Curse: Difference between revisions

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For units with big damage range, Curse is a complete disaster. Examples include [[Harpy and Harpy Hag|Harpies and Harpy Hags]] (range 1–4), [[Hell Hound and Cerberus|Hell Hounds and Cerberi]] (range 2–7), and [[Air Elemental and Storm Elemental|Air and Storm Elementals]] (range 2–8).
For units with big damage range, Curse is a complete disaster. Examples include [[Harpy and Harpy Hag|Harpies and Harpy Hags]] (range 1–4), [[Hell Hound and Cerberus|Hell Hounds and Cerberi]] (range 2–7), and [[Air Elemental and Storm Elemental|Air and Storm Elementals]] (range 2–8).


'''Heroes with Curse as a starting spell:'''
'''Heroes starting with Curse:'''
* {{H2|Aine|Wizard}}
* {{H2|Aine|Wizard}}
* {{H2|Elleshar|Druid}}
* {{H2|Elleshar|Druid}}
* {{H2|Ingham|Cleric}}
* {{H2|Ingham|Cleric}}
* {{H2|Vidomina|Necromancer}}
* {{H2|Vidomina|Necromancer}}
 
'''Creatures immune to Curse:'''
'''Units immune to its effects:'''
* [[Undead]]
* [[Undead]]
{{immune|spell123=1|spell1234=1|spell12345=1|fire=1}}
{{immune|spell123=1|spell1234=1|spell12345=1|fire=1}}
 
'''Creatures capable of casting Curse (after attacking):'''
'''Artifacts rendering your units immune to Curse:'''
*{{An|Pendant of Holiness}}
 
'''Units capable of casting Curse (after attack):'''
*{{Cn|Black Knight|noname=}}{{Cn|Dread Knight|name=Black and Dread Knights}}
*{{Cn|Black Knight|noname=}}{{Cn|Dread Knight|name=Black and Dread Knights}}
*{{Cn|Mummy}}
*{{Cn|Mummy}}
'''Artifacts that provide immunity to Curse:'''
*{{An|Pendant of Holiness}}


[[Category: Spells]]{{keywords}}
[[Category: Spells]]{{keywords}}

Revision as of 00:16, 27 November 2023

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Curse
School:  Fire Magic
Level:  1st
Cost:  6/5
Duration:  1 rnd/sp
 Basic effect
Causes the selected enemy unit to inflict minimum damage when attacking.
 Advanced effect
Causes the selected enemy unit to inflict (minimum damage -1) when attacking. Base damage for each creature cannot be reduced to below 1.
 Expert effect
Causes all enemy units to inflict (minimum damage -1) when attacking. Base damage for each creature cannot be reduced to below 1.
 Probability of occurrence (%):
Castle   0
Rampart   0
Tower   25 (20*)
Inferno   31
Necropolis   54
Dungeon   30
Stronghold   0
Fortress   0
Conflux   0
Cove Horn of the Abyss   0
Factory Horn of the Abyss   
* Without Library

Curse is a 1st level spell in the School of Fire Magic. It is a counterpart for the spell Bless. The game manual incorrectly states that curse makes a unit deal "80% of minimum damage - 1" (to a minimum of 1 damage). It actually makes the troop deal "minimum damage - 1" (to a minimum of 1).

For units with big damage range, Curse is a complete disaster. Examples include Harpies and Harpy Hags (range 1–4), Hell Hounds and Cerberi (range 2–7), and Air and Storm Elementals (range 2–8).

Heroes starting with Curse:

Creatures immune to Curse:

Creatures capable of casting Curse (after attacking):

Artifacts that provide immunity to Curse: