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  | a_effect    = Removes all spell effects from the selected friendly {{gt|or enemy}} unit.
  | a_effect    = Removes all spell effects from the selected friendly {{gt|or enemy}} unit.
  | e_effect    = Removes all spell effects from {{gt|all}} units on the battlefield.
  | e_effect    = Removes all spell effects from {{gt|all}} units on the battlefield.
}} Although the description states that Dispel removes all spells from creatures, it is not true as it does '''NOT''' remove effects of the {{Sn|Disrupting Ray}} spell. However, it can remove all other spells including {{Sn|Anti-Magic}} (only with {{Ss2|Water Magic|Advanced}} or {{Ss2|Water Magic|Expert}}). Additionally, Dispel removes effects of {{Cn|Zombie}}'s [[Disease]], {{Cn|Scorpicore}}'s [[Paralyze]], {{Cn|Ghost Dragon}}'s [[Aging]], {{Cnu|Basilisk|Greater Basilisk}}'s and {{Cnu|Medusa|Medusa Queen}}'s [[Petrify|Petrification]], {{Cnu|Dendroid Guard|Dendroid Soldier}}'s [[Binding]], but don't include {{Cn|Wyvern Monarch}}'s and {{Cnu|Sea Serpent|Haspid}}{{-wh}}'s [[Poisonous]].
}} Although the description states that Dispel removes all spells from creatures, it is not true as it does '''NOT''' remove effects of the {{Sn|Disrupting Ray}} spell. However, it can remove all other spells including {{Sn|Anti-Magic}} (only with {{Ss2|Water Magic|Advanced}} or {{Ss2|Water Magic|Expert}}). Additionally, Dispel removes effects of {{Cn|Zombie}}'s {{hv|Disease|WalkingDeadZombie}}, {{Cn|Scorpicore}}'s {{hv|Paralyze|ManticoreScorpicore}}, {{Cn|Ghost Dragon}}'s {{hv|Aging|BoneDragonGhostDragon}}, {{Cnu|Basilisk|Greater Basilisk}}'s and {{Cnu|Medusa|Medusa Queen}}'s [[Petrify|Petrification]], {{Cnu|Dendroid Guard|Dendroid Soldier}}'s {{hv|Binding|DendroidGuardDendroidSoldier}}, but don't include {{Cn|Wyvern Monarch}}'s and {{Cnu|Sea Serpent|Haspid}}{{-wh}}'s [[Poisonous]].


It should be noticed that if you cast Expert Dispel, '''ALL''' the troops that their hero doesn't equipped with {{An|Sphere of Permanence}}, including war mechines, objects created by spells like {{Sn|Force Field}}, even corpses on the battleground and creatures with magic immunity (e.g. {{Cn|Black Dragon}}s), will play the animation of Dispel. This means actually '''ONLY''' {{An|Sphere of Permanence}} can provide immunity to Dispel, though in most cases, Dispel casted on corpses or creatures with magic immunity doesn't have any effect.
It should be noticed that if you cast Expert Dispel, '''ALL''' the troops that their hero doesn't equipped with {{An|Sphere of Permanence}}, including war mechines, objects created by spells like {{Sn|Force Field}}, even corpses on the battleground and creatures with magic immunity (e.g. {{Cn|Black Dragon}}s), will play the animation of Dispel. This means actually '''ONLY''' {{An|Sphere of Permanence}} can provide immunity to Dispel, though in most cases, Dispel casted on corpses or creatures with magic immunity doesn't have any effect.
* For example, {{Cn|Gold Dragon}}s with {{Cn|Ghost Dragon}}'s [[Aging]] can use Dispel to remove the effect of [[Aging]].
* For example, {{Cn|Gold Dragon}}s with {{Cn|Ghost Dragon}}'s {{hv|Aging|BoneDragonGhostDragon}} can use Dispel to remove the effect of {{hv|Aging|BoneDragonGhostDragon}}.


Expert Dispel also removes {{Sn|Fire Wall}}s, {{Sn|Force Field}}s, {{Sn|Land Mine}}s and {{Sn|Quicksand}}s from the battlefield (with the exception of [[Quicksand]]s at [[Dunes]]{{-wh}} [[magical terrain]]).
Expert Dispel also removes {{Sn|Fire Wall}}s, {{Sn|Force Field}}s, {{Sn|Land Mine}}s and {{Sn|Quicksand}}s from the battlefield (with the exception of [[Quicksand|Quicksands]] at [[Dunes]]{{-wh}} [[magical terrain]]).


'''Heroes starting with Dispel:'''
'''Heroes starting with Dispel:'''
Line 25: Line 25:
* {{An|Sphere of Permanence}}  
* {{An|Sphere of Permanence}}  


{{fanopinion|Having Expert Water Magic, use Dispel carefully as it may remove positive spells from your troops or negative spells from the enemies. For example, if you have cast [[Blind]] on the only remaining enemy stack so as to [[Resurrection|resurrect]] or [[Animate Dead|animate]] your killed units, and some of your troops have negative spells on it, try not to use mass Dispel, otherwise the enemy may deliberately kill that remaining stack, disallowing you to raise your slain warriors (instead, mass [[Cure]] will be useful). If your enemy has cast positive spells, but, for example, you have [[Bless]] on a unit with big damage range ([[Harpy and Harpy Hag|Harpy Hags]], [[Serpent Fly and Dragon Fly|Dragon Flies]], [[Air Elemental and Storm Elemental|Storm Elementals]]), think carefully whether to cast Dispel or not.}}
{{fanopinion|Having Expert Water Magic, use Dispel carefully as it may remove positive spells from your troops or negative spells from the enemies. For example, if you have cast [[Blind]] on the only remaining enemy stack so as to [[Resurrection|resurrect]] or [[Animate Dead|animate]] your killed units, and some of your troops have negative spells on it, try not to use mass Dispel, otherwise the enemy may deliberately kill that remaining stack, disallowing you to raise your slain warriors (instead, mass [[Cure]] will be useful). If your enemy has cast positive spells, but, for example, you have [[Bless]] on a unit with big damage range ({{hv|Harpy and Harpy Hag|HarpyHarpyHag|text=Harpy Hags}}, {{hv|Serpent Fly and Dragon Fly|SerpentFlyDragonFly|text=Dragon Flies}}, {{hv|Air Elemental and Storm Elemental|AirElementalStormElemental|text=Storm Elementals}}), think carefully whether to cast Dispel or not.}}
{{spell 'see also'}}
{{spell 'see also'}}
[[Category: Spells]]
[[Category: Spells]]
<!-- popupables -->
{{Creatures/Air Elemental and Storm Elemental|popupid=AirElementalStormElemental}}{{Creatures/Bone Dragon and Ghost Dragon|popupid=BoneDragonGhostDragon}}{{Creatures/Dendroid Guard and Dendroid Soldier|popupid=DendroidGuardDendroidSoldier}}{{Creatures/Harpy and Harpy Hag|popupid=HarpyHarpyHag}}{{Creatures/Manticore and Scorpicore|popupid=ManticoreScorpicore}}{{Creatures/Serpent Fly and Dragon Fly|popupid=SerpentFlyDragonFly}}{{Creatures/Walking Dead and Zombie|popupid=WalkingDeadZombie}}

Revision as of 19:08, 21 August 2025

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Dispel
School: Water Magic
Level: 1st
Cost: 5/4
Duration: instant
Basic Effect
Removes all spell effects from the selected friendly unit.
 
Advanced Effect
Removes all spell effects from the selected friendly or enemy unit.
 
Expert Effect
Removes all spell effects from all units on the battlefield.
 
Probability of occurrence (%):
Castle 54
Rampart 54
Tower 63 (53*)
Inferno 53
Necropolis 54
Dungeon 52
Stronghold 53
Fortress 53
Conflux 53
Cove Horn of the Abyss 53
Factory Horn of the Abyss 53
* Without Library

Although the description states that Dispel removes all spells from creatures, it is not true as it does NOT remove effects of the  Disrupting Ray spell. However, it can remove all other spells including  Anti-Magic (only with Water Magic Advanced Water Magic or Water Magic Expert Water Magic). Additionally, Dispel removes effects of ZombieZombie Zombie's Disease, ScorpicoreScorpicore Scorpicore's Paralyze, Ghost DragonGhost Dragon Ghost Dragon's Aging, BasiliskBasilisk Greater BasiliskGreater Basilisk Basilisk and Greater Basilisk's and MedusaMedusa Medusa QueenMedusa Queen Medusa and Medusa Queen's Petrification, Dendroid GuardDendroid Guard Dendroid SoldierDendroid Soldier Dendroid Guard and Dendroid Soldier's Binding, but don't include Wyvern MonarchWyvern Monarch Wyvern Monarch's and Sea SerpentSea Serpent HaspidHaspid Sea Serpent and Haspid Horn of the Abyss's Poisonous.

It should be noticed that if you cast Expert Dispel, ALL the troops that their hero doesn't equipped with Sphere of PermanenceSphere of Permanence, including war mechines, objects created by spells like  Force Field, even corpses on the battleground and creatures with magic immunity (e.g. Black DragonBlack Dragon Black Dragons), will play the animation of Dispel. This means actually ONLY Sphere of PermanenceSphere of Permanence can provide immunity to Dispel, though in most cases, Dispel casted on corpses or creatures with magic immunity doesn't have any effect.

Expert Dispel also removes  Fire Walls,  Force Fields,  Land Mines and  Quicksands from the battlefield (with the exception of Quicksands at Dunes Horn of the Abyss magical terrain).

Heroes starting with Dispel:

Creatures capable of casting Dispel:

Artifacts that provide immunity to Dispel:

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Having Expert Water Magic, use Dispel carefully as it may remove positive spells from your troops or negative spells from the enemies. For example, if you have cast Blind on the only remaining enemy stack so as to resurrect or animate your killed units, and some of your troops have negative spells on it, try not to use mass Dispel, otherwise the enemy may deliberately kill that remaining stack, disallowing you to raise your slain warriors (instead, mass Cure will be useful). If your enemy has cast positive spells, but, for example, you have Bless on a unit with big damage range (Harpy Hags, Dragon Flies, Storm Elementals), think carefully whether to cast Dispel or not.


See also:

Bone Dragon
17
15
25–50
150
9
Move
Flying
Size
2
Growth
1
3388
2420
Cost

1800

Undead. Dragon. Flies. -1 enemy Morale.
Ghost Dragon
19
17
25–50
200
14
Move
Flying
Size
2
Growth
1
4919 Horn of the Abyss4696 Shadow of Death
3228
Cost

3000

1

Undead. Dragon. Flies. -1 enemy Morale. Aging attack.
Dendroid Guard
9
12
10–14
55
3
Move
Ground
Size
1
Growth
517
690
Cost

350

Binds enemies in place.
Dendroid Soldier
9
12
10–14
65
4
Move
Ground
Size
1
Growth
803
765
Cost

425

Binds enemies in place.
Harpy
6
5
1–4
14
6
Move
Flying
Size
1
Growth
8
154
140
Cost

130

Flies. Strike and return.
Harpy Hag
6
6
1–4
14
9
Move
Flying
Size
1
Growth
8
238
196
Cost

170

Flies. Strike and return. No enemy retaliation.
Manticore
15
13
14–20
80
7
Move
Flying
Size
2
Growth
2
1547
1215
Cost

850

Flies.
Scorpicore
16
14
14–20
80
11
Move
Flying
Size
2
Growth
2
1685 Horn of the Abyss1589 Shadow of Death
1248
Cost

1050

Serpent Fly
7
9
2–5
20
9
Move
Flying
Size
1
Growth
8
268
215
Cost

220

Dispels beneficial spells after attack.
Dragon Fly
8
10
2–5
20
13
Move
Flying
Size
1
Growth
8
312
250
Cost

240

Dispels beneficial spells after attack. Weakens enemies.
Walking Dead
5
5
2–3
15
3
Move
Ground
Size
1
Growth
8
98
140
Cost

100

Zombie
5
5
2–3
20
4
Move
Ground
Size
1
Growth
8
128
160
Cost

125