Tower
Towns | |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
The tower town is a good alignment town type with alchemist and wizard hero classes. Tower populations are comprised of creatures bound into service by powerful magic, made on the spot, or allied with the town through ancient pacts. Tower armies have uniformly good morale and some of the best range attack units available. Tower respresent Bracada.
Tower's native terrain is snow.
Structures
Tower Specific Buildings
- Artifact Merchants (like in Conflux and Dungeon towns)
- Library (unique Tower building, Mage Guild provides an additional spell per level)
- Lookout Tower (unique Tower building, the contrary to the Cover of Darkness of Necropolis towns, breaks their cover too, 20 squares lookout radius)
- Sculptor's Wings (Gargoyle horde building, +4/week)
- Wall of Knowledge (+1 Knowledge to visiting hero)
- Skyship (Grail building, reveals all undiscovered map parts, +15 knowledge of defending hero, 5k extra gold and +50% creature growth)
- Workshop
- Parapet
- Golem Factory
- Mage Tower
- Altar of Wishes
- Golden Pavilion
- Cloud Temple
Heroes
Tower | |||||||||||
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Alchemists | |||||||||||
Piquedram | |||||||||||
Thane | |||||||||||
Josephine | |||||||||||
Neela | |||||||||||
Torosar | |||||||||||
Fafner | |||||||||||
Rissa | |||||||||||
Iona | |||||||||||
Wizards | |||||||||||
Astral | |||||||||||
Halon | |||||||||||
Serena | |||||||||||
Daremyth | |||||||||||
Theodorus | |||||||||||
Solmyr | |||||||||||
Aine | |||||||||||
Cyra | |||||||||||
Dracon | |||||||||||
Towns | |||||||||||
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Template:Herotable Template:Herotablerow Tower |}
Creatures
Tower creatures | |||||||||||||||
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Level 1 | |||||||||||||||
Gremlin | |||||||||||||||
Master Gremlin | |||||||||||||||
Level 2 | |||||||||||||||
Stone Gargoyle | |||||||||||||||
Obsidian Gargoyle | |||||||||||||||
Level 3 | |||||||||||||||
Stone Golem | |||||||||||||||
Iron Golem | |||||||||||||||
Level 4 | |||||||||||||||
Mage | |||||||||||||||
Arch Mage | |||||||||||||||
Level 5 | |||||||||||||||
Genie | |||||||||||||||
Master Genie | |||||||||||||||
Level 6 | |||||||||||||||
Naga | |||||||||||||||
Naga Queen | |||||||||||||||
Level 7 | |||||||||||||||
Giant | |||||||||||||||
Titan | |||||||||||||||
Towns | |||||||||||||||
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Costs
["Basic" includes Citadel, Castle & any prerequisites; "Upgrades" also includes prerequisites]
Resource | Basic | Upgrades | All |
---|---|---|---|
28300 | 37500 | 111300 | |
50 | 25 | 135 | |
65 | 20 | 135 | |
13 | 8 | 49 | |
23 | 38 | 89 | |
7 | 13 | 48 | |
7 | 8 | 43 | |
Troop cost/week: | 30800 4 |
Strategy
Since the Tower town has three ranged units, it is excellent at defending cities. The only problem is against fast and flying attackers, such as Dragons, Angels etc. If the defending hero has expert Slow, use it. If not, use expert Haste.
A good thing is to upgrade your Workshop early, then move around the map and pick up Gremlins for free and upgrade them at your town, this way you get massive firepower very fast. Combine Master Gremlins with the relatively fast gargoyles to throw Haste on the Master Gremlins to take out lots of monsters early.
In the middle and end game your Gremlins are usually dead, and Gargoyles are not useful anymore. It's a good tactic to replace their place with 1 Genie each. Thus you will have 1 strong pack+2x1 stack of genies that means you can cast spell 4 times each round! If the enemy kills them, good for you, because probably getting rid of a little unit number stack that casts spells compared to killing other high health point/many units stacks is a huge damage waste given high tier spell power with lots of damage and spells requiring a fixed deducted amount of mana each turn - like swatting a single Sprite instead of killing a stack of Scorpicores, you can replace first round caster Genie slots after combat easily and the Gremlins would be dead soon into combat anyway.
Giants are not much use until you upgrade them to Titans, which are the best ranged unit in the game, have no Melee Penalty, and generally kick butt.
Pros
- Powerful units
- Three ranged units and two fliers
- Magic themed town
- Library allows extra spells for each level of the Mage Guild
- Both hero types begin with a Spell Book
- Magi/Arch magi decreases spell cost by 2
- Good support heroes, with many Scholars
Cons
- Expensive units
- Requires lots of valuable resources
- Relatively slow town (fastest troops move at speed 11)
- Fairly poor pool of potential main heroes