Proposals: Difference between revisions
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# Information from [https://www.celestialheavens.com/forum/topic/17752 this forum post] may prove useful for assorted bits of information. | # Information from [https://www.celestialheavens.com/forum/topic/17752 this forum post] may prove useful for assorted bits of information. | ||
# Update lore for characters that are mentioned or appear in {{homm4}}. | # Update lore for characters that are mentioned or appear in {{homm4}}. | ||
# Fill out [[Foolhardy Waywardness references]] | |||
<!-- | <!-- | ||
== File upload/editing == | == File upload/editing == | ||
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= Wiki = | = Wiki = | ||
{{About|Anything related to the maintenance or improvement of this wiki.}} | {{About|Anything related to the maintenance or improvement of this wiki.}} | ||
== Tabs vs TabberNeue == | |||
#Look into switching over to [https://www.mediawiki.org/wiki/Extension:TabberNeue TabberNeue] since the [https://www.mediawiki.org/wiki/Extension:Tabs Tabs] extension may not be available in future MediaWiki versions. | |||
== Standardization == | == Standardization == | ||
{{About|Parts of the wiki that don't match related parts of the wiki.}} | {{About|Parts of the wiki that don't match related parts of the wiki.}} | ||
# [https://old.reddit.com/r/heroes3/comments/1jfvc0e/heroes_3_artbook_sketchbook_chinese_get_it_here/ There's a Chinese HoMM3 manual] available, with original art for all heroes, skills, creatures, buildings, and map objects. Do you think its pictures could be added to the relevant articles' galleries? | # [https://old.reddit.com/r/heroes3/comments/1jfvc0e/heroes_3_artbook_sketchbook_chinese_get_it_here/ There's a Chinese HoMM3 manual] available, with original art for all heroes, skills, creatures, buildings, and map objects. Do you think its pictures could be added to the relevant articles' galleries? | ||
#* See [[:Category:Chinese Artbook]]. | |||
== Aesthetics == | == Aesthetics == | ||
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# [[Template Editor]]: This page has long lists of numbers. Could benefit from turning a lot of this info into a table (and maybe add a few pictures). | # [[Template Editor]]: This page has long lists of numbers. Could benefit from turning a lot of this info into a table (and maybe add a few pictures). | ||
# Scrolling left-right on a page causes the left sidebar to overlay the page text. See [[Grail]] for an example (may need to make the browser window smaller to see the scrollbar). | # Scrolling left-right on a page causes the left sidebar to overlay the page text. See [[Grail]] for an example (may need to make the browser window smaller to see the scrollbar). | ||
#* I tried setting the table max-width to 100% in css. It allows tables to compress further. Images still prevent further compression of the table. So we should see this issue less often. –[[user_talk:imahero|imahero]] 21:16, 22 March 2025 (UTC) | |||
== Template (advanced) == | == Template (advanced) == | ||
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# Content Switching errors: | # Content Switching errors: | ||
## [[Template:Artifact sidebar]]: Odd behavior when disabling, then enabling content switches. Hota rows are shown when when should be suppressed. | ## [[Template:Artifact sidebar]]: Odd behavior when disabling, then enabling content switches. Hota rows are shown when when should be suppressed. | ||
##* I | ##* As far as I can currently tell the only way to fix this is to double click every element with the class mw-customtoggle. I can manually (from the console) use javascript to click the header once and then again and it does in fact fix it. But when attempting to click it twice from a script that loops over all the elements in rapid succession it fails. I've tried adding delays but it didn't help. –[[user_talk:imahero|imahero]] 01:14, 22 March 2025 (UTC) | ||
## Sometimes pages load without the content switch appearing. In this case, extra images appear (as if the content switch were both on AND off). | ## Sometimes pages load without the content switch appearing. In this case, extra images appear (as if the content switch were both on AND off). | ||
##* I've modified the javascript to | ##* I've modified the javascript to allow it to fail if loaded too early. In this case it will wait two seconds and then try again. Hopefully this catches the case where the javascript doesn't seem to load. –[[user_talk:imahero|imahero]] 01:11, 22 March 2025 (UTC) | ||
== File upload/editing == | == File upload/editing == | ||
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#* I'm not remaking them again, at least not for a while. I did the option you selected and I don't really want to do everything all over again for the sake of changing them to slashes right now. Perhaps in the future, but I have other things I need to update; this is fine for now. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 19:09, 24 January 2025 (UTC) | #* I'm not remaking them again, at least not for a while. I did the option you selected and I don't really want to do everything all over again for the sake of changing them to slashes right now. Perhaps in the future, but I have other things I need to update; this is fine for now. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 19:09, 24 January 2025 (UTC) | ||
#* Agreed. Thanks Phasma. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:13, 24 January 2025 (UTC) | #* Agreed. Thanks Phasma. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:13, 24 January 2025 (UTC) | ||
# The factory creatures on [[Adventure map creature sprites]] are missing their shadows. | |||
== New Features (in progress) == | == New Features (in progress) == | ||
=== H3CSS Bugs === | === H3CSS Bugs === | ||
# Are we at the point of making this the default yet?!?!?! (Looks great Phasma!) | # Are we at the point of making this the default yet?!?!?! (Looks great Phasma!) | ||
#* Wikitables could use a little work (they seem to keep their colors for headers even when not marked important. | #* Wikitables could use a little work (they seem to keep their colors for headers even when not marked important. | ||
#* | #** Could you provide some specific examples for this? –[[user_talk:imahero|imahero]] 18:55, 30 March 2025 (UTC) | ||
#* I think if we set the Header color to white for H3CSS, it would help. See [[Sacrifice]]. | |||
#** I know you implemented a darker color filter on the headings in the past, but then removed it. Were there specific places it didn't look good? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:27, 28 March 2025 (UTC) | |||
#** I set the header color to match the other headers on that page. Is it OK now? –[[user_talk:imahero|imahero]] 18:52, 30 March 2025 (UTC) | |||
# FYI: I noticed [https://darkreader.org darkreader] sometimes makes the appearance better, sometimes worse. So I have to toggle it when checking things. –[[user_talk:imahero|imahero]] 19:26, 30 March 2025 (UTC) | |||
=== H3CSS Additions === | === H3CSS Additions === | ||
</div> | </div> | ||
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# I wonder if it would be possible to change the hover-over text for {{tl|An}}/{{tl|Cn}}/{{tl|Hn}} to be what the effect/stats/specialty is? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:55, 30 January 2024 (UTC) | # I wonder if it would be possible to change the hover-over text for {{tl|An}}/{{tl|Cn}}/{{tl|Hn}} to be what the effect/stats/specialty is? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:55, 30 January 2024 (UTC) | ||
#* Off the top of my head, I thought of a massive switch statement in the template, but that would be a pain to build/maintain and may slow down the page loads. | #* Off the top of my head, I thought of a massive switch statement in the template, but that would be a pain to build/maintain and may slow down the page loads. | ||
#* I suppose it would probably be easier to build/maintain as a [[module:an|lua script]]. –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC) | #* I suppose it would probably be easier to build/maintain as a [[module:an|lua script]]. (I would probably re-write this similar to the way I wrote about [[Talk:Heroes 3 creatures and attributes|here]].) –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC) | ||
#* [[File:Armor of the Damned_am-artif.gif|{{#invoke:an|hover|Armor of the Damned}}]] [[File:Horn of the Abyss_am-artif.gif|{{#invoke:an|hover|Horn of the Abyss}}]] <!--[[File:Armageddon's Blade_am-artif.gif|{{#invoke:an|hover|Armageddon's Blade}}]]--> –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC) | #* [[File:Armor of the Damned_am-artif.gif|{{#invoke:an|hover|Armor of the Damned}}]] [[File:Horn of the Abyss_am-artif.gif|{{#invoke:an|hover|Horn of the Abyss}}]] <!--[[File:Armageddon's Blade_am-artif.gif|{{#invoke:an|hover|Armageddon's Blade}}]]--> –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC) | ||
#* Does anyone have these all in json or in a spreadsheet. I could convert that into a module to make this actually happen. –[[user_talk:imahero|imahero]] 19:10, 30 March 2025 (UTC) | |||
# Ok, here with another pie-in-the sky/probably a ton of work idea. For campaign scenarios, the coordinates located on the pages are generally helpful only if you have the scenario editor open (and have the campaign broken into scenarios). I think it would be possible to make a map that has things like the seer's huts labelled with numerical overlays. ([[https://en.wikipedia.org/wiki/Template:Overlay]] - Brisbane example). We may even be able to do this somewhat programmatically - make a template that takes in the map file and coordinates for what we want to label. Since the size of the map is known (e.g. Medium is 72x72), then a hut at (50, 15, 0) would be 50/72 of the way across the image in the x-direction and 15/72 of the way down in the y-direction, in the upper-world. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 02:46, 17 March 2024 (UTC) | # Ok, here with another pie-in-the sky/probably a ton of work idea. For campaign scenarios, the coordinates located on the pages are generally helpful only if you have the scenario editor open (and have the campaign broken into scenarios). I think it would be possible to make a map that has things like the seer's huts labelled with numerical overlays. ([[https://en.wikipedia.org/wiki/Template:Overlay]] - Brisbane example). We may even be able to do this somewhat programmatically - make a template that takes in the map file and coordinates for what we want to label. Since the size of the map is known (e.g. Medium is 72x72), then a hut at (50, 15, 0) would be 50/72 of the way across the image in the x-direction and 15/72 of the way down in the y-direction, in the upper-world. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 02:46, 17 March 2024 (UTC) | ||
#* So as not to clutter things up or increase loading time, we could only show this map on some kind of button press. | #* So as not to clutter things up or increase loading time, we could only show this map on some kind of button press. | ||
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== Wiki settings (advanced) == | == Wiki settings (advanced) == | ||
# Looking at the campaign videos again, I don't think we fully solved the problem. Some videos look good, but at least [[Warlords of the Wasteland]] still looks bad. | # Looking at the campaign videos again, I don't think we fully solved the problem. Some videos look good, but at least [[Warlords of the Wasteland]] still looks bad. | ||
#* | #* I think the source of that specific video is bad like this too. –[[user_talk:imahero|imahero]] 19:04, 30 March 2025 (UTC) | ||
#* [[Dead or Alive]] epilogue video is currently the one voiced in Russian. | #* [[Dead or Alive]] epilogue video is currently the one voiced in Russian. | ||
#** Are there actual english versions? Link to youtube video of them maybe? –[[user_talk:imahero|imahero]] 23:10, 20 March 2024 (UTC) | #** Are there actual english versions? Link to youtube video of them maybe? –[[user_talk:imahero|imahero]] 23:10, 20 March 2024 (UTC) | ||
#** I don't think there are, but maybe use the version with no narration? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:09, 21 March 2024 (UTC) | #** I don't think there are, but maybe use the version with no narration? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:09, 21 March 2024 (UTC) | ||
#** This is only a problem for the factory videos, right? So just need to replace the current ones with these ones: [[HotA_1.7.0-webm-video-audio]]. –[[user_talk:imahero|imahero]] 19:08, 30 March 2025 (UTC) | |||
# The idea of "clickable regions" of pictures has gotten mentioned a few times. Research if/how this is possible. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:01, 13 May 2024 (UTC) | # The idea of "clickable regions" of pictures has gotten mentioned a few times. Research if/how this is possible. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:01, 13 May 2024 (UTC) | ||
#* Vision: Certain regions of an image could be configured to light up & link to another page like the main menu. | #* Vision: Certain regions of an image could be configured to light up & link to another page like the main menu. | ||
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* See [[User:ShushMaster]] and [[User:Legate]] for additional tricks. | * See [[User:ShushMaster]] and [[User:Legate]] for additional tricks. | ||
* Use [[Template:Exist]] instead of #ifexist. Anything checked by #ifexist erroneously shows up on the missing files report if it doesn't exist! | * Use [[Template:Exist]] instead of #ifexist. Anything checked by #ifexist erroneously shows up on the missing files report if it doesn't exist! | ||
* Beware of caching issues with templates. If something isn't updating the way you think it ought to, rename a template on the page, save the page and then rename it back. (Or use the More dropdown and choose Purge.) | |||
[[Category:Contributor resources]] | [[Category:Contributor resources]] |
Latest revision as of 19:27, 30 March 2025
Welcome! This page contains everything we want to do to improve this wiki. Whether you are an experienced Mediawiki/CSS editor, someone who knows the Might & Magic lore or just someone who wants to help/learn, we are glad you're here. Don't worry about making mistakes or stepping on someone's toes - we all were there at some point!
If you'd like to discuss things in more detail, please join our discord server.
General/Ongoing[edit | hide | hide all]
- Help clear the Maintenance Reports for unused/broken/wanted items!
- Check out and verify Trivia#Unverified Claims
- Look for pages that need help and report them here (e.g. unreadable color scheme in "Aesthetics", missing info in "Missing Info")
- Also report if data for an expansion is shown improperly (e.g. HotA functional data is seen when HotA is disabled via the switch on the top or left (Lore should always be visible)). Report these issues here in "Standardization".
- Use {{unk}} to mark text we need to fill in. That way all the unknown text will link to that template!
- Also, help clear the pages linking to the template by filling in the missing info.
- Record any in-game bugs found here: List of bugs (HotA)
Hota v1.7.2 - (Changelog)[edit | hide]
Happy New Year! The Hota team dropped a new release with some updated secondary skills, specialties and a new campaign!
- Kinkeria - update learning table (In Progress: See Template: LTheader, Template: LTrow)
- Need to investigate: Do heroes who start with learning start at level 2, or do they miss out on the level bump from basic learning?
- They start at level 1, and they don't level bump at their first level-up if selecting something else than Advanced Learning then. However, they do start with a bonus 1000 XP, so they get a level up immediately after the first XP gain.
- Let's discuss this on Discord at some point...I have a spreadsheet that attempts to figure this out, but it is quite complicated. See Talk: Learning for some notes so far. --Legate (talk) 16:29, 21 February 2025 (UTC)
- Need to investigate: Do heroes who start with learning start at level 2, or do they miss out on the level bump from basic learning?
- Lots of event/quest/text changes to all hota campaigns.
Gameplay Info
Lore
Tools
Wiki
Low Priority/Backburner
Upcoming![edit | hide]
Major fan-made expansions in the works that we are monitoring.
Horn of the Abyss (update): Bulwark
Day of Reckoning (initial release): Day of Reckoning
How To[edit | hide]
Content Switches[edit | hide]
Hide all HotA / DoR game content (not lore content) when not enabled.
- For table rows, just add this to the row: |- class='onlyhota'
- For most other content just use: {{showwithhota|content}}. Can also use {{swh|HotaOnlyContent|SodOnlyContent}}.
- In some circumstances, you might need to use: <span class='onlyhota'>content</span>
- For lists, use: <ul class='onlyhota'><li>item</li><li>other item</li></ul>. For numbered lists, swap "ul" to "ol".
- See User:Imahero/hide for more examples.
File Uploading[edit | hide]
- In a command terminal run: "oxipng -o 6 -s -r ." to losslessly compress all png images: github.com/shssoichiro/oxipng
- Animated png files will play on pages if they are full size. Animated gif files will play regardless.
Mediawiki Tips/Tricks[edit | hide]
- List Numbering
- Use "#*" to add a comment to an item without breaking the numbering.
- Use <li value="your_number_here"></li> to restart a numeric list if there are breaks in between the numbers (e.g. comments).
- Comments: Use "<!--your comment here-->" to add comments to a page that can only be seen when editing.
- See User:ShushMaster and User:Legate for additional tricks.
- Use Template:Exist instead of #ifexist. Anything checked by #ifexist erroneously shows up on the missing files report if it doesn't exist!
- Beware of caching issues with templates. If something isn't updating the way you think it ought to, rename a template on the page, save the page and then rename it back. (Or use the More dropdown and choose Purge.)