Knight: Difference between revisions
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{{HeroClassNew | |||
| name = Knight | |||
| plural = Knights | |||
| faction = Castle | |||
| mm = Might | |||
| alignment = Good | |||
| description = Knights are brave and noble warriors dedicated to good and righteousness. While they can learn magic skills, they are by far more dedicated to the pursuit of martial knowledge. | |||
| super = | |||
| source = Restoration of Erathia | |||
| page = 24 | |||
| attack_1 = 2 | |||
| defense_1 = 2 | |||
| power_1 = 1 | |||
| knowledge_1 = 1 | |||
| attack_2 = 35 | |||
| defense_2 = 45 | |||
| power_2 = 10 | |||
| knowledge_2 = 10 | |||
| attack_3 = 30 | |||
| defense_3 = 30 | |||
| power_3 = 20 | |||
| knowledge_3 = 20 | |||
| archery = 5 | |||
| armorer = 5 | |||
| artillery = 5 | |||
| ballistics = {{gt|8}} | |||
| first_aid = 2 | |||
| interference = 5 | |||
| leadership = {{gt|10}} | |||
| luck = 3 | |||
| offense = {{gt|7}} | |||
| resistance = 5 | |||
| tactics = {{gt|7}} | |||
| air_magic = 3 | |||
| earth_magic = 2 | |||
| fire_magic = 1 | |||
| water_magic = 4 | |||
| intelligence = 1 | |||
| mysticism = 2 | |||
| runes = {{rt|0}} | |||
| scholar = 1 | |||
| sorcery = 1 | |||
| wisdom = 3 | |||
| diplomacy = 4 | |||
| eagle_eye = 2 | |||
| estates = 6 | |||
| learning = 4 | |||
| logistics = 5 | |||
| navigation = {{gt|8}} | |||
| necromancy = {{rt|0}} | |||
| pathfinding = 4 | |||
| scouting = 4 | |||
}} | |||
{{hero class 'see also'}} | |||
[[Category: Knights|*]] | |||
__NOTOC__ | |||
Latest revision as of 23:17, 1 January 2026



Knights are the Might heroes of the Castle.
As Castle is a Good alignment town, Knights can gain experience by sacrificing artifacts at an Altar of Sacrifice or Grotto
.
"Knights are brave and noble warriors dedicated to good and righteousness. While they can learn magic skills, they are by far more dedicated to the pursuit of martial knowledge." Restoration of Erathia Manual
Secondary Skills[edit | hide]
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy, Leadership, and Runes
and Leadership, if not allowed by a map-maker), Seer's Huts, Events, or Pandora's Boxes.
Secondary Skills with green numbers are most likely to be learned (7–10) by Knights.
Secondary Skills with red numbers cannot be learned (0) by Knights.
Heroes[edit | hide]




