Inferno: Difference between revisions
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* Inferno armies have great hand-to-hand attack units and are only slightly hampered at the lower levels by a lack of flying units until the awesome, teleporting [[Devil and Arch Devil|devils]] can be brought into play, as well as strong and fast [[Efreet and Efreet Sultan|efreets]]. | * Inferno armies have great hand-to-hand attack units and are only slightly hampered at the lower levels by a lack of flying units until the awesome, teleporting [[Devil and Arch Devil|devils]] can be brought into play, as well as strong and fast [[Efreet and Efreet Sultan|efreets]]. | ||
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* Another weakness in Inferno's army is lack of shooters. Gogs and Magogs are the slowest creatures in Inferno's arsenal, which makes them a somewhat liability considering the mobility of heroes. Additionally, usefulness of Magogs' special ability to throw fireballs is controversial as they may inflict damage to allied troops as well (fixed in Horn of the Abyss as they can target any hex). | * Another weakness in Inferno's army is lack of shooters. Gogs and Magogs are the slowest creatures in Inferno's arsenal, which makes them a somewhat liability considering the mobility of heroes. Additionally, usefulness of Magogs' special ability to throw fireballs is controversial as they may inflict damage to allied troops as well (fixed in Horn of the Abyss as they can target any hex). | ||
* [https://www.celestialheavens.com/viewpage.php?id=444 Strategy Guide for Inferno from Jolly Joker on Celestial Heavens] | * [https://www.celestialheavens.com/viewpage.php?id{{=}}444 Strategy Guide for Inferno from Jolly Joker on Celestial Heavens] | ||
===Pros=== | ===Pros=== | ||
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*The Inferno produces the least hit points per week of all the towns. (But it can [[Summon Demons]] which partially makes up for it. Also, it has a 20% chance of getting [[Resurrection]] in the Mage Guild). | *The Inferno produces the least hit points per week of all the towns. (But it can [[Summon Demons]] which partially makes up for it. Also, it has a 20% chance of getting [[Resurrection]] in the Mage Guild). | ||
*Only one ranged unit, which is one of the weakest in the game, and [[Gog and Magog|Magogs]] are ambiguous due to their opportunity to kill your own troops (which, on the other hand, may help in Demon farming). | *Only one ranged unit, which is one of the weakest in the game, and [[Gog and Magog|Magogs]] are ambiguous due to their opportunity to kill your own troops (which, on the other hand, may help in Demon farming). | ||
*No [[Bless]] spell in the Mage Guild, while Cerberi have a very big damage range (if they are [[curse]]d, it's a complete disaster). | *No [[Bless]] spell in the Mage Guild, while Cerberi have a very big damage range (if they are [[curse]]d, it's a complete disaster). | ||
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== See also == | == See also == |
Revision as of 14:06, 17 May 2021
Towns | |
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Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Inferno is an evil alignment town with the demoniac and heretic hero classes. Inferno represents Eeofol.
"Inferno towns can be found in Erathian regions blighted by the emergence of the underworld on the surface. Demoniac and Heretic heroes stand in uneasy alliance with these towns. Inferno armies have great hand-to-hand attack units and are only slightly hampered at the lower levels by a lack of flying units until the awesome, teleporting devil and arch devil units can be brought into play." RoE manual
Inferno's native terrain is lava.
Inferno creature dwellings
Inferno specific buildings
- Birthing Pool - (Imp horde building, +8/week))
- Brimstone Stormclouds - (+2 spell power to a hero defending against a siege)
- Cages - (Hell Hound horde building, +3/week)
- Castle Gate - (Unique building, allows visiting hero to teleport to another town with a Castle Gate)
- Order of Fire - (Unique building, +1 Spell Power to visiting hero)
- Deity of Fire - (Grail building, makes every week/month the special week/month of Imp, +5k gold, +50% creature growth)
Inferno building tree (Shadow of Death)
Resource | Basic | Upgrades | All |
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38300 | 32500 | 115300 | |
45 | 15 | 120 | |
55 | 20 | 120 | |
0 | 4 | 28 | |
3 | 9 | 36 | |
23 | 39 | 86 | |
3 | 19 | 51 | |
Troop cost/week: | 28090 + 4 |
In Horn of the Abyss Upg. Hell Hole no longer requires Mage Guild Level 2 (still requires Mage Guild Level 1)
Common buildings
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||||||||||||
Village Hall | Village Hall (existing) |
Fort | Fort
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Tavern | Tavern
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Mage Guild level 1 | Mage Guild level 1
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File:Town Hall large.gif | Town Hall
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Citadel | Citadel
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Marketplace | Marketplace
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Mage Guild level 2 | Mage Guild level 2
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City Hall | City Hall
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Castle | Castle
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Resource Silo | Resource Silo ()
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Mage Guild level 3 | Mage Guild level 3
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Capitol | Capitol
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Blacksmith |
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Mage Guild level 4 | Mage Guild level 4
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Mage Guild level 5 | Mage Guild level 5
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Total Common Buildings: |
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Total Mage Guild: |
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Heroes
Banned secondary skills
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Template:SS is not available for demoniacs.
Template:SS and Template:SS are not available for heretics.
Creatures
User commentary
[Show user commentary]
[Hide user commentary]
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Pros
Cons
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