Sacrifice: Difference between revisions
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{{Fire spells}}{{Spell|0|0|0|0|20|16|12|0|0|0| | {{Fire spells}}{{Spell|0|0|0|0|20|16|12|0|0|0|0|0 | ||
| school = Fire Magic | | school = Fire Magic | ||
| level = | | level = 5th | ||
| cost = 25 | | cost = 25/20 | ||
| duration = permanent | | duration = permanent | ||
| b_effect = Target, non-undead troop is sacrificed (destroyed). Then another target dead troop has ((power + destroyed troop's base health + 3) x # of creatures sacrificed) in health total of creatures returned to life. | | b_effect = Target, non-undead troop is sacrificed (destroyed). Then another target dead troop has ((power + destroyed troop's base health + 3) x # of creatures sacrificed) in health total of creatures returned to life. | ||
| a_effect = | | a_effect = Target, non-undead troop is sacrificed (destroyed). Then another target dead troop has ((power + destroyed troop's base health + 6) x # of creatures sacrificed) in health total of creatures returned to life. | ||
| e_effect = Target, non-undead troop is sacrificed (destroyed). Then another target dead troop has ((power + destroyed troop's base health + 10) x # of creatures sacrificed). | | e_effect = Target, non-undead troop is sacrificed (destroyed). Then another target dead troop has ((power + destroyed troop's base health + 10) x # of creatures sacrificed) in health total of creatures returned to life. | ||
}} The spell destroys (sacrifices) the target [[Non-living|living]] troop in order to resurrect creatures of another stack back to life. The other stack must be receptive to the [[Resurrection]] spell. | }} The spell destroys (sacrifices) the target [[Non-living|living]] troop in order to resurrect creatures of another stack back to life. The other stack must be receptive to the [[Resurrection]] spell. A sacrificed stack leaves an empty hex on the battlefield without anything to be [[Resurrection|resurrected]] or [[Pit Fiend and Pit Lord#Special ability|summoned]] as Demons, i.e. without leaving a [[Corpse (combat)|corpse]] for any uses. | ||
''' | '''Creatures immune to Sacrifice (or resurrection via Sacrifice):''' | ||
{| | * [[Undead]] | ||
|- | * [[Golems]] | ||
| | {{ | * [[Elementals]] | ||
| {{ | * [[Mechanicals]] | ||
| {{ | * {{Cn|Stone Gargoyle|noname=}}{{Cn|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}} | ||
| ''' | * {{Cn|Gold Dragon}}{{-}}<sup>*''can be sacrificed but not resurrected</sup> NOTE: In HotA{{-wh}}, Gold Dragons can be resurrected with Sacrifice as both parts of the spell are now considered level 5. | ||
* {{Cn|Black Dragon}}s | |||
* {{Cn|Efreet|noname=}}{{Cn|Efreet Sultan|name=Efreet and Efreet Sultans}} | |||
* {{{hota|{{Cn|Firebird}}s <sup>*''(not in {{hota}}){{-wh}}''</sup> and }}}{{Cn|Phoenix}}es | |||
'''Optimize Resurrection spell with Sacrifice spell.''' | |||
The table below presents some concrete cases. By having a power of 99, with 5510 peasants, you will resurrect 527 azure dragons (you will then be able to resurrect the peasants). It therefore takes 10 peasants to resurrect 1 azure dragon. The greater the difference between the "replaceable" creature's power and life, the greater the resurrection. The mana cost is also lower between 1 sacrifice and 1 resurrection compared to 3 resurrections from greenscreen images. | |||
<br> | |||
The spell is effective if the creature's health is 1 or less (power point - 3) divided by 2, if the number of creatures to be sacrificed exceeds 101. | |||
{| class="sortable wikitable" style="color:darkgoldenrod;" | |||
|- style="font-weight:bold; background-color:#182a5b; vertical-align:bottom;" | |||
! Power | |||
! {{cn|Peasant|noname=}} | |||
! {{cn|Azure Dragon|noname=}} | |||
! {{cn|Halfling Grenadier|noname=}} | |||
! {{cn|Crimson Couatl|noname=}} | |||
! {{cn|Oceanid|noname=}} | |||
! {{cn|Haspid|noname=}} | |||
! {{cn|Marksman|noname=}} | |||
! {{cn|Archangel|noname=}} | |||
! {{cn|Grand Elf|noname=}} | |||
! {{cn|Gold Dragon|noname=}} | |||
! {{cn|Arch Mage|noname=}} | |||
! {{cn|Titan|noname=}} | |||
! {{cn|Zealot|noname=}} | |||
! {{cn|Archangel|noname=}} | |||
! Notes | |||
|- | |||
! Health<br> | |||
! 1<br> !! 1000<br> !! 4<br>!! 200<br> !! 4<br> !! 300<br> !! 10<br> !! 250<br> !! 15<br> !! 250<br> !! 25<br> !! 300<br> !! 30<br> !! 250<br> !! <br> | |||
|- | |||
! [[File:Power skill.png|28px|Attack]]<br> | |||
! max<br> !! n/healed<br> !! max<br> !! n/healed<br> !! max<br> !! n/healed<br> !! max<br> !! n/healed<br> !! max<br> !! n/healed<br> !! max<br> !! n/healed<br> !! max<br>!! n/healed<br> !! <br> | |||
|- | |||
! 1<br> | |||
! style="background-color:lightgreen;" | 210 | |||
! style="background-color:lightgreen;" | 2/1050 | |||
! 53<br> !! 3/422<br> !! 53<br> !! 2/422<br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> | |||
|- | |||
! 7<br> | |||
! style="background-color:#D9D9D9;" | 510 | |||
! style="background-color:#D9D9D9;" | 6/5610 | |||
! style="background-color:lightgreen;" | 128<br> !! style="background-color:lightgreen;" | 9/1790<br> !! style="background-color:lightgreen;" | 128<br> !! style="background-color:lightgreen;" | 6/1790<br> !! 51<br> !! 5/1020<br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> | |||
|- | |||
! 12<br> | |||
! style="background-color:#D9D9D9;" | 760 | |||
! style="background-color:#D9D9D9;" | 13/12160 | |||
! 190<br> !! 19/3610<br> !! 190<br> !! 13/3610<br> !! 76<br> !! 8/1900<br> !! 51<br> !! 7/1525<br> !! <br> !! <br> !! <br> !! <br> !! <br> | |||
|- | |||
! 17<br> | |||
! style="background-color:#D9D9D9;" | 1010 | |||
! style="background-color:#D9D9D9;" | 22 | |||
! 253<br> !! 31/6070<br> !! 253<br> !! 21/6070<br> !! style="background-color:lightgreen;" | 101<br> !! style="background-color:lightgreen;" | 13/3030<br> !! 51<br> !! 7/1525<br> !! <br> !! <br> !! <br> !! <br> !! <br> | |||
|- | |||
! 22<br> | |||
! style="background-color:#D9D9D9;" | 1260 | |||
! style="background-color:#D9D9D9;" | 33 | |||
! 315<br> !! 46/9135<br> !! 315<br> !! 31/9135<br> !! 126<br> !! 14/4410<br> !! 84<br> !! 14/3360<br> !! 51<br> !! 9/2535<br> !! <br> !! <br> !! <br> | |||
|- | |||
! 27<br> | |||
! style="background-color:#D9D9D9;" | 1510 | |||
! style="background-color:#D9D9D9;" | 47 | |||
! 378<br> !! 65/12850<br> !! 378<br> !! 43/12850<br> !! 151<br> !! 25/6040<br> !! style="background-color:lightgreen;" | 101<br> !! style="background-color:lightgreen;" | 19/4540<br> !! 61<br> !! 12/3340<br> !! 51<br> !! 13/3040<br> !! <br> | |||
|- | |||
! 32<br> | |||
! style="background-color:#D9D9D9;" | 1760 | |||
! style="background-color:#D9D9D9;" | 64 | |||
! 440<br> !! 86<br> !! 440<br> !! 58<br> !! 176<br> !! 32/7920<br> !! 118<br> !! 24/5890<br> !! 71<br> !! 15/4245<br> !! 59<br> !! 16/3825<br> !! <br> | |||
|- | |||
! 47<br> | |||
! style="background-color:#D9D9D9;" | 2510 | |||
! style="background-color:#D9D9D9;" | 129 | |||
! 628<br> !! 170<br> !! 628<br> !! 114<br> !! 251<br> !! 61/15060<br> !! 168<br> !! 44/10910<br> !! style="background-color:lightgreen;"|101<br> !! style="background-color:lightgreen;"|26/7560<br> !! 84<br> !! 27/6710<br> !! <br> | |||
|- | |||
! 57<br> | |||
! style="background-color:#D9D9D9;" | 3010 | |||
! style="background-color:#D9D9D9;" | 184 | |||
! 753<br> !! 241<br> !! 753<br> !! 161<br> !! 301<br> !! 85<br> !! 201<br> !! 61/15070<br> !! 121<br> !! 35/10270<br> !! style="background-color:lightgreen;"|101<br> !! style="background-color:lightgreen;"|37/9070<br> !! <br> | |||
|- | |||
! 99<br> | |||
! style="background-color:#D9D9D9;" | 5110 | |||
! style="background-color:#D9D9D9;" | 527 | |||
! 1278<br> !! 678<br> !! 1278<br> !! 452<br> !! 511<br> !! 229<br> !! 341<br> !! 160<br> !! 205<br> !! 87<br> !! 171<br> !! 91<br> !! <br> | |||
|} | |||
(*)NOTE: All hit point restored is calculated based on: | |||
* | |||
* Expert proficiency in earth | |||
* Basic proficiency in fire | |||
* For Dragon, hero has Orb of Vulnerability | |||
* Equation of resurrection spell: healed = 160 + power x 50 | |||
* Equation of sacrifice spell healed = n x power + ( n - 1 ) x health + current_health + n x 3 | |||
'''Optimize Archangel and Clone combination with Sacrifice spell.''' | |||
The table below presents some concrete cases. By having 10 archangels, with 100 marksmans you will be able to resurrect 2000 life points with 7 power points or 8 archangels (only 3 with the resurrection spell). The effect increases if the hero increases his power points. | |||
{| class="sortable wikitable" style="color:darkgoldenrod;" | |||
|- style="font-weight:bold; background-color:#182a5b; vertical-align:bottom;" | |||
! Number | |||
! {{cn|Peasant|noname=}} | |||
! {{cn|Azure Dragon|noname=}} | |||
! {{cn|Halfling Grenadier|noname=}} | |||
! {{cn|Crimson Couatl|noname=}} | |||
! {{cn|Master Gremlin|noname=}} | |||
! {{cn|Titan|noname=}} | |||
! {{cn|Wolf Raider|noname=}} | |||
! {{cn|Ancient Behemoth|noname=}} | |||
! {{cn|Dragon Fly|noname=}} | |||
! {{cn|Chaos Hydra|noname=}} | |||
! {{cn|Medusa Queen|noname=}} | |||
! {{cn|Black Dragon|noname=}} | |||
! {{cn|Sorceress|noname=}} | |||
! {{cn|Haspid|noname=}} | |||
! Notes | |||
|- | |||
! Health<br> | |||
! 1<br> !! 1000<br> !! 4<br>!! 200<br> !! 4<br> !! 300<br> !! 10<br> !! 300<br> !! 20<br> !! 250<br> !! 30<br> !! 300<br> !! 35<br> !! 300<br> !! <br> | |||
|- | |||
! {{cn|Archangel|noname=}}<br> | |||
! max<br> !! n/healed<br> !! max<br> !! n/healed<br> !! max<br> !! n/healed<br> !! max<br> !! n/healed<br> !! max<br> !! n/healed<br> !! max<br> !! n/healed<br> !! max<br>!! n/healed<br> !! <br> | |||
|- | |||
! 2<br> | |||
! style="background-color:lightgreen;" | 200 | |||
! style="background-color:lightgreen;" | 3/2200 | |||
! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> | |||
|- | |||
! 4<br> | |||
! style="background-color:#D9D9D9;" | 400 | |||
! style="background-color:#D9D9D9;" | 5/4400 | |||
! style="background-color:lightgreen;" | 100<br> !! style="background-color:lightgreen;" | 7/1400<br> !! style="background-color:lightgreen;" | 100<br> !! style="background-color:lightgreen;" | 5/1400 <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> | |||
|- | |||
! 10<br> | |||
! style="background-color:#D9D9D9;" | 1000 | |||
! style="background-color:#D9D9D9;" | 11/11000 | |||
! 250<br> !! 18/3500<br> !! 250<br> !! 12/3500 <br> !! style="background-color:lightgreen;" | 100<br> !! style="background-color:lightgreen;" | 7/2000<br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> !! <br> | |||
|- | |||
! 20<br> | |||
! style="background-color:#D9D9D9;" | 2000 | |||
! style="background-color:#D9D9D9;" | 22 | |||
! 500<br> !! 35/7000 <br> !! 500<br> !! 24/7000 <br> !! 200<br> !! 14/4000<br> !! style="background-color:lightgreen;" | 100<br> !! style="background-color:lightgreen;" |12/3000<br> !! <br> !! <br> !! <br> !! <br> !! <br> | |||
|- | |||
! 30<br> | |||
! style="background-color:#D9D9D9;" | 3000 | |||
! style="background-color:#D9D9D9;" | 33 | |||
! 750<br> !! 53/10500 <br> !! 750<br> !! 35/10500<br> !! 300<br> !! 20/6000<br> !! 150<br> !! 18/4500<br> !! style="background-color:lightgreen;" | 100<br> !! style="background-color:lightgreen;" |14/4000<br> !! <br> !! <br> !! <br> | |||
|- | |||
! 35<br> | |||
! style="background-color:#D9D9D9;" | 3500 | |||
! style="background-color:#D9D9D9;" | 39 | |||
! 875<br> !! 62<br> !! 875<br> !! 41<br> !! 350<br> !! 24/7000<br> !! 175<br> !! 21/5250<br> !! 117<br> !! 16/4670<br> !! style="background-color:lightgreen;" | 100<br> !! style="background-color:lightgreen;" |15/4500<br> !! <br> | |||
|} | |} | ||
(*)NOTE: All hit point restored is calculated based on: | |||
* | |||
* Expert proficiency in water (archangel can be cloned) | |||
* Basic proficiency in fire | |||
* Hero has 7 in power point (the effect increases if the power points increase) | |||
* For Dragon, hero has Orb of Vulnerability | |||
* Equation of archangel capacity: healed = number x 100 | |||
* Equation of sacrifice spell healed = n x power + ( n - 1 ) x health + current_health + n x 3 | |||
* (example) With 2 Archangel and 200 Peasant, Hero can resurrect 1 Azure Dragon. | |||
'''Additional information''' | |||
In the text it says: "Target, non-undead troop is sacrificed (destroyed).", in fact it is: "Target, non-undead, non-bloodless, non-summoned, non-hyponotized and non-cloned, troop is sacrificed (destroyed)." | |||
{{user commentary| | |||
Typically, it is better to sacrifice a troop with a greater number of creatures than a troop with the same total health but fewer units. | |||
}}{{end of user commentary}} | |||
{{spell 'see also'}} | |||
[[Category: Spells]] | [[Category: Spells]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 12:36, 2 November 2024
School of Fire Magic |
Level 1 |
Bloodlust |
Curse |
Magic Arrow * |
Protection from Fire |
Level 2 |
Blind |
Fire Wall |
Visions * |
Level 3 |
Fireball |
Land Mine |
Misfortune |
Level 4 |
Armageddon |
Berserk |
Fire Shield |
Frenzy |
Inferno |
Slayer |
Level 5 |
Sacrifice |
Summon Fire Elemental |
School of Air Magic |
School of Earth Magic |
School of Water Magic |
Sacrifice | |||||||||||||||||||||||||
School: | Fire Magic | ||||||||||||||||||||||||
Level: | 5th | ||||||||||||||||||||||||
Cost: | 25/20 | ||||||||||||||||||||||||
Duration: | permanent | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
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Advanced effect | |||||||||||||||||||||||||
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Expert effect | |||||||||||||||||||||||||
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Probability of occurrence (%): | |||||||||||||||||||||||||
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Sacrifice is a 5th level spell in the School of Fire Magic. The spell destroys (sacrifices) the target living troop in order to resurrect creatures of another stack back to life. The other stack must be receptive to the Resurrection spell. A sacrificed stack leaves an empty hex on the battlefield without anything to be resurrected or summoned as Demons, i.e. without leaving a corpse for any uses.
Creatures immune to Sacrifice (or resurrection via Sacrifice):
- Undead
- Golems
- Elementals
- Mechanicals
- Stone and Obsidian Gargoyles
- Gold Dragon *can be sacrificed but not resurrected NOTE: In HotA , Gold Dragons can be resurrected with Sacrifice as both parts of the spell are now considered level 5.
- Black Dragons
- Efreet and Efreet Sultans
- Firebirds *(not in Horn of the Abyss) and Phoenixes
Optimize Resurrection spell with Sacrifice spell.
The table below presents some concrete cases. By having a power of 99, with 5510 peasants, you will resurrect 527 azure dragons (you will then be able to resurrect the peasants). It therefore takes 10 peasants to resurrect 1 azure dragon. The greater the difference between the "replaceable" creature's power and life, the greater the resurrection. The mana cost is also lower between 1 sacrifice and 1 resurrection compared to 3 resurrections from greenscreen images.
The spell is effective if the creature's health is 1 or less (power point - 3) divided by 2, if the number of creatures to be sacrificed exceeds 101.
(*)NOTE: All hit point restored is calculated based on:
- Expert proficiency in earth
- Basic proficiency in fire
- For Dragon, hero has Orb of Vulnerability
- Equation of resurrection spell: healed = 160 + power x 50
- Equation of sacrifice spell healed = n x power + ( n - 1 ) x health + current_health + n x 3
Optimize Archangel and Clone combination with Sacrifice spell.
The table below presents some concrete cases. By having 10 archangels, with 100 marksmans you will be able to resurrect 2000 life points with 7 power points or 8 archangels (only 3 with the resurrection spell). The effect increases if the hero increases his power points.
(*)NOTE: All hit point restored is calculated based on:
- Expert proficiency in water (archangel can be cloned)
- Basic proficiency in fire
- Hero has 7 in power point (the effect increases if the power points increase)
- For Dragon, hero has Orb of Vulnerability
- Equation of archangel capacity: healed = number x 100
- Equation of sacrifice spell healed = n x power + ( n - 1 ) x health + current_health + n x 3
- (example) With 2 Archangel and 200 Peasant, Hero can resurrect 1 Azure Dragon.
Additional information
In the text it says: "Target, non-undead troop is sacrificed (destroyed).", in fact it is: "Target, non-undead, non-bloodless, non-summoned, non-hyponotized and non-cloned, troop is sacrificed (destroyed)."
User commentary
[Show user commentary]
[Hide user commentary]
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Typically, it is better to sacrifice a troop with a greater number of creatures than a troop with the same total health but fewer units. |