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| * [[Wall of Knowledge]] - (+1 [[Knowledge]] to visiting hero) | | * [[Wall of Knowledge]] - (+1 [[Knowledge]] to visiting hero) |
| * [[Skyship]] - ([[Grail]] building, reveals all undiscovered map parts, +15 [[knowledge]] of defending hero, 5k extra gold and +50% creature growth) | | * [[Skyship]] - ([[Grail]] building, reveals all undiscovered map parts, +15 [[knowledge]] of defending hero, 5k extra gold and +50% creature growth) |
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| == Discussion ==
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| Tower towns are very powerful in the late game, and draw much of their lore from the "wizard" hero in Heroes of Might and Magic II. Their creatures and structures are fairly pricey and on maps with scarce resources, you may find it difficult advancing your dwellings and especially acquiring titans. One tip for the thrifty wizard is skip upgrading some of your low level creatures. Gargoyles benefit with a speed boost to obsidian gargoyles, and master gremlins are a must (the Workshop is very cheap to upgrade), but until master genies, most creature upgrades are not necessary.
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| The lookout tower is a very helpful addition in the early game, and never underestimate the incredibly effective library structure. Despite it's high resource cost, the ability to gain extra spells for all levels is invaluable, and secures the tower as one of the strongest overall towns in the game.
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| <br> | | <br> |