stack from moving until the target is Cured, Dispelled or attacked by anything. Blinded units will do less damage when Retaliating against enemies that attacked it.


Units immune to its effects

Artifacts rendering your units immune to Blind

Units capable of casting blind(after attacking)

Comments

This spell is arguably the most powerful spell in the game. Cast blind on another creature each round and soon there will be nobody left to fight! Then pick off each creature one by one. It is especially powerful in combination with expert Slow. A hero with sufficient spell power and knowledge can take down army's many times the size of their own. First cast slow, then as enemy creatures limp towards you, blind them one by one. Then attack one creature with all your creatures, and blind it again before it has a chance to move/attack.

Blind also works really well with Resurrection. While the last enemy is blinded, you can spend many rounds resurrecting all your troops.

Blind is also great for stopping enemy heroes from retreating. A hero cannot retreat if all their creatures are blinded.

The only drawbacks of blind are that many creatures are immune, and it can be dispelled. With the Orb of Vulnerability, you can cast blind on any creature, even Black Dragons!

Related Topics