Fire Shield: Difference between revisions

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All friendly unit fire shields (from hero magic, from [[Ironfist of the Ogre]]{{-wh}} and [[Efreet Sultan]]) can be strengthened via [[Orb of Tempestuous Fire]] and [[Sorcery]], but weakened by [[Protection from Fire]] spell.
All friendly unit fire shields (from hero magic, from [[Ironfist of the Ogre]]{{-wh}} and [[Efreet Sultan]]) can be strengthened via [[Orb of Tempestuous Fire]] and [[Sorcery]], but weakened by [[Protection from Fire]] spell.
As of HoTA 1.7.1, the boost to Ifrit Sultan's Fire Shield ability due to hero abilities such as hero magic and orbs has been removed.


[[Efreet Sultan]]s have an innate fire shield equivalent to the basic fire shield. When affected by a Fire Shield spell, only the stronger Fire Shield takes effect.  
[[Efreet Sultan]]s have an innate fire shield equivalent to the basic fire shield. When affected by a Fire Shield spell, only the stronger Fire Shield takes effect.  

Revision as of 00:28, 3 January 2025

School of Fire Magic
School of Earth Magic
Level 1
 Bloodlust
 Curse
 Magic Arrow *
 Protection from Fire
Level 2
 Blind
 Fire Wall
 Visions *
Level 3
 Fireball
 Land Mine
 Misfortune
Level 4
 Armageddon
 Berserk
 Fire Shield
 Frenzy
 Inferno
 Slayer
Level 5
 Sacrifice
 Summon Fire Elemental
School of Air Magic
School of Earth Magic
School of Water Magic
Fire Shield
School:  Fire Magic
Level:  4
Cost:  16/12
Duration:  1 rnd/sp
 Basic effect
20% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop.
 Advanced effect
25% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop.
 Expert effect
30% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop.
 Probability of occurrence (%):
Castle   10
Rampart   10
Tower   16 (10*)
Inferno   10
Necropolis   10
Dungeon   10
Stronghold   0
Fortress   0
Conflux   10
Cove Horn of the Abyss   10
Factory Horn of the Abyss   10
* Without Library

Target allied stack gains a shield of fire, that damages all units trying to attack it in melee. Damage is based on damage done to enchanted unit, considering all attack bonuses of the attacker but not considering all defensive bonuses (Armorer, Attack-Defense difference(negative number), Shield etc) of the enchanted unit, as well as Bad Luck. If the enchanted unit is totally destroyed, only the damage needed to kill it is used as a base for calculations.

Fire Shield damage is considered spell like, as such, it is not affected by Luck or other attack modifiers. However, it is reduced by Golem magical damage resistance. Damage taken by the enchanted unit must be greater than 4 or the fire shield will have no effect.

It should be noted, that even creatures that are normally immune to (fire) magic, for example black dragons, gold dragons or magic elementals, can take damage from this spell.

All friendly unit fire shields (from hero magic, from Ironfist of the Ogre Horn of the Abyss and Efreet Sultan) can be strengthened via Orb of Tempestuous Fire and Sorcery, but weakened by Protection from Fire spell. As of HoTA 1.7.1, the boost to Ifrit Sultan's Fire Shield ability due to hero abilities such as hero magic and orbs has been removed.

Efreet Sultans have an innate fire shield equivalent to the basic fire shield. When affected by a Fire Shield spell, only the stronger Fire Shield takes effect.

Creatures immune to Fire Shield:

Creatures capable of casting Fire Shield:

Creatures with natural Fire Shield:

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See also: