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{{About|This article refers to the [[town]]. For the town structure, see [[Fortifications]].}} | |||
{{Towns}} | {{Towns}} | ||
'''Castle''' is a good [[alignment]] [[town]] with the [[knight]] and [[cleric]] [[hero class]]es. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the [[griffin]]s and are under the protection of [[angel]]s. Castle represents [[Erathia]]. | |||
'''Castle''' is a good [[alignment]] [[town | |||
Castle's [[native terrain]] is [[grass]]. | Castle's [[native terrain]] is [[grass]]. | ||
'''Castle Creature Dwellings''' | |||
'''Castle | |||
* [[Castle creature dwellings|Guardhouse]] | * [[Castle creature dwellings|Guardhouse]] | ||
* [[Castle creature dwellings|Archers' Tower]] | * [[Castle creature dwellings|Archers' Tower]] | ||
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* [[Castle creature dwellings|Portal of Glory]] | * [[Castle creature dwellings|Portal of Glory]] | ||
'''Castle | '''Castle Specific Buildings''' | ||
* [[Castle specific buildings|Brotherhood of the Sword]] - Increases [[morale]] by +2 when defending against siege. This is in addition to tavern's +1 resulting in a total morale bonus of +3. | * [[Castle specific buildings|Brotherhood of the Sword]] - Increases [[morale]] by +2 when defending against siege. This is in addition to tavern's +1 resulting in a total morale bonus of +3. | ||
* [[Castle specific buildings|Griffin Bastion]] - [[Horde building]] which increases [[Griffin]]s' growth by +3 per week. | * [[Castle specific buildings|Griffin Bastion]] - [[Horde building]] which increases [[Griffin]]s' growth by +3 per week. | ||
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* [[Castle specific buildings|Shipyard]] - Enables town to build a [[boat]]. Can only be built if town is adjacent to water. | * [[Castle specific buildings|Shipyard]] - Enables town to build a [[boat]]. Can only be built if town is adjacent to water. | ||
* [[Castle specific buildings|Stables]] - Gives visiting hero +400 movement points for each day for the rest of the week. | * [[Castle specific buildings|Stables]] - Gives visiting hero +400 movement points for each day for the rest of the week. | ||
* [[Grail#Castle | * [[Grail#Colossus (Castle)|Colossus]] - [[Grail]] building of Castle. Gives +2 morale to all player's heroes in addition to standard +5000 {{G}} per day and creature [[growth]] +50%. | ||
<br> | <br> | ||
{{Common buildings|Castle|Ballista|+1 {{W}} & +1 {{O}}| no_5 = }} | {{Common buildings|Castle|Ballista|+1 {{W}} & +1 {{O}}| no_5 = }} | ||
[[ | [[File:Screenshot 3dd.png|border|right|500px]] | ||
{| class="wikitable sortable" style="white-space:nowrap; text-align: center;" | {| class="wikitable sortable" style="white-space:nowrap; text-align: center;" | ||
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<br> | <br> | ||
{{Hero table}} | {{Hero table}} | ||
{{Castle hero table}} | {{Castle hero table}} | ||
|} | |} | ||
<br> | |||
{{Creature table}} | {{Creature table}} | ||
{{Castle creature table}} | {{Castle creature table}} | ||
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== Strategy == | == Strategy == | ||
* | * With two types of [[ranged attack]] units and two [[flying]] creature types available, Castle-based armies are well equipped to quickly engage and defeat their enemies. | ||
* | * Build and upgrade Portal of Glory by the cost of neglecting other dwellings and mage guild, or even recruiting other creatures. | ||
* Divide | * Divide Archangels in several stacks (preferably in the multiples of three), so they can resurrect each other. | ||
* | * [https://www.celestialheavens.com/viewpage.php?id=441 Strategy Guide for Castle from Jolly Joker on Celestial Heavens] | ||
= | |||
=== Cons | == Pros == | ||
* Second most expensive | * Many useful creature specialties. | ||
* The 6th | * Versatile units including two [[flying]] units, two [[ranged attack|ranged units]]. | ||
* [[Stables]] can provide heroes +400 [[movement]] points per remaining day of the week, which means roughly +20% more movement for heroes. | |||
== Cons == | |||
* Second most expensive creatures, [[Tower]] having the most. Hard to obtain the required 6 gems/week, without a pond or Tower town with a [[Resource Silo]] providing them. | |||
* The 6th level dwelling ([[Training Grounds]]) can be hard to build, as it requires 20 {{W}}. | |||
* No units with immunity or resistance. | * No units with immunity or resistance. | ||
* | * Most of non-upgraded units are significantly weaker than the their upgraded counterparts; upgrading them takes time and resources. | ||
== See also == | |||
* [[List of creatures]] | |||
* [[List of creatures (HotA)]] | |||
* [[List of heroes]] | |||
* [[List of heroes (HotA)]] | |||
[[Category: Castle]] | [[Category: Castle]] | ||
__notoc__ | __notoc__ |
Revision as of 15:51, 5 October 2020
This article refers to the town. For the town structure, see Fortifications.
Towns | |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Castle is a good alignment town with the knight and cleric hero classes. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the griffins and are under the protection of angels. Castle represents Erathia.
Castle's native terrain is grass.
Castle Creature Dwellings
Castle Specific Buildings
- Brotherhood of the Sword - Increases morale by +2 when defending against siege. This is in addition to tavern's +1 resulting in a total morale bonus of +3.
- Griffin Bastion - Horde building which increases Griffins' growth by +3 per week.
- Lighthouse - Increase movement points by +500 when heroes travel on water tile with a boat.
- Shipyard - Enables town to build a boat. Can only be built if town is adjacent to water.
- Stables - Gives visiting hero +400 movement points for each day for the rest of the week.
- Colossus - Grail building of Castle. Gives +2 morale to all player's heroes in addition to standard +5000 per day and creature growth +50%.
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||||||||||||
Village Hall | Village Hall (existing) |
Fort | Fort
|
Tavern | Tavern
|
Mage Guild level 1 | Mage Guild level 1
|
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File:Town Hall large.gif | Town Hall
|
Citadel | Citadel
|
Marketplace | Marketplace
|
Mage Guild level 2 | Mage Guild level 2
|
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City Hall | City Hall
|
Castle | Castle
|
Resource Silo | Resource Silo ()
|
Mage Guild level 3 | Mage Guild level 3
|
|||||||||||||||||||||||||||||
Capitol | Capitol
|
Blacksmith |
|
Mage Guild level 4 | Mage Guild level 4
|
|||||||||||||||||||||||||||||||
Mage Guild level 5 | Mage Guild level 5
|
|||||||||||||||||||||||||||||||||||
Total Common Buildings: |
|
Total Mage Guild: |
|
Resource | Basic | Upgrades | All |
---|---|---|---|
46000 | 29000 | 110000 | |
60 | 17 | 137 | |
50 | 22 | 122 | |
12 | 17 | 47 | |
12 | 12 | 42 | |
12 | 12 | 42 | |
12 | 12 | 42 | |
Troop cost/week: | 29580 + 6 |
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pikeman | 1 | 4 | 5 | 1 | 3 | 10 | 4 | 14 | 80 | 60 | Immune to jousting | ||
Halberdier | 1+ | 6 | 5 | 2 | 3 | 10 | 5 | 14 | 115 | 75 | Immune to jousting | ||
Archer | 2 | 6 | 3 | 2 | 3 | 10 | 4 | 9 | 126 | 100 | Ranged (12 shots) | ||
Marksman | 2+ | 6 | 3 | 2 | 3 | 10 | 6 | 9 | 184 | 150 | Ranged (24 shots), Double attack | ||
Griffin | 3 | 8 | 8 | 3 | 6 | 25 | 6 | 7 | 351 | 200 | Flying, Two retaliations | ||
Royal Griffin | 3+ | 9 | 9 | 3 | 6 | 25 | 9 | 7 | 448 | 240 | Flying, Unlimited retaliations | ||
Swordsman | 4 | 10 | 12 | 6 | 9 | 35 | 5 | 4 | 445 | 300 | |||
Crusader | 4+ | 12 | 12 | 7 | 10 | 35 | 6 | 4 | 588 | 400 | Double attack | ||
Monk | 5 | 12 | 7 | 10 | 12 | 30 | 5 | 3 | 485 | 400 | Ranged (12 shots) | ||
Zealot | 5+ | 12 | 10 | 10 | 12 | 30 | 7 | 3 | 750 | 450 | Ranged (24 shots), No melee penalty | ||
Cavalier | 6 | 15 | 15 | 15 | 25 | 100 | 7 | 2 | 1946 | 1000 | Jousting | ||
Champion | 6+ | 16 | 16 | 20 | 25 | 100 | 9 | 2 | 2100 | 1200 | Jousting | ||
Angel | 7 | 20 | 20 | 50 | 50 | 200 | 12 | 1 | 5019 | 3000 | , 1 | Flying, Hates Devils and Arch Devils, Morale +1 to the whole army | |
Archangel | 7+ | 30 | 30 | 50 | 50 | 250 | 18 | 1 | 8776 | 5000 | , 3 | Flying, Hates Devils and Arch Devils, Resurrection, Morale +1 to the whole army |
Strategy
- With two types of ranged attack units and two flying creature types available, Castle-based armies are well equipped to quickly engage and defeat their enemies.
- Build and upgrade Portal of Glory by the cost of neglecting other dwellings and mage guild, or even recruiting other creatures.
- Divide Archangels in several stacks (preferably in the multiples of three), so they can resurrect each other.
- Strategy Guide for Castle from Jolly Joker on Celestial Heavens
Pros
- Many useful creature specialties.
- Versatile units including two flying units, two ranged units.
- Stables can provide heroes +400 movement points per remaining day of the week, which means roughly +20% more movement for heroes.
Cons
- Second most expensive creatures, Tower having the most. Hard to obtain the required 6 gems/week, without a pond or Tower town with a Resource Silo providing them.
- The 6th level dwelling (Training Grounds) can be hard to build, as it requires 20 .
- No units with immunity or resistance.
- Most of non-upgraded units are significantly weaker than the their upgraded counterparts; upgrading them takes time and resources.