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* Even though {{Cn|Black Dragon}}s are immune to all spells, they still receive damage from {{Sn|Fire Shield}}.
* Even though {{Cn|Black Dragon}}s are immune to all spells, they still receive damage from {{Sn|Fire Shield}}.
* {{Sn|Land Mine}}s do not affect creatures with magic immunity (e.g. {{Cn|Magic Elemental}}s) ({{roe}} {{withroe}} [[1.4|1.2]] or [https://www.gog.com/game/heroes_of_might_and_magic_3_complete_edition Complete Edition]) and creatures on their native terrain.  
* {{Sn|Land Mine}}s do not affect creatures with magic immunity (e.g. {{Cn|Magic Elemental}}s) ({{roe}} {{withroe}} [[1.4|1.2]] or [https://www.gog.com/game/heroes_of_might_and_magic_3_complete_edition Complete Edition]) and creatures on their native terrain.  
* {{Cn|Master Genie}}s can and will cast Cure on friendlies.
* {{Cn|Master Genie}}s can and will cast {{Sn|Cure}} and {{Sn|Anti-Magic)}} on their allies.
* The only spell that can affect {{Cn|Black Dragon}}s is {{Sn|Dispel}}.
* The only spell that can affect {{Cn|Black Dragon}}s is {{Sn|Dispel}}.
* {{Cn|Pikeman|noname=}}{{Cn|Halberdier|name=Pikemen and Halberdiers}} are immune to {{Cn|Cavalier|noname=}}{{Cn|Champion|name=Cavaliers and Champions}} [[jousting]] bonus (+5% damage per hex they cross).
* {{Cn|Pikeman|noname=}}{{Cn|Halberdier|name=Pikemen and Halberdiers}} are immune to {{Cn|Cavalier|noname=}}{{Cn|Champion|name=Cavaliers and Champions}} [[jousting]] bonus (+5% damage per hex they cross).
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* Spells cast by the {{An|Angelic Alliance}}{{-ws}} will work in an [[Anti-Magic Garrison]].
* Spells cast by the {{An|Angelic Alliance}}{{-ws}} will work in an [[Anti-Magic Garrison]].
* [[Luck]] stacks with the {{Cn|Dread Knight}}'s [[Death Blow]].
* [[Luck]] stacks with the {{Cn|Dread Knight}}'s [[Death Blow]].
* {{Cn|Archangel}}s resurrect fewer creatures with health artifacts on, but {{Cn|Pit Lord}}s raise more creatures with additional health points with health artifacts.
* {{Cn|Archangel}}s resurrect fewer creatures with health artifacts on, but {{Cn|Pit Lord}}s and the {{An|Horn of the Abyss}} raise more creatures with additional health points with health artifacts.
* {{Cn|Gold Dragon}}s are susceptible to {{Sn|Dispel}} cast by heroes, the Sacrification part of {{Sn|Sacrifice}} (but not the Resurrection) (fixed in {{hota}}{{-wh}}) and {{Cn|Ghost Dragon}}'s [[Aging]].
* {{Cn|Gold Dragon}}s are susceptible to {{Sn|Dispel}} cast by heroes, the Sacrification part of {{Sn|Sacrifice}} (but not the Resurrection) (fixed in {{hota}}{{-wh}}) and {{Cn|Ghost Dragon}}'s [[Aging]].
* Battles in Crystal Caverns, Gold Mines and Abandoned Mines are always considered to take place in [[Subterranean]] terrain.
* Battles in Crystal Caverns, Gold Mines and Abandoned Mines are always considered to take place in [[Subterranean]] terrain.

Revision as of 10:29, 2 February 2024

Did you know? is a collection of small bits of information about Heroes of Might and Magic III.

Verified statements

Adventure Map/Towns

  • Adventure map objects can be reactivated by pressing the space bar, or pressing the gate on the panel on the right, below the map (only in Horn of the Abyss 1.7.0). This action doesn't cost any movement points and allows, for example, unlimited cycling through two-way monoliths. (Does not work in Restoration of Erathia Restoration of Erathia).
  • Cavalier Cavaliers are upgraded to Champion Champions for free at Stables located on the Adventure Map.
  • Having at least one Rogue Rogue in hero's army has the same effect expert  Visions has. Armageddon's Blade
  • Having two (or more) same legion artifacts on one hero only gives the growth bonus once. However, two heroes with the same legion artifact on garrison and visiting slots of the town, give bonuses for both.
  • All living Green Dragon Gold Dragon Red Dragon Black Dragon Azure Dragon  Armageddon's BladeCrystal Dragon  Armageddon's BladeRust Dragon  Armageddon's BladeFaerie Dragon  Armageddon's Blade Dragons, Hydra Chaos Hydra Hydras and Couatl Crimson Couatl Couatls become Bone Dragon Bone Dragons in the Skeleton Transformer. Bone Dragon Ghost Dragon Bone and Ghost Dragons will turn to simple Skeleton Skeletons (in Horn of the Abyss 1.7.0 Horn of the Abyss they turn into Bone Dragon Bone Dragons).
  • Morale bonus for visiting Temple on day 7 is +2. Also, Idol of Fortune gives +1 to both Morale and Luck.
  • Odds of wandering creatures joining you depends on what troops you have with you (and whether or not you have Diplomacy Diplomacy).
  • Tree of Knowledge gives experience equal to the difference between a hero's next level and current level.
  • Windmill never produces wood Wood.
  • With Necromancy Necromancy, you get more Skeleton Skeletons than Skeleton Warrior Skeleton Warriors.
  • It's possible for a hero to have no troops if you deposit them at a Seer's Hut or Quest Guard. Upon entering a battle, you will instantly lose as soon as the pre-battle music ends.
  • You can delete artifacts by trading with an allied hero in multiplayer and having the artifact selected with your mouse (as you're dragging it) as the other player exits the trade window.
  •  Resurrection can appear in the Mage Guild of Necropolis despite the fact that it cannot be used on any of the creatures it creates, hence the use of  Animate Dead.
  • On the build screen of any town you own, each structure's further building prospects are signified by the status colors red, green or yellow. While playing any kind of multiplayer game, and you are not the current player, browsing your own build screens will show your red status structures as green for each of the structures where the current player has enough of each resource & gold to satisfy the build requirements of those structures.
  • You can mark a path max. 60 000 movement points away (both on land, sea and when using an Airship Horn of the Abyss)
  • Holes prevent heroes from disembarking from ships.
  • In a campaign, if a hero is transferred from the previous scenario together with an equipped artifact that provides knowledge bonus, the extra spell points will be in place. Unfortunately, if such artifact is selected as the optional bonus at the start of the scenario, no matter whether in a campaign or not, the extra spell points for the hero it's given to will be missing on Day 1.
  • If the troops in the garrison are removable, there will be a flag on the first slot of the garrison. Otherwise, the troops are irremovable.
  • Lighthouses found on adventure map counts as a mine, so don't forget to flag them if the special victory condition is "flag all mines".

Combat

Graphics

Unverified claims

  •  Disguise is completely useless against Hard/Expert/Impossible AI?
  • Occupying the bottom right of your screen is the 'Status Window' showing the portrait of your currently selected hero. Clicking on that portrait shows how many towns you own and their level of development (village status, for example Capitol). However, when it is not your turn in any kind of multiplayer game, those town statistics displayed, are for the current player.?
  • Magic Elemental Magic Elementals receive damage from Fire Shield or Efreet's Fire Shield?

False claims

  • A horde building protects those particular creatures in that town from plague, which means that the dwelling with a horde building will produce creatures normally. [Tested in RoE, SoD (HD+) and HotA by ShushMaster (talk) 18:27, 30 July 2018 (CEST)]
  • Elementals that are summoned in combat are not affected by Planeswalkers' (e.g. KaltKalt Kalt) bonuses. [Tested by Kapteeni Ruoska 06:37, 4 August 2014 (CEST)]
  • In the first versions of the game, WitchWitches had a chance to learn Necromancy Necromancy. [Tested in v1.0 by Kapteeni Ruoska 07:55, 28 March 2014 (CET)]
  • Psychic Elemental Psychic Elementals do half damage to all enemy creatures when the opposing hero has the SleepkeeperSleepkeeper Horn of the Abyss artifact. [Tested by Csaros 17:52, 9 January 2024 (CET)]