Proposals: Difference between revisions
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#* Also, help clear the pages linking to the template by filling in the missing info. | #* Also, help clear the pages linking to the template by filling in the missing info. | ||
# Record any in-game bugs found here: [[List of bugs (HotA)]] | # Record any in-game bugs found here: [[List of bugs (HotA)]] | ||
= Hota v1.7.2 - ([[Horn of the Abyss (Changelog)|Changelog]]) = | = Hota v1.7.2 - ([[Horn of the Abyss (Changelog)|Changelog]]) = | ||
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= Wiki = | = Wiki = | ||
{{About|Anything related to the maintenance or improvement of this wiki.}} | {{About|Anything related to the maintenance or improvement of this wiki.}} | ||
== Tabs vs TabberNeue == | |||
#Look into switching over to [https://www.mediawiki.org/wiki/Extension:TabberNeue TabberNeue] since the [https://www.mediawiki.org/wiki/Extension:Tabs Tabs] extension may not be available in future MediaWiki versions. | |||
== Standardization == | == Standardization == | ||
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# [https://old.reddit.com/r/heroes3/comments/1jfvc0e/heroes_3_artbook_sketchbook_chinese_get_it_here/ There's a Chinese HoMM3 manual] available, with original art for all heroes, skills, creatures, buildings, and map objects. Do you think its pictures could be added to the relevant articles' galleries? | # [https://old.reddit.com/r/heroes3/comments/1jfvc0e/heroes_3_artbook_sketchbook_chinese_get_it_here/ There's a Chinese HoMM3 manual] available, with original art for all heroes, skills, creatures, buildings, and map objects. Do you think its pictures could be added to the relevant articles' galleries? | ||
#* See [[:Category:Chinese Artbook]]. | #* See [[:Category:Chinese Artbook]]. | ||
#* I put some thoughts about this on discord, but my vote is: 1) I think this should have its own page on this wiki, but 2) Not be integrated into all the individual pages as this is not an official source, but instead a 3rd-party project. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:35, 31 March 2025 (UTC) | |||
== Aesthetics == | == Aesthetics == | ||
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## [[Template:Artifact sidebar]]: Odd behavior when disabling, then enabling content switches. Hota rows are shown when when should be suppressed. | ## [[Template:Artifact sidebar]]: Odd behavior when disabling, then enabling content switches. Hota rows are shown when when should be suppressed. | ||
##* As far as I can currently tell the only way to fix this is to double click every element with the class mw-customtoggle. I can manually (from the console) use javascript to click the header once and then again and it does in fact fix it. But when attempting to click it twice from a script that loops over all the elements in rapid succession it fails. I've tried adding delays but it didn't help. –[[user_talk:imahero|imahero]] 01:14, 22 March 2025 (UTC) | ##* As far as I can currently tell the only way to fix this is to double click every element with the class mw-customtoggle. I can manually (from the console) use javascript to click the header once and then again and it does in fact fix it. But when attempting to click it twice from a script that loops over all the elements in rapid succession it fails. I've tried adding delays but it didn't help. –[[user_talk:imahero|imahero]] 01:14, 22 March 2025 (UTC) | ||
== File upload/editing == | == File upload/editing == | ||
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== New Features (in progress) == | == New Features (in progress) == | ||
=== Translation === | |||
# Templates do not handle translation well when transcluding them. See my post on Discord from 01/APRIL/2025 with a screenshot to see what I mean, but the "Other languages" area appears above each instance of the template and it takes up the width of the page each time, essentially having the <nowiki>{{clear}}</nowiki> element attached to it and pushing everything below it. This means that until we can somehow remove that from templates (at least when transcluded), we can't translate templates yet... which is a problem when we always use templates. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC) | |||
# I'm already finding that you cannot edit templates after translating them which is very annoying; the translated version saves as TemplateName/en, and when calling TemplateName, it displays TemplateName/en INSTEAD OF Template name. Unless I'm missing something (which I probably am), we should make sure to finalise templates before translating them; all of the new ones should be fine! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC) | |||
# Add official translations where possible. I've got installs of all the languages available on GOG (English, Russian, Polish, French) and the unofficial German translation, but I don't think there's an easy way to add translations other than manually. Not sure what we can add for now that will avoid templates other than campaign texts - any ideas? [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC) | |||
=== H3CSS Bugs === | === H3CSS Bugs === | ||
# Are we at the point of making this the default yet?!?!?! (Looks great Phasma!) | # Are we at the point of making this the default yet?!?!?! (Looks great Phasma!) | ||
=== H3CSS Additions === | === H3CSS Additions === | ||
# Phasma, do you have the commented version of the H3CSS? Can you put it [[MediaWiki:H3CSS.css|here]]. | |||
* The version of the code BEFORE the minifier? It's far less optimised and I've only broke it down into basic sections without comments other than that; I could go through the current optimised code and make comments if you're just looking for the code to be explained? [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 19:08, 31 March 2025 (UTC) | |||
* Yeah the code before the minifier. I thought it would be good to use [[MediaWiki:H3CSS.css]] as the master copy we both edit. I remembered seeing comments at some point so I thought you'd want to preserve them. –[[user_talk:imahero|imahero]] 20:00, 31 March 2025 (UTC) | |||
* Alrighty then, I'll paste that in there! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 21:16, 31 March 2025 (UTC) | |||
=== H3CSS Notes === | |||
# [https://darkreader.org darkreader] sometimes makes the appearance better, sometimes worse. So I have to toggle it when checking things. –[[user_talk:imahero|imahero]] 19:26, 30 March 2025 (UTC) | |||
# As a note on all of this, make sure to disable Dark Reader before making any changes - it overrides default CSS and does its own stuff, which means that making changes for H3CSS with Dark Reader enabled is a bad idea. I've made sure to have it permanently disabled on this site considering I use H3CSS as default now. I'll leave this matter to you two for now, just letting you know! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:14, 31 March 2025 (UTC) | |||
</div> | </div> | ||
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# I wonder if it would be possible to change the hover-over text for {{tl|An}}/{{tl|Cn}}/{{tl|Hn}} to be what the effect/stats/specialty is? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:55, 30 January 2024 (UTC) | # I wonder if it would be possible to change the hover-over text for {{tl|An}}/{{tl|Cn}}/{{tl|Hn}} to be what the effect/stats/specialty is? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:55, 30 January 2024 (UTC) | ||
#* Off the top of my head, I thought of a massive switch statement in the template, but that would be a pain to build/maintain and may slow down the page loads. | #* Off the top of my head, I thought of a massive switch statement in the template, but that would be a pain to build/maintain and may slow down the page loads. | ||
#* I suppose it would probably be easier to build/maintain as a [[module:an|lua script]]. –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC) | #* I suppose it would probably be easier to build/maintain as a [[module:an|lua script]]. (I would probably re-write this similar to the way I wrote about [[Talk:Heroes 3 creatures and attributes|here]].) –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC) | ||
#* [[File:Armor of the Damned_am-artif.gif|{{#invoke:an|hover|Armor of the Damned}}]] [[File:Horn of the Abyss_am-artif.gif|{{#invoke:an|hover|Horn of the Abyss}}]] <!--[[File:Armageddon's Blade_am-artif.gif|{{#invoke:an|hover|Armageddon's Blade}}]]--> –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC) | #* [[File:Armor of the Damned_am-artif.gif|{{#invoke:an|hover|Armor of the Damned}}]] [[File:Horn of the Abyss_am-artif.gif|{{#invoke:an|hover|Horn of the Abyss}}]] <!--[[File:Armageddon's Blade_am-artif.gif|{{#invoke:an|hover|Armageddon's Blade}}]]--> –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC) | ||
#* Does anyone have these all in json or in a spreadsheet. I could convert that into a module to make this actually happen. –[[user_talk:imahero|imahero]] 19:10, 30 March 2025 (UTC) | |||
#** Does this help? [[Template:Artifact table - Torso]] (and the related 'See also:' templates). Could probably get it into a spreadsheet using the text to column delimiter without too much work. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:28, 31 March 2025 (UTC) | |||
#** I can get everything except the source column using [https://tableconvert.com/html-to-csv tableconvert.com/html-to-csv]. Still quite a bit of work. Maybe we should ask on discord to see if anyone has done this already. –[[user_talk:imahero|imahero]] 20:20, 31 March 2025 (UTC) | |||
# Ok, here with another pie-in-the sky/probably a ton of work idea. For campaign scenarios, the coordinates located on the pages are generally helpful only if you have the scenario editor open (and have the campaign broken into scenarios). I think it would be possible to make a map that has things like the seer's huts labelled with numerical overlays. ([[https://en.wikipedia.org/wiki/Template:Overlay]] - Brisbane example). We may even be able to do this somewhat programmatically - make a template that takes in the map file and coordinates for what we want to label. Since the size of the map is known (e.g. Medium is 72x72), then a hut at (50, 15, 0) would be 50/72 of the way across the image in the x-direction and 15/72 of the way down in the y-direction, in the upper-world. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 02:46, 17 March 2024 (UTC) | # Ok, here with another pie-in-the sky/probably a ton of work idea. For campaign scenarios, the coordinates located on the pages are generally helpful only if you have the scenario editor open (and have the campaign broken into scenarios). I think it would be possible to make a map that has things like the seer's huts labelled with numerical overlays. ([[https://en.wikipedia.org/wiki/Template:Overlay]] - Brisbane example). We may even be able to do this somewhat programmatically - make a template that takes in the map file and coordinates for what we want to label. Since the size of the map is known (e.g. Medium is 72x72), then a hut at (50, 15, 0) would be 50/72 of the way across the image in the x-direction and 15/72 of the way down in the y-direction, in the upper-world. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 02:46, 17 March 2024 (UTC) | ||
#* So as not to clutter things up or increase loading time, we could only show this map on some kind of button press. | #* So as not to clutter things up or increase loading time, we could only show this map on some kind of button press. | ||
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== Wiki settings (advanced) == | == Wiki settings (advanced) == | ||
# Looking at the campaign videos again, I don't think we fully solved the problem. Some videos look good, but at least [[Warlords of the Wasteland]] still looks bad. | # Looking at the campaign videos again, I don't think we fully solved the problem. Some videos look good, but at least [[Warlords of the Wasteland]] still looks bad. | ||
#* | #* I think the source of that specific video is bad like this too. –[[user_talk:imahero|imahero]] 19:04, 30 March 2025 (UTC) | ||
#* [[Dead or Alive]] epilogue video is currently the one voiced in Russian. | #* [[Dead or Alive]] epilogue video is currently the one voiced in Russian. | ||
#** Are there actual english versions? Link to youtube video of them maybe? –[[user_talk:imahero|imahero]] 23:10, 20 March 2024 (UTC) | #** Are there actual english versions? Link to youtube video of them maybe? –[[user_talk:imahero|imahero]] 23:10, 20 March 2024 (UTC) | ||
#** I don't think there are, but maybe use the version with no narration? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:09, 21 March 2024 (UTC) | #** I don't think there are, but maybe use the version with no narration? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:09, 21 March 2024 (UTC) | ||
#** This is only a problem for the factory videos, right? So just need to replace the current ones with these ones: [[HotA_1.7.0-webm-video-audio]]. –[[user_talk:imahero|imahero]] 19:08, 30 March 2025 (UTC) | |||
# The idea of "clickable regions" of pictures has gotten mentioned a few times. Research if/how this is possible. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:01, 13 May 2024 (UTC) | # The idea of "clickable regions" of pictures has gotten mentioned a few times. Research if/how this is possible. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:01, 13 May 2024 (UTC) | ||
#* Vision: Certain regions of an image could be configured to light up & link to another page like the main menu. | #* Vision: Certain regions of an image could be configured to light up & link to another page like the main menu. | ||
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#** [[Antagarich]]: Add clickable maps to move between the location pages. | #** [[Antagarich]]: Add clickable maps to move between the location pages. | ||
#* The usual way to add clickable maps for a MediaWiki is to install the [https://www.mediawiki.org/wiki/Extension:ImageMap ImageMap] extension. I don't see it already [[Special:Version|here]], so that's a topic for the wiki owner. | #* The usual way to add clickable maps for a MediaWiki is to install the [https://www.mediawiki.org/wiki/Extension:ImageMap ImageMap] extension. I don't see it already [[Special:Version|here]], so that's a topic for the wiki owner. | ||
#** [https://www.mediawiki.org/wiki/Extension:ImageMap ImageMap] has now been installed. –[[user_talk:imahero|imahero]] 18:10, 1 April 2025 (UTC) | |||
== Desired Updates == | == Desired Updates == | ||
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* See [[User:ShushMaster]] and [[User:Legate]] for additional tricks. | * See [[User:ShushMaster]] and [[User:Legate]] for additional tricks. | ||
* Use [[Template:Exist]] instead of #ifexist. Anything checked by #ifexist erroneously shows up on the missing files report if it doesn't exist! | * Use [[Template:Exist]] instead of #ifexist. Anything checked by #ifexist erroneously shows up on the missing files report if it doesn't exist! | ||
* Beware of caching issues with templates. If something isn't updating the way you think it ought to, | * Beware of caching issues with templates. If something isn't updating the way you think it ought to, rename a template on the page, save the page and then rename it back. (Or use the More dropdown and choose Purge.) | ||
[[Category:Contributor resources]] | [[Category:Contributor resources]] |
Latest revision as of 12:47, 2 April 2025
If you'd like to discuss things in more detail, please join our discord server.
General/Ongoing[edit | hide | hide all]
- Help clear the Maintenance Reports for unused/broken/wanted items!
- Check out and verify Trivia#Unverified Claims
- Look for pages that need help and report them here (e.g. unreadable color scheme in "Aesthetics", missing info in "Missing Info")
- Also report if data for an expansion is shown improperly (e.g. HotA functional data is seen when HotA is disabled via the switch on the top or left (Lore should always be visible)). Report these issues here in "Standardization".
- Use {{unk}} to mark text we need to fill in. That way all the unknown text will link to that template!
- Also, help clear the pages linking to the template by filling in the missing info.
- Record any in-game bugs found here: List of bugs (HotA)
Hota v1.7.2 - (Changelog)[edit | hide]
Happy New Year! The Hota team dropped a new release with some updated secondary skills, specialties and a new campaign!
- Kinkeria - update learning table (In Progress: See Template: LTheader, Template: LTrow)
- Need to investigate: Do heroes who start with learning start at level 2, or do they miss out on the level bump from basic learning?
- They start at level 1, and they don't level bump at their first level-up if selecting something else than Advanced Learning then. However, they do start with a bonus 1000 XP, so they get a level up immediately after the first XP gain.
- Let's discuss this on Discord at some point...I have a spreadsheet that attempts to figure this out, but it is quite complicated. See Talk: Learning for some notes so far. --Legate (talk) 16:29, 21 February 2025 (UTC)
- Need to investigate: Do heroes who start with learning start at level 2, or do they miss out on the level bump from basic learning?
- Lots of event/quest/text changes to all hota campaigns.
Gameplay Info
Gameplay Info[edit | hide]
Anything related to info that affects actual gameplay
Research/Explain concepts[edit | hide]
In-game concepts that are insufficiently explained on this wiki. These likely require testing in the game or map editor to explain.
- Breath Attack could use a diagram of how it works (specifically when attacking straight up or down)
- See Talk: Breath attack for discussion.
- How do spell damage increasing effects (e.g. Sorcery, Adrienne, Orb of Silt) interact with each other? Are the percentages additive or multiplicative (e.g. Adrienne with Expert Sorcery increases damage by 30% + 50% = 80% or 1.3*1.5 = 1.95 = 95% increase)? Is this info somewhere on the wiki (maybe the damage page should be improved)?
- I think there is a maximum number of spells that can affect a creature stack, but I can't find any info on the wiki about it.
- When levelling up and taking learning - is all the experience gained at the lower learning %, or is the extra experience multiplied by the new learning amount?
- Example (hota) - A hero with no learning needs 1000 xp to level up and gets 5000 xp. If they take learning upon levelling up, do they still only get 4000 xp towards the next level or do they get 4000 * 1.25 = 5000 xp?
- Orb of Vulnerability specifically mentions magic resistance...does it actually negate magic resistance (e.g. Dwarf) or just magic immunity.
- Add dwarves to the list on the page or mention the exception
- Seen this in VCMI log: "- Brotherhood of Sword now correctly adds bonus to thieves guild access" -- does it really, in original Heroes 3? If so, that's not documented, on either the BOTS or TG pages.
- There have been conflicting edits to the Sea Dog Accurate shot section. Research what is the breakpoint to killing multiple enemies (does it change when shooting with penalty?) and update the page accordingly.
- Does the Ballistics targeting percentage table also apply to the Artillery skill with a Cannon? The wording on the Artillery skill makes is seem like it does. If so, add the table to the Artillery page.
Fix[edit | hide]
Parts of the wiki that are currently incorrect and need to be fixed.
Double-check[edit | hide]
Parts of the wiki that seem odd. These need some research to decide if a fix is needed or not.
- Double check all keybinds from HD Mod are added correctly.
- Double check that all the things affecting Lightning Bolt also affect Lightning Strike.
- Investigate possible bugs found on Talk:List of bugs (HotA)
File upload/editing[edit | hide]
Any missing/incorrect files on the wiki. These usually require looking in the game files, screenshotting the game, or locating the file online.
- (IMPEDIMENT: Talk to HotA team?) Add missing pics for Factory puzzle map to Obelisk#Factory
- Some visiting schemes from List of adventure map objects (See Special:WantedFiles)
- Fiery Riches fullauto map - The pink Fortresses (S & SW of overworld) are shown as belonging to red. On the minimap file, they correctly show pink.
Lore
Lore[edit | hide]
Any issues/missing info related to the lore of Heroes III.
Discussion[edit | hide]
- The Story: Should we keep this? This seems to be a small summary of Might and Magic VII: For Blood and Honor and doesn't really add much to the Lost Lore. Thoughts? --Legate (talk) 19:46, 21 October 2024 (UTC)
- Maybe paraphrase/reference this on List of games set in Enroth (world)?
- Are the Kreegans eradicated (what I thought) or just vastly reduced from Antagarich between Conquest of the Underworld (~200s AS?) and the Night of Shooting Stars (~1162 AS)? --Legate (talk)
- The Courtier mentions "Zoological Accounts" as supposedly another tale by Xanthor. Is this 1) Another Lost Lore story we don't have yet, 2) a story that was never published, or 3) A reference to the faction descriptions currently attributed to Marcus Finch?
Missing Info[edit | hide]
- I can't find any info about the following items: --Legate (talk) 00:46, 22 September 2024 (UTC)
- NOTE: Talked to Tevye - These can now be updated. --Legate (talk) 15:27, 6 January 2025 (UTC)
- "Tuunbaq" - Frontier - This is a reference to some kind of demon polar bear.
- "Western Elves" - Dead or Alive - This is a reference the the mm8 elves.
- Flesh out pages for all Jadame regions and all Enroth (continent) regions.
- Include some basic info and a map where possible.
- Timeline double-check (see Talk:Timeline)
- (IMPEDIMENT: Wait for timeline double-check to be finished) Update Timeline, List of wars in Enroth (world) and List of games set in Enroth (world) to match Talk: Timeline.
- Add story info to hero pages.
- Standard heroes. Complete with exceptions:
- Factory:
Henrietta,
Sam,
Wynona, Any updates from Homecoming (HotA)
- Factory:
- Campaign heroes with profiles: See Template:Campaign hero (profile) table. Status:
Campaign heroes with portraits: See Template:Campaign hero (pic) table.Reskins: See list in Template:Campaign hero table (reskins).- Add story info updates from the new All In campaign.
- Standard heroes. Complete with exceptions:
- Maps for: Regna, Terra Nova
- Information from this forum post may prove useful for assorted bits of information.
- Update lore for characters that are mentioned or appear in Heroes of Might and Magic IV.
- Fill out Foolhardy Waywardness references
New Features (in progress)[edit | hide]
- Maps (Lead: Legate)
- Questions:
- Does Land of the Giants belong to AvLee, Eeofol or Nighon?
- Nighon: The Antagarich physical map colors it like Nighon.
- This agrees with Antagarich#Geography that Turnam just added. This states: "The Dungeon Overlords rule the eastern shores of the Erathian continent, as well as the Nighon islands off the coast."
- Eeofol: World on Fire intro makes it seem like part of the halfling homeland.
- AvLee: What we currently have on the maps.
- RESOLUTION: Land of the Giants was part of the halfling homeland of Eeofol before the Night of Shooting Stars. It seems as though when the Kreegans conquered Eeofol, Nighon opportunistically grabbed it to create a foothold on the main continent. Since our maps are based ~1167 AS, lets change it to Nighon and add some explanation about this. --Legate (talk) 13:24, 18 September 2024 (UTC)
- Nighon: The Antagarich physical map colors it like Nighon.
- I think the Contested Lands section is not entirely accurate. I think some of the regions listed may actually be part of Erathia.
- Forestdale (region) should be part of Erathia (See Talk:Contested Lands). Pages/maps need to be updated.
- Possibly move regions to Contested Lands. Consider: Marble Garden, Forestdon, Forestbury, Forestlow, Strongwillow, Woodgrove.
- If we move these areas, they should be double-listed in Erathia and Contested Lands as both are true over the course of the game.
- RESOLUTION: It seems like most of the AvLee-Erathia border was considered "Contested Lands" at some point. Only a portion of this region broke off from Erathia to form the nation of the "Contested Lands". Change maps/listings appropriately.
- Does Land of the Giants belong to AvLee, Eeofol or Nighon?
- Questions:
- List of games set in Enroth (world) (Lead: None)
Desired Additions[edit | hide]
Things we would like to add to the wiki in the near future that no one has started work on (yet).
- Make a supporting characters page. (See Category: Supporting character). Have sortable columns for name/affiliation/species.
- Create Lore page that will fit all main information and links to all detailed pages on the lore (we can include chronology, politics, Lost Lore, etc. into this). - Csaros (talk)
- Are you envisioning something different than the Lore tab on the main menu? --Legate (talk) 13:46, 31 October 2024 (UTC)
- Yes, something more akin to f.e. acidcave's Ashan lore page, which explains in details the entire timeline, plot of each campaign, notes on all important backstory events mention; it also covers what happened to most of relevant campaign characters at every point (here the Queen was born, here Sandro's parents was killed, here Markal became his student etc.) all in one nice to read text. I wish something like this existed for H3; I, sadly, don't know enough about heroes 3 lore to write it (and then I wouldn't wish for it). - Csaros (talk)
- Are you envisioning something different than the Lore tab on the main menu? --Legate (talk) 13:46, 31 October 2024 (UTC)
- Make a modified version of each country map that shows the country in question with the regions written in.
Tools
Tools[edit | hide]
Anything related to the Map Editor, Campaign Editor or Template Editor (also includes Hex Editing - Guide)
Research/Explain concepts[edit | hide]
- "RMG Value" is referenced on List of adventure map objects and AI value, but never explained. Maybe add explanation to Random Map? Add links from these pages when done.
Missing Info[edit | hide]
- List of adventure map objects: Abandoned Mine missing RMG value.
- Campaign Editor: Missing the following maps: Song for the Father, Islands, Terror of the Seas, Horn of the Abyss, All In
- Campaign Editor: Several {{unk}} references remaining.
- Template Editor: Add a legend explaining how to read the template schematics.
Double-check[edit | hide]
- Map Editor - Objects page mentions SoD bugs when specifying artifact / resource guards. Did these bugs actually occur in SoD? Have they been fixed completely in Hota? - Csaros (talk)
- List of adventure map objects: Keymaster's tent has various RMG values for HotA. What are these referring to? Do different colors spawn at different rates? Is this even accurate?
- NOTE: ShushMaster added these values on Sept. 20, 2018 (in case that helps)
File upload/editing[edit | hide]
- Add pics of the toolstrip buttons for the Map Editor and Campaign Editor.
New Features (in progress)[edit | hide]
- Hex Editing - Guide (Lead: Csaros)
- Content
- HELP WANTED: I wish someone else who knows more than I do could help me with what I'm missing - f.e. Resource Silos, Mana Generator, etc. - Csaros (talk)
- Prepare a detailed table for heroes, creatures, spells etc. with reference IDS and all relevant offsets. Maybe update Reference IDs?
- Editing HotA Creatures: There is a description for QQ, but it doesn't appear in the initial hex string.
- Clean up the Hex values with missing descriptions (marked in red).
- Content
Wiki
Wiki[edit | hide]
Anything related to the maintenance or improvement of this wiki.
Tabs vs TabberNeue[edit | hide]
- Look into switching over to TabberNeue since the Tabs extension may not be available in future MediaWiki versions.
Standardization[edit | hide]
Parts of the wiki that don't match related parts of the wiki.
- There's a Chinese HoMM3 manual available, with original art for all heroes, skills, creatures, buildings, and map objects. Do you think its pictures could be added to the relevant articles' galleries?
- See Category:Chinese Artbook.
- I put some thoughts about this on discord, but my vote is: 1) I think this should have its own page on this wiki, but 2) Not be integrated into all the individual pages as this is not an official source, but instead a 3rd-party project. --Legate (talk) 13:35, 31 March 2025 (UTC)
Aesthetics[edit | hide]
Any visual issues with the wiki (e.g. color schemes, text alignment, generally gross-looking pages).
- Template Editor: This page has long lists of numbers. Could benefit from turning a lot of this info into a table (and maybe add a few pictures).
- Scrolling left-right on a page causes the left sidebar to overlay the page text. See Grail for an example (may need to make the browser window smaller to see the scrollbar).
- I tried setting the table max-width to 100% in css. It allows tables to compress further. Images still prevent further compression of the table. So we should see this issue less often. –imahero 21:16, 22 March 2025 (UTC)
Template (advanced)[edit | hide]
Issues with templates used on this wiki. Usually requires knowledge of MediaWiki to fix.
- Content Switching errors:
- Template:Artifact sidebar: Odd behavior when disabling, then enabling content switches. Hota rows are shown when when should be suppressed.
- As far as I can currently tell the only way to fix this is to double click every element with the class mw-customtoggle. I can manually (from the console) use javascript to click the header once and then again and it does in fact fix it. But when attempting to click it twice from a script that loops over all the elements in rapid succession it fails. I've tried adding delays but it didn't help. –imahero 01:14, 22 March 2025 (UTC)
- Template:Artifact sidebar: Odd behavior when disabling, then enabling content switches. Hota rows are shown when when should be suppressed.
File upload/editing[edit | hide]
- Some of the creature dwelling pics are virtually identical to their upgraded version (e.g. Chapel of Stilled Voices, Altar of Thought). Can we update these pics to show more of a difference?
- Change all Adventure map creature sprites shadows to be semi-transparent black
- Change all Category:Artifact pictures (adventure map) shadows to be semi-transparent black
- Standardise adventure map artifacts to 64x32
- Standardise all artifacts to .png
- Let's rename the Proposals icon/page to something more welcoming. Maybe something like "Help Out!" --Legate (talk)
- The campaign backgrounds are better, but not quite how they show in-game. Compare File:Cback ab ab 8.png with File:Cmap ab ab 8.png. I think using the slashes for background makes it more clear which is the current level.
- If you want to get really fancy, you can use the unhiglighted color (not the slash color) to show when the player has a choice for which scenario to play (for example - Faerie Dragons and Rust Dragons can be played in either order). This is how it shows in game as well. --Legate (talk) 18:56, 24 January 2025 (UTC)
- I'm not remaking them again, at least not for a while. I did the option you selected and I don't really want to do everything all over again for the sake of changing them to slashes right now. Perhaps in the future, but I have other things I need to update; this is fine for now.
19:09, 24 January 2025 (UTC)
- Agreed. Thanks Phasma. --Legate (talk) 20:13, 24 January 2025 (UTC)
- The factory creatures on Adventure map creature sprites are missing their shadows.
New Features (in progress)[edit | hide]
Translation[edit | hide]
- Templates do not handle translation well when transcluding them. See my post on Discord from 01/APRIL/2025 with a screenshot to see what I mean, but the "Other languages" area appears above each instance of the template and it takes up the width of the page each time, essentially having the {{clear}} element attached to it and pushing everything below it. This means that until we can somehow remove that from templates (at least when transcluded), we can't translate templates yet... which is a problem when we always use templates.
12:47, 2 April 2025 (UTC)
- I'm already finding that you cannot edit templates after translating them which is very annoying; the translated version saves as TemplateName/en, and when calling TemplateName, it displays TemplateName/en INSTEAD OF Template name. Unless I'm missing something (which I probably am), we should make sure to finalise templates before translating them; all of the new ones should be fine!
12:47, 2 April 2025 (UTC)
- Add official translations where possible. I've got installs of all the languages available on GOG (English, Russian, Polish, French) and the unofficial German translation, but I don't think there's an easy way to add translations other than manually. Not sure what we can add for now that will avoid templates other than campaign texts - any ideas?
12:47, 2 April 2025 (UTC)
H3CSS Bugs[edit | hide]
- Are we at the point of making this the default yet?!?!?! (Looks great Phasma!)
H3CSS Additions[edit | hide]
- Phasma, do you have the commented version of the H3CSS? Can you put it here.
- The version of the code BEFORE the minifier? It's far less optimised and I've only broke it down into basic sections without comments other than that; I could go through the current optimised code and make comments if you're just looking for the code to be explained?
19:08, 31 March 2025 (UTC)
- Yeah the code before the minifier. I thought it would be good to use MediaWiki:H3CSS.css as the master copy we both edit. I remembered seeing comments at some point so I thought you'd want to preserve them. –imahero 20:00, 31 March 2025 (UTC)
- Alrighty then, I'll paste that in there!
21:16, 31 March 2025 (UTC)
H3CSS Notes[edit | hide]
- darkreader sometimes makes the appearance better, sometimes worse. So I have to toggle it when checking things. –imahero 19:26, 30 March 2025 (UTC)
- As a note on all of this, make sure to disable Dark Reader before making any changes - it overrides default CSS and does its own stuff, which means that making changes for H3CSS with Dark Reader enabled is a bad idea. I've made sure to have it permanently disabled on this site considering I use H3CSS as default now. I'll leave this matter to you two for now, just letting you know!
16:14, 31 March 2025 (UTC)
Low Priority/Backburner
Low Priority/Backburner[edit | hide]
Things we would like to add to the wiki in the long term.
Research/Explain game concepts[edit | hide]
- I think it would be worth adding a page or two about AI behaviour in detail, such as how it affects kiting, etc. -- Csaros (talk)
- In case I forget: AI is coded to always pick the most bottom right part of the screen if two hexes are equidistant to their target.
- Another note for it: We could add a description and explanation of some unusual AI behaviour that gets used by experienced players: Fake Breath is already there, but things like Kiting, Fake Forgetfulness, Areas of Danger, etc. are missing. - Csaros (talk)
Missing Info[edit | hide]
- (IMPEDIMENT: Wait until all scenario sections have templates) Single scenarios: Add all the timed/object events like seen on the campaign scenarios. (See All for One)
- I know this is a huge task. Figured I would just put it here for if we run out of other stuff to do in the future :) --Legate (talk) 15:42, 22 December 2023 (UTC)
- Probably want to figure out a way to automatically export/convert text into the form we want.
- Maybe focus on the story/lore-based scenarios first? (e.g. Trial of Flame, The Mandate of Heaven, Dead Man's Tales, Ville'de'Porte)
Standardization[edit | hide]
- Find all the random colors (e.g. "color:#d8d8eb", rgb(253, 253, 253)) then do one of the following 1) switch them to our template colors (Template:Color templates) (if they match an existing category), 2) switch them to [| standard wiki colors] (if they are one-off colors (e.g. when highlighting the best/worst values)), or 3) add colors to Template:Color templates and switch to using the standard template (e.g. {{Blue 1}}) (if they are for a new category of pages)
- Go through the campaign videos and copy them into an "Appearance" section of the pages of the heroes/creatures/etc. that they depict. (See Behemoth).
- Go through all user commentary to standardize all language and make it grammatically sound.
File upload/editing[edit | hide]
- Swap all creature page static sprites (in the creature info box) to the animated ones seen in-game (i.e. the ones that show their battle animations: idle/walking/attacking/getting damaged)
Template (advanced)[edit | hide]
- I wonder if it would be possible to change the hover-over text for {{An}}/{{Cn}}/{{Hn}} to be what the effect/stats/specialty is? --Legate (talk) 13:55, 30 January 2024 (UTC)
- Off the top of my head, I thought of a massive switch statement in the template, but that would be a pain to build/maintain and may slow down the page loads.
- I suppose it would probably be easier to build/maintain as a lua script. (I would probably re-write this similar to the way I wrote about here.) –imahero 22:23, 30 January 2024 (UTC)
–imahero 22:23, 30 January 2024 (UTC)
- Does anyone have these all in json or in a spreadsheet. I could convert that into a module to make this actually happen. –imahero 19:10, 30 March 2025 (UTC)
- Does this help? Template:Artifact table - Torso (and the related 'See also:' templates). Could probably get it into a spreadsheet using the text to column delimiter without too much work. --Legate (talk) 13:28, 31 March 2025 (UTC)
- I can get everything except the source column using tableconvert.com/html-to-csv. Still quite a bit of work. Maybe we should ask on discord to see if anyone has done this already. –imahero 20:20, 31 March 2025 (UTC)
- Ok, here with another pie-in-the sky/probably a ton of work idea. For campaign scenarios, the coordinates located on the pages are generally helpful only if you have the scenario editor open (and have the campaign broken into scenarios). I think it would be possible to make a map that has things like the seer's huts labelled with numerical overlays. ([[1]] - Brisbane example). We may even be able to do this somewhat programmatically - make a template that takes in the map file and coordinates for what we want to label. Since the size of the map is known (e.g. Medium is 72x72), then a hut at (50, 15, 0) would be 50/72 of the way across the image in the x-direction and 15/72 of the way down in the y-direction, in the upper-world. --Legate (talk) 02:46, 17 March 2024 (UTC)
- So as not to clutter things up or increase loading time, we could only show this map on some kind of button press.
- We should already have the tools for this. We already have the map files and coordinates, and we already used overlays in Template:BonusCr.
- Consider making extra templates to clean up the scenario pages (e.g. Some kind of location/message template) (See Template:TErow for example)
- Also switch templates to the correct color palette (See Template:Color templates)
- Template:SmCost does not work when placed in the "effect=" parameter of Template:TErow.
- NOTE: Also happens in the "rew=" param or Template:SorQrow.
- Doesn't seem to work properly when it is the first thing in a parameter. WORKAROUND: add "{{-}}" before using the template --Legate (talk) 19:47, 15 April 2024 (UTC)
- Make a template to standardize the maps on the country pages.
Wiki settings (advanced)[edit | hide]
- Looking at the campaign videos again, I don't think we fully solved the problem. Some videos look good, but at least Warlords of the Wasteland still looks bad.
- I think the source of that specific video is bad like this too. –imahero 19:04, 30 March 2025 (UTC)
- Dead or Alive epilogue video is currently the one voiced in Russian.
- Are there actual english versions? Link to youtube video of them maybe? –imahero 23:10, 20 March 2024 (UTC)
- I don't think there are, but maybe use the version with no narration? --Legate (talk) 13:09, 21 March 2024 (UTC)
- This is only a problem for the factory videos, right? So just need to replace the current ones with these ones: HotA_1.7.0-webm-video-audio. –imahero 19:08, 30 March 2025 (UTC)
- The idea of "clickable regions" of pictures has gotten mentioned a few times. Research if/how this is possible. --Legate (talk) 20:01, 13 May 2024 (UTC)
- Vision: Certain regions of an image could be configured to light up & link to another page like the main menu.
- Pages to modify if implemented:
- Timeline: Link to all the referenced pages.
- Antagarich: Add clickable maps to move between the location pages.
- The usual way to add clickable maps for a MediaWiki is to install the ImageMap extension. I don't see it already here, so that's a topic for the wiki owner.
Desired Updates[edit | hide]
- Write tips on campaign scenario pages (212.112.111.20)
- Sometimes there are tips on the main campaign pages under User Commentary. (e.g. Dragon's Blood)
- I've noticed there are a bunch of strategy/tips on https://mightandmagic.fandom.com/wiki/Tunnels_of_Ice. Should/Can we cite/copy that info here or leave a link to them?
- The CC BY-SA seems like a very open license. I would just add attribution using the appropriate link (to the edit summary)
- Add banned spells/artifacts/heroes/secondary skills (except banned for default) to campaign/single scenario pages.
Desired Additions[edit | hide]
- Concept art, pre-release screenshots, and other such promotional material.
- Here are some websites/galleries we can use to add material from:
17:59, 25 April 2024 (UTC)
- https://tcrf.net/Prerelease:Heroes_of_Might_and_Magic_III:_The_Restoration_of_Erathia
- https://h3.heroes.net.pl/galeria/modele-3d
- https://www.h3.acidcave.net/galeria_i_filmy_oryginalne_hd.html
- George Almond's portfolio: Heroes sketchbook & Hero portraits
- Phelan Sykes' portfolio is dead, some content may be salvageable through the Internet Archive: Heroes 3 and Heroes 3 expansions
- Came across this...we are missing some of it from Unused content. [2] --Legate (talk) 13:29, 20 August 2024 (UTC)
- Acidcave has an entire subdivision to cut content, which includes a lot of stuff we're missing such as Nobleman Elves: [3]] - Csaros (talk)
- TCRF also has [hxxps://tcrf.net/Heroes_of_Might_and_Magic_III:_The_Restoration_of_Erathia_(Dreamcast) a page on the cancelled Dreamcast port of RoE], which has some interesting tidbits from a prototype build. There doesn't seem to be any mention of this version on this wiki yet.
- Here are some websites/galleries we can use to add material from:
- Developer interviews and other articles with important information about the game and its universe.
- (For this and previous bullet) A lot of this material is now lost or hard to find, and this will only get worse as time passes. Some other wikis for other franchises have been pretty good at safekeeping such documents (I'm thinking for example of the UESP for Elder Scrolls games). --Turnam (talk) 16:51, 25 April 2024 (UTC)
- Make maps to show attacks during the wars/campaigns. Use campaign maps + colored arrows to show aggression.
Upcoming![edit | hide]
Major fan-made expansions in the works that we are monitoring.
Horn of the Abyss (update): Bulwark
Day of Reckoning (initial release): Day of Reckoning
How To[edit | hide]
Content Switches[edit | hide]
Hide all HotA / DoR game content (not lore content) when not enabled.
- For table rows, just add this to the row: |- class='onlyhota'
- For most other content just use: {{showwithhota|content}}. Can also use {{swh|HotaOnlyContent|SodOnlyContent}}.
- In some circumstances, you might need to use: <span class='onlyhota'>content</span>
- For lists, use: <ul class='onlyhota'><li>item</li><li>other item</li></ul>. For numbered lists, swap "ul" to "ol".
- See User:Imahero/hide for more examples.
File Uploading[edit | hide]
- In a command terminal run: "oxipng -o 6 -s -r ." to losslessly compress all png images: github.com/shssoichiro/oxipng
- Animated png files will play on pages if they are full size. Animated gif files will play regardless.
Mediawiki Tips/Tricks[edit | hide]
- List Numbering
- Use "#*" to add a comment to an item without breaking the numbering.
- Use <li value="your_number_here"></li> to restart a numeric list if there are breaks in between the numbers (e.g. comments).
- Comments: Use "<!--your comment here-->" to add comments to a page that can only be seen when editing.
- See User:ShushMaster and User:Legate for additional tricks.
- Use Template:Exist instead of #ifexist. Anything checked by #ifexist erroneously shows up on the missing files report if it doesn't exist!
- Beware of caching issues with templates. If something isn't updating the way you think it ought to, rename a template on the page, save the page and then rename it back. (Or use the More dropdown and choose Purge.)