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== Verified statements ==
== Verified statements ==
=== Adventure Map/Towns ===
=== Adventure Map/Towns ===
* Adventure map objects can be reactivated by pressing the space bar. This action doesn't cost any movement points and allows, for example, unlimited cycling through two-way monoliths. (Does not work in {{roe}} {{withroe}}).
* Adventure map objects can be reactivated by pressing the space bar, or pressing the gate on the panel on the right, below the map (only in [[Horn of the Abyss|Horn of the Abyss 1.7.0]]). This action doesn't cost any movement points and allows, for example, unlimited cycling through two-way monoliths. (Does not work in {{roe}} {{withroe}}).
* [[Cavalier]]s are upgraded to [[Champion]]s for free at [[Stables]] located on the [[Adventure Map]].
* [[Cavalier]]s are upgraded to [[Champion]]s for free at [[Stables]] located on the [[Adventure Map]].
* Having at least one [[Rogue]] in hero's army has the same effect expert [[Visions]] has.
* Having at least one [[Rogue]] in hero's army has the same effect expert [[Visions]] has.
* Having two (or more) same legion artifacts on one hero only gives the growth bonus once. However, two heroes with the same legion artifact on garrison and visiting slots of the town, give bonuses for both.
* Having two (or more) same legion artifacts on one hero only gives the growth bonus once. However, two heroes with the same legion artifact on garrison and visiting slots of the town, give bonuses for both.
* All living [[Dragons]] and [[Hydra]]s become [[Bone Dragon]]s in the [[Skeleton Transformer]]. [[Bone Dragon]]s will turn to simple [[Skeleton]]s.
* All living [[Dragons]] and [[Hydra]]s become [[Bone Dragon]]s in the [[Skeleton Transformer]]. [[Bone Dragon | Bone and Ghost Dragons]] will turn to simple [[Skeleton]]s (in [[Horn of the Abyss|Horn of the Abyss 1.7.0]] they turn into Bone Dragons).
* [[Morale]] bonus for visiting [[Temple]] on day 7 is +2. Also, [[Idol of Fortune]] gives +1 to both Morale and [[Luck]].
* [[Morale]] bonus for visiting [[Temple]] on day 7 is +2. Also, [[Idol of Fortune]] gives +1 to both Morale and [[Luck]].
* Odds of [[wandering creature]]s joining you depends on what troops you have with you (and whether or not you have [[Diplomacy]]).
* Odds of [[wandering creature]]s joining you depends on what troops you have with you (and whether or not you have [[Diplomacy]]).

Revision as of 15:07, 17 January 2024

Did you know? is a collection of small bits of information about Heroes of Might and Magic III.

Verified statements

Adventure Map/Towns

  • Adventure map objects can be reactivated by pressing the space bar, or pressing the gate on the panel on the right, below the map (only in Horn of the Abyss 1.7.0). This action doesn't cost any movement points and allows, for example, unlimited cycling through two-way monoliths. (Does not work in Restoration of Erathia Restoration of Erathia).
  • Cavaliers are upgraded to Champions for free at Stables located on the Adventure Map.
  • Having at least one Rogue in hero's army has the same effect expert Visions has.
  • Having two (or more) same legion artifacts on one hero only gives the growth bonus once. However, two heroes with the same legion artifact on garrison and visiting slots of the town, give bonuses for both.
  • All living Dragons and Hydras become Bone Dragons in the Skeleton Transformer. Bone and Ghost Dragons will turn to simple Skeletons (in Horn of the Abyss 1.7.0 they turn into Bone Dragons).
  • Morale bonus for visiting Temple on day 7 is +2. Also, Idol of Fortune gives +1 to both Morale and Luck.
  • Odds of wandering creatures joining you depends on what troops you have with you (and whether or not you have Diplomacy).
  • Tree of Knowledge gives experience equal to the difference between a hero's next level and current level.
  • Windmill never produces wood Wood.
  • With Necromancy skill, you get more Skeletons than Skeleton Warriors.
  • It's possible for a hero to have no troops if you deposit them at a Seer's Hut or Quest Guard. Upon entering a battle, you will instantly lose as soon as the pre-battle music ends.
  • You can delete artifacts by trading with an allied hero in multiplayer and having the artifact selected with your mouse (as you're dragging it) as the other player exits the trade window.
  • Resurrection spell can appear in the Mage Guild of Necropolis despite the fact that it cannot be used on any of the creatures it creates, hence the use of Animate Dead.
  • On the build screen of any town you own, each structure's further building prospects are signified by the status colors red, green or yellow. While playing any kind of multiplayer game, and you are not the current player, browsing your own build screens will show your red status structures as green for each of the structures where the current player has enough of each resource & gold to satisfy the build requirements of those structures.
  • You can mark a path max. 60 000 movement points away (both on land, sea and when using an Airship Horn of the Abyss)
  • Holes prevent heroes from disembarking from ships.

Combat

Graphics

Unverified claims

  • The Disguise spell is completely useless against Hard/Expert/Impossible AI?
  • Occupying the bottom right of your screen is the 'Status Window' showing the portrait of your currently selected hero. Clicking on that portrait shows how many towns you own and their level of development (village status, for example Capitol). However, when it is not your turn in any kind of multiplayer game, those town statistics displayed, are for the current player.
  • In a campaign, if a hero is transferred from the previous scenario together with an equipped artifact that provides knowledge bonus, the extra spell points will be in place. Unfortunately, if such artifact is selected as the optional bonus at the start of the scenario, the extra spell points for the hero it’s given to will be missing on Day 1.
  • Elemental attacks against opposite Elemental type do double damage
  • Quicksand do not affect creatures who are on their native terrain.
  • Thunderbird Lightning Strike does extra damage to Storm Elemental

False claims

  • A horde building protects those particular creatures in that town from plague, which means that the dwelling with a horde building will produce creatures normally. [Tested in RoE, SoD (HD+) and HotA by ShushMaster (talk) 18:27, 30 July 2018 (CEST)]
  • Elementals that are summoned in combat are not affected by Planeswalkers' (e.g. Kalt) bonuses. [Tested by Kapteeni Ruoska 06:37, 4 August 2014 (CEST)]
  • In the first versions of the game, Witches had a chance to learn Necromancy. [Tested in v1.0 by Kapteeni Ruoska 07:55, 28 March 2014 (CET)]
  • Psychic Elementals do half damage to all enemy creatures when the opposing hero has the Sleepkeeper artifact. [Tested by Csaros 17:52, 9 January 2024 (CET)]