AI value: Difference between revisions
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ShushMaster (talk | contribs) (adding war machines fight value from CRTRAITS.TXT) |
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| style="width:50px;"| || style="padding-left:4px; text-align:left;"|{{cn|Ballista}}||600|| | | style="width:50px;"| || style="padding-left:4px; text-align:left;"|{{cn|Ballista}}||600|| | ||
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| {{Town|Neutral|noname=}}|| style="padding-left:4px; text-align:left;"|{{cn|Steel Golem}}||597||597 | |||
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| {{Town|Castle|noname=}}|| style="padding-left:4px; text-align:left;"|{{cn|Crusader}}||588||588 | | {{Town|Castle|noname=}}|| style="padding-left:4px; text-align:left;"|{{cn|Crusader}}||588||588 |
Revision as of 08:09, 22 January 2020
AI Value is characteristic of creatures "hidden" in the game mechanics. It is used to determine army strength, which is used in the calculations for the Diplomacy secondary skill. Creatures sacrificed at the Altar of Sacrifice grant experience equal to 12.5% of their AI Value.