Druid: Difference between revisions
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| Line 25: | Line 25: | ||
| artillery = 1 | | artillery = 1 | ||
| ballistics = 4 | | ballistics = 4 | ||
| first_aid = 7 | | first_aid = {{gt|7}} | ||
| interference = 0 | | interference = {{rt|0}} | ||
| leadership = 2 | | leadership = 2 | ||
| luck = 9 | | luck = {{gt|9}} | ||
| offense = 1 | | offense = 1 | ||
| resistance = 1 | | resistance = 1 | ||
| Line 36: | Line 36: | ||
| fire_magic = 1 | | fire_magic = 1 | ||
| water_magic = 4 | | water_magic = 4 | ||
| intelligence = 7 | | intelligence = {{gt|7}} | ||
| mysticism = 6 | | mysticism = 6 | ||
| scholar = 8 | | scholar = {{gt|8}} | ||
| sorcery = 6 | | sorcery = 6 | ||
| wisdom = 8 | | wisdom = {{gt|8}} | ||
| diplomacy = 4 | | diplomacy = 4 | ||
| eagle_eye = 7 | | eagle_eye = {{gt|7}} | ||
| estates = 3 | | estates = 3 | ||
| learning = 4 | | learning = 4 | ||
| logistics = 5 | | logistics = 5 | ||
| navigation = 2 | | navigation = 2 | ||
| necromancy = 0 | | necromancy = {{rt|0}} | ||
| pathfinding = 5 | | pathfinding = 5 | ||
| scouting = 2 | | scouting = 2 | ||
Latest revision as of 20:50, 10 February 2025



Druids are the Magic heroes of the Rampart.
As Rampart is a Good alignment town, Druids can gain experience by sacrificing artifacts at an Altar of Sacrifice or Grotto
.
"Druids are mystics who draw their power from a harmonic relationship with the land. While they pursue their mystical knowledge, their outdoor living causes them to acquire a balance of physical skills." Restoration of Erathia Manual
Secondary Skills[edit | hide]
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events, or Pandora's Boxes.
Secondary Skills with green numbers are most likely to be learned (7–10) by Druids.
Secondary Skills with red numbers cannot be learned (0) by Druids.
Heroes[edit | hide]




