Cleric: Difference between revisions
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{{ | {{HeroClassNew | ||
| | | name = Cleric | ||
| | | plural = Clerics | ||
| faction = Castle | |||
| mm = Magic | |||
| alignment = Good | |||
| description = Clerics are members of the fighting forces of their holy orders. They pursue a range of knowledge, both martial and mystical. | |||
| super = | |||
== | | source = Restoration of Erathia | ||
| page = 24 | |||
| attack_1 = 1 | |||
| defense_1 = 0 | |||
{{ | | power_1 = 2 | ||
| knowledge_1 = 2 | |||
| attack_2 = 20 | |||
{{ | | defense_2 = 15 | ||
| power_2 = 30 | |||
| knowledge_2 = 35 | |||
| attack_3 = 20 | |||
| defense_3 = 20 | |||
| power_3 = 30 | |||
| knowledge_3 = 30 | |||
| archery = 3 | |||
| armorer = 3 | |||
| artillery = 2 | |||
| ballistics = 4 | |||
| first_aid = {{gt|10}} | |||
| interference = {{rt|0}} | |||
| leadership = 2 | |||
| luck = 5 | |||
| offense = 4 | |||
| resistance = 2 | |||
| tactics = 2 | |||
| air_magic = 4 | |||
| earth_magic = 3 | |||
| fire_magic = 2 | |||
| water_magic = 4 | |||
| intelligence = 6 | |||
| mysticism = 4 | |||
| scholar = 6 | |||
| sorcery = 5 | |||
| wisdom = {{gt|7}} | |||
| diplomacy = {{gt|7}} | |||
| eagle_eye = 6 | |||
| estates = 3 | |||
| learning = 4 | |||
| logistics = 4 | |||
| navigation = 5 | |||
| necromancy = {{rt|0}} | |||
| pathfinding = 2 | |||
| scouting = 3 | |||
}} | |||
{{hero class 'see also'}} | |||
[[Category: Clerics|*]] | [[Category: Clerics|*]] | ||
Latest revision as of 20:50, 10 February 2025



1
2–9
10+
1
20%
20%
0
15%
20%
2
30%
30%
2
35%
30%
Chance to learn Secondary Skills
3
3
2
4
10
02
25
54
42
22
2
4
3
2
4
6
6
4
0
6
5
7
7
3
4
4
5
2
3
Clerics are the Magic heroes of the Castle.
As Castle is a Good alignment town, Clerics can gain experience by sacrificing artifacts at an Altar of Sacrifice or Grotto
.
"Clerics are members of the fighting forces of their holy orders. They pursue a range of knowledge, both martial and mystical." Restoration of Erathia Manual
Secondary Skills[edit | hide]
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events, or Pandora's Boxes.
Secondary Skills with green numbers are most likely to be learned (7–10) by Clerics.
Secondary Skills with red numbers cannot be learned (0) by Clerics.
Heroes[edit | hide]




