Curse: Difference between revisions

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* {{Hn|Vidomina|Necromancer}}
* {{Hn|Vidomina|Necromancer}}


'''Units immune to its effects'''
'''Units immune to its effects:'''
*{{Cn|Efreet}}i/{{Cn|Efreet Sultan}}s
* All [[Undead]]
*{{Cn|Fire Elemental}}s/{{Cn|Energy Elemental}}s
* {{Cn|Efreet|noname=}}{{Cn|Efreet Sultan|name=Efreet and Efreet Sultan}}
*{{Cn|Firebird}}s/{{Cn|Phoenix}}es
* {{Cn|Fire Elemental|noname=}}{{Cn|Energy Elemental|name=Fire and Energy Elementals}}
*All [[Undead]]
* {{Cn|Firebird|noname=}}{{Cn|Phoenix|name=Firebird and Phoenix}}
* {{Cn|Green Dragon|noname=}}{{Cn|Gold Dragon|name=Green and Gold Dragons}}
* {{Cn|Red Dragon|noname=}}{{Cn|Black Dragon|name=Red and Black Dragons}}
* {{Cn|Magic Elemental}}
* {{Cn|Azure Dragon}}


'''Artifacts rendering your units immune to Curse'''
'''Artifacts rendering your units immune to Curse:'''
*{{An|Pendant of Holiness}}
*{{An|Pendant of Holiness}}


'''Units capable of casting Curse(after attack)'''
'''Units capable of casting Curse (after attack):'''
*{{Cn|Black Knight}}s/{{Cn|Dread Knight}}s
*{{Cn|Black Knight|noname=}}{{Cn|Dread Knight|name=Black and Dread Knights}}
*{{Cn|Mummy}}
*{{Cn|Mummy}}


[[Category: Spells]]
[[Category: Spells]]

Revision as of 01:04, 1 August 2018

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Curse
School:  Fire Magic
Level:  1st
Cost:  6/5
Duration:  1 rnd/sp
 Basic effect
The targeted enemy unit delivers minimum damage when attacking.
 Advanced effect
The targeted enemy unit delivers (minimum damage * 0.8 - 1) when attacking. Base damage for each creature cannot be reduced to below 1.
 Expert effect
All enemy units deliver (minimum damage * 0.8 - 1) when attacking. Base damage for each creature cannot be reduced to below 1.
 Probability of occurrence (%):
Castle   0
Rampart   0
Tower   25 (20*)
Inferno   31
Necropolis   54
Dungeon   30
Stronghold   0
Fortress   0
Conflux   0
Cove Horn of the Abyss   0
Factory Horn of the Abyss   
* Without Library

Curse is a 1st level spell in the School of Fire Magic. It is a counterpart for the spell Bless. The game manual incorrectly states that curse makes a unit deal "80% of minimum damage - 1" (to a minimum of 1 damage). It actually makes the troop deal "minimum damage - 1" (to a minimum of 1)

Heroes with Curse as a starting spell:

Units immune to its effects:

Artifacts rendering your units immune to Curse:

Units capable of casting Curse (after attack):