Castle: Difference between revisions
No edit summary |
|||
Line 1: | Line 1: | ||
{{About|This article refers to the [[town]]. For the town structure, see [[Fortifications]].}} | {{About|This article refers to the [[town]]. For the town structure, see [[Fortifications]].}} | ||
{{ | {{towns}} | ||
'''Castle''' is a [[alignment|good alignment]] [[town]] with the [[knight]] and [[cleric]] [[hero class]]es. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the [[griffin]]s and are under the protection of [[angel]]s. Castle represents [[Erathia]]. | '''Castle''' is a [[alignment|good alignment]] [[town]] with the [[knight]] and [[cleric]] [[hero class]]es. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the [[griffin]]s and are under the protection of [[angel]]s. Castle represents [[Erathia]]. | ||
Castle's [[native terrain]] is [[grass]]. | Castle's [[native terrain]] is [[grass]]. | ||
===Castle | ===Castle creature dwellings=== | ||
* [[Castle creature dwellings|Guardhouse]] | * [[Castle creature dwellings|Guardhouse]] | ||
* [[Castle creature dwellings|Archers' Tower]] | * [[Castle creature dwellings|Archers' Tower]] | ||
Line 15: | Line 15: | ||
* [[Castle creature dwellings|Portal of Glory]] | * [[Castle creature dwellings|Portal of Glory]] | ||
===Castle | ===Castle specific buildings=== | ||
* [[ | * [[Brotherhood of the Sword]] - (Unique building, gives +2 [[morale]] for a hero defending against a siege) | ||
* [[ | * [[Griffin Bastion]] - ([[Griffin]] [[Horde building]], +3/week) | ||
* [[ | * [[Lighthouse]] - (Unique building. Gives +500 movement points for heroes travelling on [[water]] with a [[boat]]. The effect is cumulative. Doesn't boost enemies in {{hota}}{{-wh}}) | ||
* [[ | * [[Shipyard]] - (Allows to build [[boat]]s. Can only be built if town is adjacent to water) | ||
* [[ | * [[Stables]] - (Unique building, gives visiting heroes +400 movement points per day for the rest of the week) | ||
* [[Grail#Colossus (Castle)|Colossus]] - [[Grail]] building | * [[Grail#Colossus (Castle)|Colossus]] - ([[Grail]] building. Gives +2 morale to all player's heroes in addition to standard +5000 {{G}} per day and +50% creature [[growth]]) | ||
==Castle buiding tree== | |||
[[File:CastleBuildingTree.png|600px|left]] | |||
[[File: | [[File:Castle-in.png|border|right|500px|thumb|right|Fully upgraded {{PAGENAME}}]] | ||
{| class="wikitable sortable" style="white-space:nowrap; text-align: center; float:right;" | |||
{| class="wikitable sortable" style="white-space:nowrap; text-align: center;" | |||
! class="unsortable" | <span title="The type of resource required.">Resource</span> | ! class="unsortable" | <span title="The type of resource required.">Resource</span> | ||
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span> | ! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span> | ||
Line 54: | Line 51: | ||
|} | |} | ||
< | <div style="clear:both;"></div> | ||
===Common buildings=== | |||
{{Common buildings|Castle|Ballista|+1 {{W}} & +1 {{O}}| no_5 = }} | |||
==Heroes== | |||
{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}} | |||
{{switch_content|tag1=sod|tag2=hota|content1= {{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Shadow of Death)}} | |||
{{{{PAGENAME}} hero table}} | |||
{{T!}}|content2= {{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Horn of the Abyss)}} | |||
{{Hero table row|Christian|image=Christian|Knight|Ballista|Basic Leadership|Basic Artillery|no_spell=}} | |||
{{Hero table row|Edric|image=Edric|Knight|Griffins|Basic Leadership|Basic Armorer|no_spell=}} | |||
{{Hero table row|Orrin|image=Orrin|Knight|Archery|Basic Leadership|Basic Archery|no_spell=}} | |||
{{Hero table row|Sorsha|image=Sorsha|Knight|Swordsmen|Basic Leadership|Basic Offense|no_spell=}} | |||
{{Hero table row|Sylvia|image=Sylvia|Knight|Navigation|Basic Leadership|Basic Navigation|no_spell=}} | |||
{{Hero table row|Valeska|image=Valeska (HotA)|Knight|Archers|Basic Leadership|Basic Archery|no_spell=}} | |||
{{Hero table row|Tyris|image=Tyris|Knight|Cavaliers|Basic Leadership|Basic Tactics|no_spell=}} | |||
{{Hero table row|Lord{{-}}Haart|source={{-}}{{withroe}}|image=Lord Haart|Knight|Estates|Basic Leadership|Basic Estates|no_spell=}} | |||
{{Hero table row|Catherine|source={{-}}{{withab}}|image=Catherine|Knight|Swordsmen|Basic Leadership|Basic Offense|no_spell=}} | |||
{{Hero table row|Roland|source={{-}}{{withab}}|image=Roland|Knight|Swordsmen|Basic Leadership|Basic Armorer|no_spell=}} | |||
{{Hero table row|Sir Mullich|source={{-}}{{withab}}|image=Sir Mullich (HotA)|Knight|Speed|Advanced Leadership||{{Empty}}|no_spell=}} | |||
{{Hero table row|Adela|image=Adela|Cleric|Bless|Basic Wisdom|Basic Diplomacy|spell=Bless}} | |||
{{Hero table row|Adelaide|image=Adelaide (HotA)|Cleric|Frost Ring|Advanced Wisdom||{{Empty}}|spell=Frost Ring}} | |||
{{Hero table row|Caitlin|image=Caitlin (HotA)|Cleric|Gold|Basic Wisdom|Basic Intelligence|spell=Cure}} | |||
{{Hero table row|Cuthbert|image=Cuthbert|Cleric|Weakness|Basic Wisdom|Basic Estates|spell=Weakness}} | |||
{{Hero table row|Ingham|image=Ingham|Cleric|Monks|Basic Wisdom|Basic Mysticism|spell=Curse}} | |||
{{Hero table row|Loynis|image=Loynis|Cleric|Prayer|Basic Wisdom|Basic Learning|spell=Prayer}} | |||
{{Hero table row|Rion|image=Rion|Cleric|First Aid|Basic Wisdom|Basic First Aid|spell=Stone Skin}} | |||
{{Hero table row|Sanya|image=Sanya|Cleric|Eagle Eye|Basic Wisdom|Basic Eagle Eye|spell=Dispel}} | |||
{{Hero table row|Beatrice|source={{-}}{{withhota}}|image=Beatrice|Knight|Scouting|Basic Leadership|Basic Scouting|no_spell=}} | |||
{{T!}}}} | |||
===Banned secondary skills=== | |||
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es. | |||
{{SS|Necromancy}} is not available for [[knight]]s. | |||
{{SS|Necromancy}} and {{SS|Interference}}{{-wh}} are not available for [[cleric]]s. | |||
===Banned secondary skills=== | |||
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es. | |||
Both {{PAGENAME}} hero classes cannot learn {{SS|Necromancy}}, and {{SS|Interference}}{{-wh}} is not available for [[cleric]]s. | |||
== | ==Creatures== | ||
{{ | {{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}} | ||
{{switch_content|tag1=sod|tag2=hota|content1= {{creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue 0}}; font-size: 120%; color:white; height:28px;" {{!}} {{PAGENAME}} creatures (Shadow of Death)}} | |||
=== | {{{{PAGENAME}} creature table}} | ||
{{ | {{T!}}|content2= {{creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue 0}}; font-size: 120%; color:white; height:28px;" {{!}} {{PAGENAME}} creatures (Horn of the Abyss)}} | ||
{{ | {{{{PAGENAME}} creature table (HotA)}} | ||
{{T!}}}} | |||
== Strategy == | == Strategy == |
Revision as of 12:58, 26 April 2021
This article refers to the town. For the town structure, see Fortifications.
Towns | |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Castle is a good alignment town with the knight and cleric hero classes. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the griffins and are under the protection of angels. Castle represents Erathia.
Castle's native terrain is grass.
Castle creature dwellings
Castle specific buildings
- Brotherhood of the Sword - (Unique building, gives +2 morale for a hero defending against a siege)
- Griffin Bastion - (Griffin Horde building, +3/week)
- Lighthouse - (Unique building. Gives +500 movement points for heroes travelling on water with a boat. The effect is cumulative. Doesn't boost enemies in Horn of the Abyss )
- Shipyard - (Allows to build boats. Can only be built if town is adjacent to water)
- Stables - (Unique building, gives visiting heroes +400 movement points per day for the rest of the week)
- Colossus - (Grail building. Gives +2 morale to all player's heroes in addition to standard +5000 per day and +50% creature growth)
Castle buiding tree
Resource | Basic | Upgrades | All |
---|---|---|---|
46000 | 29000 | 110000 | |
60 | 17 | 137 | |
50 | 22 | 122 | |
12 | 17 | 47 | |
12 | 12 | 42 | |
12 | 12 | 42 | |
12 | 12 | 42 | |
Troop cost/week: | 29580 + 6 |
Common buildings
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||||||||||||
Village Hall | Village Hall (existing) |
Fort | Fort
|
Tavern | Tavern
|
Mage Guild level 1 | Mage Guild level 1
|
|||||||||||||||||||||||||||||
File:Town Hall large.gif | Town Hall
|
Citadel | Citadel
|
Marketplace | Marketplace
|
Mage Guild level 2 | Mage Guild level 2
|
|||||||||||||||||||||||||||||
City Hall | City Hall
|
Castle | Castle
|
Resource Silo | Resource Silo ()
|
Mage Guild level 3 | Mage Guild level 3
|
|||||||||||||||||||||||||||||
Capitol | Capitol
|
Blacksmith |
|
Mage Guild level 4 | Mage Guild level 4
|
|||||||||||||||||||||||||||||||
Mage Guild level 5 | Mage Guild level 5
|
|||||||||||||||||||||||||||||||||||
Total Common Buildings: |
|
Total Mage Guild: |
|
Heroes
Banned secondary skills
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Template:SS is not available for knights.
Template:SS and Template:SS are not available for clerics.
Banned secondary skills
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Both Castle hero classes cannot learn Template:SS, and Template:SS is not available for clerics.
Creatures
Strategy
User commentary
[Show user commentary]
[Hide user commentary]
|
Need to fix one or more of these possible problems with the user commentary text: |
- With two types of ranged attack units and two flying creature types available, Castle-based armies are well equipped to quickly engage and defeat their enemies.
- Build and upgrade Portal of Glory by the cost of neglecting other dwellings and mage guild, or even recruiting other creatures.
- Divide Archangels in several stacks (preferably in the multiples of three), so they can resurrect each other.
- Strategy Guide for Castle from Jolly Joker on Celestial Heavens
Pros
- Many useful creature specialties.
- Versatile units including two flying units, two ranged units.
- Stables can provide heroes +400 movement points per remaining day of the week, which means roughly +20% more movement for heroes.
- Shipyard, Lighthouse, and Sylvia with Navigation specialty are all very useful on maps with significant water area.
Cons
- Second most expensive creatures, Tower having the most. Hard to obtain the required 6 gems/week, without a pond or Tower town with a Resource Silo providing them.
- The 6th level dwelling (Training Grounds) can be hard to build, as it requires 20 .
- No units with immunity or resistance.
- Most of non-upgraded units are significantly weaker than the their upgraded counterparts; upgrading them takes time and resources.
- Fragile ranged units.