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* {{h|Leena|Captain}}: Specialty changed to [[Estates]]
<span style="float:right; margin-left:2em;">__TOC__</span>
* {{h|Inteus|Elementalist}}: Specialty changed to [[Fireball]]
{{about|[[Pumpkin Patch|← Return to Pumpkin Patch]]}}
* [[Overlord]]s, [[Barbarian]]s and [[Mercenary|Mercenaries]] can learn [[Water Magic]]  (1/112), with 1 chance point being deducted from [[Wisdom]]
== General Changes ==
* [[Beastmaster]]s and [[Ranger]]s can learn [[Fire Magic]] (1/112), with 1 chance point being deducted from [[Wisdom]]
=== [[Rampart]] Heroes ===
* [[Heretic]]s start with primary statistics of 1/0/2/2 (from 1/1/2/1)
* {{h|Coronius|0=}}: Specialty [[Slayer]] effect 20/20/16/16/12/12/8 → {{rt|10/10/8/8/6/6/4}}
* [[Captain]]s' chances to learn: [[Air Magic]] 3 → 4; [[Earth Magic]] 4 → 3; [[Fire Magic]] 2 1; [[Water Magic]] 2 → 3
* {{h|Melodia|0=}}: Specialty [[Fortune]] → [[Luck]]
* [[Navigator]]s' chances to learn: [[Air Magic]] 6 → 7; [[Earth Magic]] 5 → 4
** "Fortune always increases a unit's Luck by 3." "Permanent +2 Luck."
* [[Artificer]]s' chances to learn: [[Air Magic]] 3 → 4; [[Earth Magic]] 4 → 3
** Chances to learn [[Learning]] and [[Intelligence]] have been increased
** Chance to learn [[Ballistics]] has been decreased


=== [[Tower]] Heroes ===
* All heroes start with 5–7 [[Stone Gargoyle]]s → {{gt|6}}–{{gt|9}} [[Stone Gargoyle]]s
* {{h|Josephine|0=}}: Starting skills: [[Mysticism]] and [[Sorcery]] -> [[Mysticism]] and [[Armorer]]
* {{h|Theodorus|0=}}: Starting skills: [[Wisdom]] and [[Ballistics]] -> [[Wisdom]] and [[Sorcery]]
* {{h|Dracon|0=}}: Starting spell: [[Haste]] -> [[Slayer]]


=== [[Inferno]] Heroes ===
* {{h|Rashka|0=}}: Starts with [[Spell Book]] and [[Protection from Fire]]
* {{h|Octavia|0=}}: Starts with [[Spell Book]] and [[Curse]]
* {{h|Xeron|0=}}: Starts with 20–30 [[Imp]]s, 4–5 [[Hell Hound]]s, 4–5 [[Hell Hound]]s → 20–30 [[Imp]]s, 5–7 [[Gog]]s, 4–5 [[Hell Hound]]s


* {{Hn|Ciele|0=}} has a standard lvl 1 spell specialty
=== [[Dungeon]] Heroes ===
* {{Hn|Luna|0=}} has a standard lvl 2 spell specialty
* {{h|Synca|0=}}: Starts with [[Spell Book]] and [[Haste]]
* Magic classes can now learn Interference, with the exact odds as the ones they had for Resistance before. This means that Wizards, Artificers, Warlocks and Elementalists can't learn it.
* {{h|Mutare Drake|0=}} Starts {{rt|without}} [[Spell Book]] and [[Magic Arrow]]
* {{Hn|Xeron|0=}}, {{Hn|Frederick|0=}} and {{Hn|Tark|0=}} start with standard armies (for their specialties).
** Biography expanded. It now reads: "With her uncanny talent for commanding dragons on the field of combat, many have noticed Mutare's quick rise among the current overlords of Nighon. After drinking the Vial of Dragon's Blood, she became a sentient dragon.  Some wonder if her transformation foretells the coming of the Dragon Father."
* {{Hn|Tavin|0=}} starts with Basic Luck, Basic Offense, instead of Scouting and Offense - making Luck a Halfling's racial skill.
* {{h|Jeddite|0=}}: "Zenofex" in biography corrected to "Xenofex"
* {{Hn|Mutare Drake|0=}} starts without a spellbook, as she is a might hero without Scholar.  
* {{Hn|Elmore|Captain}} (Navigation specialist) is now a Navigator. His starting spell is Protection from Air.


=== [[Fortress]] Heroes ===
* {{h|Bron|0=}}: Starts with 15–25 [[Gnoll]]s, 4–7 [[Basilisk]]s, 3–4 [[Serpent Fly|Serpent Flies]] → 15–25 [[Gnoll]]s, 4–{{rt|5}} [[Basilisk]]s, 3–4 [[Serpent Fly|Serpent Flies]]
* {{h|Tiva|0=}}: Starts with [[Stone Skin]] → [[Haste]]


=== [[Conflux]] Heroes ===
* {{h|Thunar|0=}}: Starts with 15–25 [[Pixie]]s, 3–5 [[Air Elemental]]s, 3–5 [[Water Elemental]]s → 15–25 [[Pixie]]s, 3–5 [[Earth Elemental]]s, 3–5 [[Earth Elemental]]s
* {{h|Ignissa|0=}}: Starts with Basic [[Artillery]] & Basic [[Offense]] → Advanced [[Offense]]
** Starts with 15–25 [[Pixie]]s, 3–5 [[Air Elemental]]s, 3–5 [[Water Elemental]]s → 15–25 [[Pixie]]s, 3–5 [[Fire Elemental]]s, 3–5 [[Fire Elemental]]s
* {{h|Monere|0=}}: Specialty [[Psychic Elemental]]s → [[Logistics]]
** Starts with Basic [[Offense]] & Basic [[Logistics]] → Basic [[Logistics]] & Basic [[Interference]]
** Starts with 15–25 [[Pixie]]s, 3–5 [[Air Elemental]]s, 2–3 [[Air Elemental]]s → 15–25 [[Pixie]]s, 3–5 [[Air Elemental]]s, 3–5 [[Water Elemental]]s
* {{h|Erdamon|0=}}: Specialty [[Earth Elemental]]s → [[Armorer]]
** Starts with Basic [[Tactics]] & Basic [[Estates]] → Basic [[Armorer]] & Basic [[Estates]]
** Starts with 15–25 [[Pixie]]s, 3–5 [[Air Elemental]]s, 3–5 [[Water Elemental]]s → 15–25 [[Pixie]]s, 3–5 [[Earth Elemental]]s, 3–5 [[Water Elemental]]s
* {{h|Fiur|0=}}: Specialty [[Fire Elemental]]s → [[Ballista]]
** Starts with Advanced [[Offense]] → Basic [[Artillery]] & Basic [[Offense]]
** Starts with 15–25 [[Pixie]]s, 3–5 [[Air Elemental]]s, 3–5 [[Water Elemental]]s → 15–25 [[Pixie]]s, 1 [[Ballista]], 3–5 [[Fire Elemental]]s
* {{h|Kalt|0=}}: Specialty [[Water Elemental]]s → [[Learning]]
** Starts with 15–25 [[Pixie]]s, 3–5 [[Water Elemental]]s, 2–3 [[Water Elemental]]s → 15–25 [[Pixie]]s, 3–5 [[Air Elemental]]s, 3–5 [[Water Elemental]]s
* {{h|Luna|0=}}: "Increases the damage of Fire Wall by 25%." → "Casts Fire Wall with damage increased by 10% for every N hero levels, where N is the level of the target creature."
** Starts with 15–25 [[Pixie]]s, 3–5 [[Air Elemental]]s, 3–5 [[Water Elemental]]s → 15–25 [[Pixie]]s, 3–5 [[Air Elemental]]s, 3–5 [[Fire Elemental]]s
* {{h|Ciele|0=}}: "Increases the damage of Magic Arrow by 50%." → "Casts Magic Arrow with damage increased by 10% for every N hero levels, where N is the level of the target creature."
* {{h|Inteus|0=}}: Specialty [[Bloodlust]] → [[Fireball]]. Starting spell: [[Bloodlust]] -> [[Fireball]]
** Starts with 15–25 [[Pixie]]s, 3–5 [[Air Elemental]]s, 3–5 [[Water Elemental]]s → 15–25 [[Pixie]]s, 3–5 [[Air Elemental]]s, 3–5 [[Fire Elemental]]s
* {{h|Gelare|0=}}: Specialty [[Gold]] → [[Ice Bolt]]. Starting spell: [[Dispel]] -> [[Ice Bolt]]
* {{h|Grindan|0=}}: ** Starts with 15–25 [[Pixie]]s, 3–5 [[Air Elemental]]s, 3–5 [[Water Elemental]]s → 15–25 [[Pixie]]s, 3–5 [[Earth Elemental]]s, 3–5 [[Water Elemental]]s
* {{h|Labetha|0=}}: ** Starts with 15–25 [[Pixie]]s, 3–5 [[Air Elemental]]s, 3–5 [[Water Elemental]]s → 15–25 [[Pixie]]s, 3–5 [[Earth Elemental]]s, 3–5 [[Water Elemental]]s


* {{Hn|Melodia|name=Melodia's|0=}} specialty changed to Luck specialty - gains permanent +2 Luck.
=== [[Cove]] Heroes ===
* {{Hn|Tiva|0=}} starts with {{Sn|Haste}}.
* All heroes start with 4–7 [[Pirate]]s → 4–{{rt|5}} [[Pirate]]s
* {{Hn|Kalt|0=}} specializes in Learning
* {{h|Elmore|0=}}: Class [[Captain]] → [[Navigator]]
* {{Hn|Erdamon|0=}} specializes in Armorer, starts with Armorer and Estates
** Starts with [[Spell Book]] and [[Protection from Air]]
* {{Hn|Ignissa|0=}} starts with Advanced Offense
* {{h|Leena|0=}}: Specialty [[Gold]] → [[Estates]]
* {{Hn|Fiur|0=}} specializes in Ballista, starts with Artillery and Offense.
* {{h|Tark|0=}}: Starts with 1 [[Nix]], 1 [[Nix]], 1 [[Nix]] → 15–25 [[Nymph]]s, 6–9 [[Crew Mate]]s, 4–5 [[Pirate]]s 
* {{Hn|Monere|0=}} specializes in Logistics, starts with Logistics and Interference
* {{h|Tavin|0=}}: Starts with Basic [[Offense]] & Basic [[Scouting]] → Basic [[Luck]] & Basic [[Offense]]
* {{Hn|Gelare|0=}} specialty changed to Ice Bolt specialty


=== [[Factory]] Heroes ===
* {{h|Murdoch|0=}}: Replaces {{h|Tancred|0=}} by default
* {{h|Frederick|0=}}: Starts with 3–5 [[Automaton]]s, 3–5 [[Automaton]]s, 3–5 [[Automaton]]s → 15–25 [[Halfling (Factory)|Halfling]]s, 3–5 [[Automaton]]s, 4–6 [[Armadillo]]s


== Class Changes ==
* {{cl|Cleric}}: Chance to learn [[Interference]] 0 → 2
* {{cl|Druid}}: Chance to learn [[Interference]] 0 → 1
* {{cl|Wizard}}: [[Primary skill]] distribution chances past Level 10 30/20/20/30% → 20/20/30/30%
* {{cl|Heretic}}: [[Primary skill]] distribution 1/1/2/1 → 1/0/2/2; Chance to learn [[Interference]] 0 → 3
* {{cl|Necromancer}}: Chance to learn [[Interference]] 0 → 1
* {{cl|Witch}}: Chance to learn [[Resistance]] 0 → 1; [[Interference]] 0 → 1; [[Eagle Eye]] 10 → 9
* {{cl|Captain}}: Chance to learn [[Air Magic]] 3 → 4; [[Earth Magic]] 4 → 3; [[Fire Magic]] 2 → 1; [[Water Magic]] 2 → 3
* {{cl|Navigator}}: Chance to learn: [[Air Magic]] 6 → 7; [[Earth Magic]] 5 → 4
* {{cl|Artificer}}: Chance to learn: [[Air Magic]] 3 → 4; [[Earth Magic]] 4 → 3
** Chance to learn:  [[Learning]] 4 -> 5; [[Intelligence]] 7 -> 8; [[Ballistics]] 8 -> 6
* {{cl|Ranger}}: Chance to learn [[Fire Magic]] 0 → 1; [[Wisdom]] 3 → 2 (turned off by default in the Hex Swapper)
* {{cl|Overlord}}: Chance to learn [[Water Magic]] 0 → 1; [[Wisdom]] 3 → 2 (turned off by default in the Hex Swapper)
* {{cl|Barbarian}}: Chance to learn [[Water Magic]] 0 → 1; [[Wisdom]] 2 → 1 (turned off by default in the Hex Swapper)
* {{cl|Beastmaster}}: Chance to learn [[Fire Magic]] 0 → 1; [[Wisdom]] 2 → 1 (turned off by default in the Hex Swapper)
* {{cl|Mercenary}}: Chance to learn [[Water Magic]] 0 → 1; [[Wisdom]] 3 → 2 (turned off by default in the Hex Swapper)


''I lifted the magic schools ban for the few might classes that had it. While they could learn the skills from Witch Huts, they couldn't use Universities. Now that the Magic University is more expensive, I think it makes sense to let them learn that Fire Magic for its Berserk or Water Magic for the Water Walk.  
== Reasoning ==
 
''I lifted the magic schools ban for the few might classes that had it. While they could learn the skills from Witch Huts, they couldn't use Universities. Now that the Magic University is more expensive, I think it makes sense to let them learn that Fire Magic for its Berserk or Water Magic for the Water Walk. Moreover, with magic schools re-balanced, there is no longer a point in HotA heroes having their magic schools odds skewed against Air and Water and towards Earth - therefore I altered them to a more reasonable, lore-friendly division. ''
Moreover, with magic schools re-balanced, there is no longer a point in HotA heroes having their magic schools odds skewed against Air and Water and towards Earth - therefore I altered them to a more reasonable, lore-friendly division. ''


''Leena is considered to be one of the best secondary heroes, as level 3 Leena can bring your kingdom 1350 gold; this is equivalent to a level 7 Lord Haart. I made the two heroes now equally viable supports. ''
''Leena is considered to be one of the best secondary heroes, as level 3 Leena can bring your kingdom 1350 gold; this is equivalent to a level 7 Lord Haart. I made the two heroes now equally viable supports. ''


''Inteus's specialty does not work on his own units, as all elementals are immune to Bloodlust, and Phoenixes are immune to Fire Magic.  
''Inteus's specialty does not work on his own units, as all elementals are immune to Bloodlust, and Phoenixes are immune to Fire Magic.  
''I increased the starting amount of Gargoyles solely to buff Piquedram, a generally undesired hero.''
* {{Cnlite|Stone Gargoyle}}s: 5-'''9''' (instead of 5-7)
* {{Cnlite|Basilisk}}s: 4-'''5'''
* {{Cnlite|Pirate}}s: 4-'''5'''
Moreover, Conflux heroes now start with the creatures their specialize in:
* Ignissa starts with 4-5 Fire Elementals instead of Water Elementals.
* Thunar starts with 3-4 Earth Elementals instead of Air Elementals.
* Monere and Kalt start with a standard Conflux army (Air Elementals and Water Elementals).
* Magic classes can now learn [[Interference]], with the exact odds as the ones they had for Resistance before. This means that Wizards, Artificers, Warlocks and Elementalists can't learn it.
* [[Witches]] can now learn Resistance and Interference (1/112 each). Their Eagle Eye chance was reduced from 10 to 9 to make them slightly weaker in return ;)


[[Category:Pumpkin Patch]]
[[Category:Pumpkin Patch]]

Latest revision as of 15:37, 13 March 2026

← Return to Pumpkin Patch

General Changes[edit | hide | hide all]

Rampart Heroes[edit | hide]

  • CoroniusCoroniusCoronius Coronius: Specialty Slayer effect 20/20/16/16/12/12/8 → 10/10/8/8/6/6/4
  • MelodiaMelodiaMelodia Melodia: Specialty FortuneLuck
    • "Fortune always increases a unit's Luck by 3." → "Permanent +2 Luck."

Tower Heroes[edit | hide]

Inferno Heroes[edit | hide]

Dungeon Heroes[edit | hide]

  • SyncaSyncaSyncaSynca Synca: Starts with Spell Book and Haste
  • Mutare DrakeMutare DrakeMutare DrakeMutare Drake Mutare Drake Starts without Spell Book and Magic Arrow
    • Biography expanded. It now reads: "With her uncanny talent for commanding dragons on the field of combat, many have noticed Mutare's quick rise among the current overlords of Nighon. After drinking the Vial of Dragon's Blood, she became a sentient dragon. Some wonder if her transformation foretells the coming of the Dragon Father."
  • JedditeJedditeJeddite Jeddite: "Zenofex" in biography corrected to "Xenofex"

Fortress Heroes[edit | hide]

Conflux Heroes[edit | hide]

Cove Heroes[edit | hide]

Factory Heroes[edit | hide]

Class Changes[edit | hide]

Reasoning[edit | hide]

I lifted the magic schools ban for the few might classes that had it. While they could learn the skills from Witch Huts, they couldn't use Universities. Now that the Magic University is more expensive, I think it makes sense to let them learn that Fire Magic for its Berserk or Water Magic for the Water Walk. Moreover, with magic schools re-balanced, there is no longer a point in HotA heroes having their magic schools odds skewed against Air and Water and towards Earth - therefore I altered them to a more reasonable, lore-friendly division.

Leena is considered to be one of the best secondary heroes, as level 3 Leena can bring your kingdom 1350 gold; this is equivalent to a level 7 Lord Haart. I made the two heroes now equally viable supports.

Inteus's specialty does not work on his own units, as all elementals are immune to Bloodlust, and Phoenixes are immune to Fire Magic.