Spell immunity: Difference between revisions

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* {{cn|Earth Elemental|noname=}}{{Cn|Magma Elemental|name=Earth and Magma Elemental}}s are immune to the [[Armageddon]], [[Lightning Bolt]], [[Chain Lightning]] and [[Titan's Lightning Bolt]] spells.
* {{cn|Earth Elemental|noname=}}{{Cn|Magma Elemental|name=Earth and Magma Elemental}}s are immune to the [[Armageddon]], [[Lightning Bolt]], [[Chain Lightning]] and [[Titan's Lightning Bolt]] spells.
* {{Cn|Magic Elemental}}s are immune to all spells.
* {{Cn|Magic Elemental}}s are immune to all spells.
* {{Cn|Efreet|noname=}}{{Cn|Efreet Sultan|name=Efreet and Efreet Sultan}}s are immune to all spells from the [[School of Fire Magic]] including [[Magic Arrow]]
* {{Cn|Efreeti|noname=}}{{Cn|Efreet Sultan|name=Efreet and Efreet Sultans}} are immune to all spells from the [[School of Fire Magic]] including [[Magic Arrow]]
* {{Cn|Firebird}}s are immune to all spells from the [[School of Fire Magic]] including [[Magic Arrow]] (immunity was replaced by 50% resistance in {{hota}}){{-wh}}
* {{Cn|Firebird}}s are immune to all spells from the [[School of Fire Magic]] including [[Magic Arrow]] (immunity was replaced by 50% resistance in {{hota}}){{-wh}}
* {{Cn|Phoenix}}es are immune to all spells from the [[School of Fire Magic]] including [[Magic Arrow]]
* {{Cn|Phoenix}}es are immune to all spells from the [[School of Fire Magic]] including [[Magic Arrow]]

Revision as of 09:28, 19 May 2021

Spell immunity is creature specialty which makes them unable to be target of the specific spell or a range of spells. The immunity also regards creature specialties which cause the same effect as the specific spell or spells. For example, Troglodytes are immune to the Blind spell as well as Unicorns' blinding special ability.

Creatures immune to spells Creatures immune to mind spells
Undead:                           
Skeleton Skeleton Warrior Skeleton and Skeleton Warrior
Walking Dead Zombie Walking Dead and Zombie
Wight Wraith Wight and Wraith
Vampire Vampire Lord Vampire and Vampire Lord
Lich Power Lich Lich and Power Lich
Black Knight Dread Knight Black and Dread Knights
Bone Dragon Ghost Dragon Bone and Ghost Dragons
Mummy Mummy
Elementals:                        
Air Elemental Storm Elemental Air and Storm Elementals
Water Elemental Ice Elemental Water and Ice Elementals
Fire Elemental Energy Elemental Fire and Energy Elementals
Earth Elemental Magma Elemental Earth and Magma Elementals
Psychic Elemental Magic Elemental Psychic and Magic Elementals

Additionally:

Creature abilities

Many creature abilities can be classified as magical or similar to magical. The question arises: if the ability is magical, then how is it influenced by various factors limiting the use of magic? The next table explains how all the creature abilities are working against various magic immunities.

Ability Spell immunity (Dragons, Magic Elemental)
Spell Inhibition (Anti-Magic Garrison) Level 2-5 spell inhibition (Cursed Ground) Level 3-5 spell inhibition Level 1-2 spell inhibition  Horn of the Abyss Fire Immunity Mind Immunity Undead Elementals Golems Stone Gargoyle  Obsidian Gargoyle Gargoyles War machines Troglodyte  Infernal Troglodyte 
Troglodytes















Resurrection Archangel  Works as a level 4 spell
+1 Morale Angel Archangel 
Binding Dendroid Guard Dendroid Soldier  -
Blind Unicorn War Unicorn 
Master Genie's random spell (levels 1-5) Master Genie 
with level restrictions

with level restrictions

with level restrictions

except for Fire Spells

except for Mind spells (Mirth, Frenzy)

except for Bless, Mirth, Frenzy

except for Mirth, Frenzy

except for Mirth, Frenzy

except for Bloodlust, Mirth, Counterstrike, Frenzy, Haste
Disease Zombie 
Regeneration Wight Wraith 
Troll 
- - - - - - - -
Mana drain Wraith  - - - - - - - -
Life drain Vampire Lord 
Death cloud Lich Power Lich 
Curse Mummy 
Black Knight Dread Knight 
Death blow Dread Knight 
-1 Morale Bone Dragon Ghost Dragon 
Aging Ghost Dragon  Works as a level 5 spell
Petrify Medusa Medusa Queen  Basilisk Greater Basilisk 
Paralyzing Venom Scorpicore  Works as a level 4 spell
Magic channel Familiar  - - - - - - - -
Fireball Attack Magog 
(central hex only Horn of the Abyss)
Summon demons Pit Lord 
Fire Shield Efreet Sultan  -
-1 (-2 Horn of the Abyss) Luck Devil Arch Devil 
Dispel beneficial spells Serpent Fly Dragon Fly 
Weakness Dragon Fly 
Sea Witch Sorceress 
Death stare Mighty Gorgon 
Poison Wyvern Monarch 
Sea Serpent Haspid 
Bloodlust Ogre Mage 
Lightning strike Thunderbird 
Protection from Air Storm Elemental 
Protection from Water Ice Elemental 
Protection from Fire Energy Elemental 
except for Fire and Energy Elementals
Protection from Earth Magma Elemental 
Rebirth Phoenix  - - - - - - - -
Spying Rogue  - - - - - - - -
Enchanter's random spell (levels 1-3) Enchanter 
except for Air Shield

except for Fire Spells

except for Bless

except for Haste, Slow and Bless
Faerie Dragon's random spell (levels 1-4) Faerie Dragon 
with level restrictions

with pressed F (G Horn of the Abyss) hotkey

except for Magic Arrow with pressed F (G Horn of the Abyss) hotkey

with level restrictions

with level restrictions

except for Fire Spells
Magic Mirror Faerie Dragon  - - - - - - - - -
Acid breath Rust Dragon  Works without the bonus acid damage animation
Fear Azure Dragon 
Accurate shot Horn of the Abyss Sea Dog 
Disrupting Ray Horn of the Abyss Sea Witch Sorceress 
Fortune Horn of the Abyss Leprechaun 
Mirth Horn of the Abyss Satyr 
Hypnotize Horn of the Abyss Fangarm