Tower: Difference between revisions
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[[Giant]]s are not much use until they are upgraded to [[Titan]]s. In fact, they only have 150 [[health]] which makes them quite vulnerable. However, upgrading them is very expensive. | [[Giant]]s are not much use until they are upgraded to [[Titan]]s. In fact, they only have 150 [[health]] which makes them quite vulnerable. However, upgrading them is very expensive. | ||
'''Pros:''' | |||
*Powerful units | *Powerful units | ||
*Three ranged units and two fliers | *Three ranged units and two fliers | ||
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*Good support heroes, with many [[Scholar]]s | *Good support heroes, with many [[Scholar]]s | ||
'''Cons:''' | |||
*Expensive units, with troops costing 30,800 gold and 4 gems to buyout every week | *Expensive units, with troops costing 30,800 gold and 4 gems to buyout every week | ||
*Requires lots of valuable [[resources]] | *Requires lots of valuable [[resources]] |
Revision as of 13:28, 19 March 2018
Towns | |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Tower is a good alignment town with alchemist and wizard hero classes. Tower populations are comprised of creatures bound into service by powerful magic, made on the spot, or allied with the town through ancient pacts. Tower armies have uniformly good morale and some of the best ranged-attack units available. Tower represents Bracada.
Tower's native terrain is snow.
Strategy
A good strategy for Tower is to upgrade Workshop as soon as possible in order to upgrade Gremlins into shooting Master Gremlins. With relatively fast Stone Gargoyles it is possible to form protective wall of gargoyles around the a stack of Master Gremlins. This works especially good against wandering creatures. The downside is, that Master Gremlins only have 8 shots, which can sometimes run out. Additionally, casting Haste on Master Gremlins makes them typically act first.
Another useful strategy is to form few strong troops and fill the rest of the slots with one (or few) Master Genie each. During the combat Master Genies' can use their special ability to cast spells on the strong troops to furthermore boost their abilities. This way it is possible to cast 4–5 spells per turn.
Giants are not much use until they are upgraded to Titans. In fact, they only have 150 health which makes them quite vulnerable. However, upgrading them is very expensive.
Pros:
- Powerful units
- Three ranged units and two fliers
- Magic themed town
- Library allows extra spells for each level of the Mage Guild
- Both hero types begin with a Spell Book
- Magi/Arch magi decreases spell cost by 2
- Good support heroes, with many Scholars
Cons:
- Expensive units, with troops costing 30,800 gold and 4 gems to buyout every week
- Requires lots of valuable resources
- Relatively slow town (fastest troops move at speed 11)
- Fairly poor pool of potential main heroes
- Some of the worst non-upgraded units
- The most expensive town to build up
Structures
Tower Creature Dwellings
Tower Specific Buildings
- Artifact Merchants - (like in Conflux and Dungeon towns)
- Library - (unique Tower building, Mage Guild provides an additional spell per level)
- Lookout Tower - (unique Tower building, the contrary to the Cover of Darkness of Necropolis towns, breaks their cover too, 20 squares lookout radius)
- Sculptor's Wings - (Gargoyle horde building, +4/week)
- Wall of Knowledge - (+1 Knowledge to visiting hero)
- Skyship - (Grail building, reveals all undiscovered map parts, +15 knowledge of defending hero, 5k extra gold and +50% creature growth)
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||||||||||||
Village Hall | Village Hall (existing) |
Fort | Fort
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Tavern | Tavern
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Mage Guild level 1 | Mage Guild level 1
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File:Town Hall large.gif | Town Hall
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Citadel | Citadel
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Marketplace | Marketplace
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Mage Guild level 2 | Mage Guild level 2
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City Hall | City Hall
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Castle | Castle
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Resource Silo | Resource Silo ()
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Mage Guild level 3 | Mage Guild level 3
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Capitol | Capitol
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Blacksmith |
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Mage Guild level 4 | Mage Guild level 4
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Mage Guild level 5 | Mage Guild level 5
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Total Common Buildings: |
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Total Mage Guild: |
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Resource | Basic | Upgrades | All |
---|---|---|---|
28300 | 37500 | 111300 | |
50 | 25 | 135 | |
65 | 20 | 135 | |
13 | 8 | 49 | |
23 | 38 | 89 | |
7 | 13 | 48 | |
7 | 8 | 43 | |
Troop cost/week: | 30800 + 4 |
Heroes
Creatures