List of spells (HotA): Difference between revisions

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(Added Spell Damage comparison table. (TODO: Shrink pictures, add damage columns for no proficiency?))
(Added table for adventure map spells)
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* Hitting one target
* Hitting one target
* Expert proficiency
* Expert proficiency
=== Adventure Map Spells ===
{| class="sortable wikitable"  style="color:darkgoldenrod;"
|- style="font-weight:bold; background-color:#182a5b; vertical-align:bottom;"
! Name
! School
! Lvl
! SP<br>Cost
! Effect
|-
! <br> !! <br> !! <br> !! <br> !! <br>
|-
| style="background-color:#D9D9D9;" | [[Image:View Air.png]][[View Air]]
| style="background-color:#D9D9D9;" | [[Image: School of Air Magic.gif|link=School of Air Magic]]
| 1
| 2/1
| style="background-color:#D9D9D9;" | (Bsc) Displays the location of all artifacts on the view world screen.<br>(Adv) Displays the location of all artifacts and heroes on the view world screen.<br>(Exp) Displays the location of all artifacts, heroes, and towns on the view world screen.
|-
| style="background-color:#D9D9D9;" | [[Image:Disguise.png]][[Disguise]]
| style="background-color:#D9D9D9;" | [[Image: School of Air Magic.gif|link=School of Air Magic]]
| 2
| 4/2
| style="background-color:#D9D9D9;" | Modifies the army composition scouting report visible to enemies.
|-
| style="background-color:#D9D9D9;" | [[Image:Visions.png]][[Visions]]
| style="background-color:#D9D9D9;" | All
| 2
| 4/2
| style="background-color:#D9D9D9;" | Increases information shown in scouting reports of towns, creatures and heroes.
|-
| style="background-color:#D9D9D9;" | [[Image:Dimension Door.png]][[Dimension Door]]
| style="background-color:#D9D9D9;" | [[Image: School of Air Magic.gif|link=School of Air Magic]]
| 5
| 25/20
| style="background-color:#D9D9D9;" | Teleports hero to a selected location on the adventure map.<br>The spell may be cast 2/3/4 times per day.<br>Reduces the hero's movement by 300/200 movement points.
|-
| style="background-color:#D9D9D9;" | [[Image:Fly.png]][[Fly]]
| style="background-color:#D9D9D9;" | [[Image: School of Air Magic.gif|link=School of Air Magic]]
| 5
| 20/15
| style="background-color:#D9D9D9;" | Allows the hero to move over water/obstacles with 40%/20%/0% penalty.
|-
| style="background-color:#D9D9D9;" | [[Image:View Earth.png]][[View Earth]]
| style="background-color:#D9D9D9;" | [[Image: School of Earth Magic.gif|link=School of Earth Magic]]
| 1
| 2/1
| style="background-color:#D9D9D9;" | (Bsc) Displays the location of all resources on the view world screen.<br>(Adv) Displays the location of all resources and mines on the view world screen.<br>(Exp) Displays the location of all resources, mines and terrain on the view world screen.
|-
| style="background-color:#D9D9D9;" | [[Image:Town Portal.png]][[Town Portal]]
| style="background-color:#D9D9D9;" | [[Image: School of Earth Magic.gif|link=School of Earth Magic]]
| 4
| 16/12
| style="background-color:#D9D9D9;" | Hero is teleported to the nearest(Bsc)/any(Adv) allied town.<br>Reduces the hero's movement by 300(Bsc)/200(Exp) movement points.
|-
| style="background-color:#D9D9D9;" | [[Image:Summon Boat.png]][[Summon Boat]]
| style="background-color:#D9D9D9;" | [[Image: School of Water Magic.gif|link=School of Water Magic]]
| 1
| 8/7
| style="background-color:#D9D9D9;" | 50%/75%/100% chance to summon the closest unoccupied boat to the hero's location.<br>Can summon (player/neutral)(Bsc)/enemy(Adv)-owned boats.<br>(Adv) Creates a boat if no eligible boats exist.
|-
| style="background-color:#D9D9D9;" | [[Image:Scuttle Boat.png]][[Scuttle Boat]]
| style="background-color:#D9D9D9;" | [[Image: School of Water Magic.gif|link=School of Water Magic]]
| 2
| 8/6
| style="background-color:#D9D9D9;" | 50%/75%/100% chance to destroy unoccupied boat.
|-
| style="background-color:#D9D9D9;" | [[Image:Water Walk.png]][[Water Walk]]
| style="background-color:#D9D9D9;" | [[Image: School of Water Magic.gif|link=School of Water Magic]]
| 4
| 12/8
| style="background-color:#D9D9D9;" | Allows the hero to move over water with 40%/20%/0% penalty.
|}


== See also ==
== See also ==

Revision as of 21:12, 20 November 2023

List of spells includes all the available spells in Heroes of Might and Magic III. The list is sortable by name, level or class.

Name Level Class Effect
 Bloodlust 1 Fire Magic Increases the attack skill of target (or all) allied creature for melee attacks.
 Cure 1 Water Magic Removes all negative spell effects from target (or all) allied troop and heals it for (10/20/30 + (power x 5)) health points.
 Curse 1 Fire Magic The targeted (or all) enemy unit(s) deliver minimum or reduced damage when attacking.
 Dispel 1 Water Magic Removes all spell effects from target allied, enemy or all creatures and the battlefield.
 Bless 1 Water Magic Target (or all) allied creature(s) inflict maximum damage (or maximum +1) when they attack.
 Haste 1 Air Magic Target (or all) allied troop's speed is increased by 3 (or 5) hexes per turn.
 Magic Arrow 1 All Schools Target, enemy troop receives (10/20/30 + (power x 10)) damage
 Protection from Fire 1 Fire Magic Reduces damage taken from fire spells. Basic: Single ally. Expert: All allies. Effect increased from 30%-30%-50%-50% to 50%-50%-75%-75%. Horn of the Abyss
 Protection from Water 1 Water Magic Reduces damage taken from water spells. Basic: Single ally. Expert: All allies. Effect increased from 30%-30%-50%-50% to 50%-50%-75%-75%. Horn of the Abyss
 Shield 1 Earth Magic Reduces damage taken from hand-to-hand attacks. Basic: Single ally. Expert: All allies.
 Slow 1 Earth Magic Decreases speed. Basic: Single enemy. Expert: All enemies. Advanced/Expert Slow reduce speed by a new reduced formula (old speed x 0.5 + 1). Horn of the Abyss
 Summon Boat 1 Water Magic Summons unoccupied boat to nearby body of water.
 Stone Skin 1 Earth Magic Increases defense rating. Basic: Single ally. Expert: All allies.
 View Air 1 Air Magic Reveals location of all unclaimed artifacts.


 View Earth 1 Earth Magic Reveals location of all resources.
 Blind 2 Fire Magic Prevents any action from being taken by target enemy creature.
 Death Ripple 2 Earth Magic Inflicts magic damage on all living creatures.
 Disguise 2 Air Magic Modifies the army composition scouting report visible to enemies.
 Disrupting Ray 2 Air Magic Reduces defense rating of a single enemy. May be used repeatedly on the same target.
 Fire Wall 2 Fire Magic Creates wall of fire at target location that inflicts magic damage on creatures that pass through.
 Fortune 2 Air Magic Increases luck. Basic: Single ally. Expert: All allies.
 Ice Bolt 2 Water Magic Inflicts magic damage on a single enemy.
 Lightning Bolt 2 Air Magic Inflicts magic damage on a single enemy.
 Precision 2 Air Magic Increases ranged attack rating. Basic: Single ally. Expert: All allies.
 Protection from Air 2 Air Magic Reduces damage taken from air spells. Basic: Single ally. Expert: All allies. Effect increased from 30%-30%-50%-50% to 50%-50%-75%-75%. Horn of the Abyss
 Quicksand 2 Earth Magic Places quicksand at random locations on the battlefield. Only visible to caster and creatures native to the terrain. Creatures attempting to pass through quicksand become stuck and make the location of the quicksand visible.
 Remove Obstacle 2 Water Magic Removes obstacles from the battlefield. Basic: Only trees, rocks and other natural obstacles may be removed. Advanced: May also remove fire walls.
 Scuttle Boat 2 Water Magic Destroys nearby unoccupied boat.
 Visions 2 All Schools Increases information shown in scouting reports of towns, creatures and heroes.
 Weakness 2 Water Magic Reduces attack rating. Basic: Single enemy. Expert: All enemies.
 Air Shield 3 Air Magic Reduces damage taken from ranged attacks.
 Animate Dead 3 Earth Magic Reanimates killed undead creatures. Reanimated creatures are not lost when combat ends.
 Anti-Magic 3 Earth Magic Grants spell immunity to a single creature.
 Destroy Undead 3 Air Magic Inflicts magic damage on all undead creatures.
 Earthquake 3 Earth Magic Inflicts damage on random castle wall sections during a siege.
 Fireball 3 Fire Magic Inflicts magic damage on all creatures in area.
 Force Field 3 Earth Magic Places force field at specified location. Creatures cannot pass this field.
 Forgetfulness 3 Water Magic Prevents use of ranged attacks. Basic: Single enemy. Expert: All enemies.
 Frost Ring 3 Water Magic Inflicts magic damage on all creatures in area.
 Hypnotize 3 Air Magic Allows control of actions taken by enemy creature.
 Land Mine 3 Fire Magic Places landmines at random locations on the battlefield. Only visible to caster and creatures native to the terrain.
 Mirth 3 Water Magic Increases morale. Basic: Single ally. Expert: All allies.
 Misfortune 3 Fire Magic Reduces luck. Basic: Single enemy. Expert: All enemies.
 Protection from Earth 3 Earth Magic Reduces damage taken from earth spells. Basic: Single ally. Expert: All allies. Effect increased from 30%-30%-50%-50% to 50%-50%-75%-75%. Horn of the Abyss
 Teleport 3 Water Magic Teleports ally to location on the battlefield. Expert: May teleport creature over castle walls.
 Armageddon 4 Fire Magic Inflicts magic damage on all creatures on the battlefield. Damage reduced from 50*(spell power) + 30/30/60/120 to 40*(spell power) + 30/30/60/120. Horn of the Abyss
 Berserk 4 Fire Magic Forces enemy to attack closest creature.
 Chain Lightning 4 Air Magic Inflicts magic damage on initial creature and reduced damage on nearby creatures.
 Clone 4 Water Magic Creates clone of allied creature.
 Counterstrike 4 Air Magic Allows extra retaliations per round. Basic: Single ally. Expert: All allies.
 Fire Shield 4 Fire Magic Inflicts magic damage proportional to damage taken from hand-to-hand attacks.
 Frenzy 4 Fire Magic Increases attack rating and sets defense rating to 0.
 Inferno 4 Fire Magic Inflicts magic damage on all creatures in area.
 Meteor Shower 4 Earth Magic Inflicts magic damage on all creatures in area.
 Prayer 4 Water Magic Increases attack rating, defense rating and speed. Basic: Single ally. Expert: All allies.
 Resurrection 4 Earth Magic Resurrects killed living creatures until the end of combat. Advanced: Resurrected creatures are not lost when combat ends.
 Slayer 4 Fire Magic Increases attack rating of a single ally against Dragons, Behemoths and Hydras. Advanced: Effect applies to Angels and Devils. Expert: Effect applies to Titans.
 Sorrow 4 Earth Magic Reduces morale. Basic: Single enemy. Expert: All enemies.
 Town Portal 4 Earth Magic Teleports hero to closest allied, unoccupied town. Advanced: May choose any allied, unoccupied town.
 Water Walk 4 Water Magic Allows movement to visible land across bodies of water.
 Dimension Door 5 Air Magic Teleports hero to visible location.
 Fly 5 Air Magic Allows movement to visible land over all map obstacles. Cannot fly through cave walls in the underground.
 Implosion 5 Earth Magic Inflicts magic damage on a single enemy.
 Magic Mirror 5 Air Magic Reflects hostile spells to a random enemy. Basic: 20% chance of occurrence. Advanced: 30% chance. Expert: 40% chance.
 Sacrifice 5 Fire Magic Destroys and removes living, unkilled allies to bring previously living, killed allies back to life.
 Summon Air Elemental 5 Air Magic Summons allied Air Elementals for the duration of combat.
 Summon Earth Elemental 5 Earth Magic Summons allied Earth Elementals for the duration of combat.
 Summon Fire Elemental 5 Fire Magic Summons allied Fire Elementals for the duration of combat.
 Summon Water Elemental 5 Water Magic Summons allied Water Elementals for the duration of combat.
 Titan's Lightning Bolt 5 Air Magic Inflicts 600 magic damage on a single enemy. Requires Titan's Thunder.

Damage Spells

Name School Lvl SP
Cost
Damage
Equation
AOE
Size
Dmg
1  
Dmg/SP
1  
Dmg
10  
Dmg/SP
10  
Dmg
25  
Dmg/SP
25  
Notes













Magic Arrow All 1 5/4 10/20/30 +
(power x 10)
1 40 10 130 32.5 280 70
Lightning Bolt 2 10/8 10/20/50 +
(power x 25)
1 75 9.38 300 37.5 675 84.38
Destroy Undead 3 15/12 10/20/50 +
(power x 10)
* 60* 5* 150* 12.5* 300* 25* Damages all undead troops
Chain Lightning 4 24/20 25/50/100 +
(power x 40)
* 140* 7* 500* 25* 1100* 55* Strikes up to 5 troops
Titan's Lightning Bolt 5 0 600 1 600 inf 600 inf 600 inf Requires Titan's Thunder
Death Ripple 2 10/8 10/20/30 +
(power x 5)
* 35* 4.375* 80* 10* 155* 19.38* Damages all living troops
Meteor Shower 4 16/12 25/50/100 +
(power x 25)
3-wide 125* 10.42* 350* 29.17* 725* 60.42*
Implosion 5 25/20 100/200/300 +
(power x 75)
1 375 18.75 1050 52.5 2175 108.75
Fire Wall 2 8/6 10/20/50 +
(power x 10)
2/3-hex 60* 10* 150* 25* 300* 50* Damages all units passing through hexes
Fireball 3 15/12 15/30/60 +
(power x 10)
3-wide 70* 5.83* 160* 13.34* 310* 25.83*
Land Mine 3 18/15 25/50/100 +
(power x 10)
4/6/8-hex 110* 7.33* 200* 13.34* 350* 23.33* Damages first unit passing through each hex
Armageddon 4 24/20 30/60/120 +
(power x 50)
* 170* 8.5* 620* 31* 1370* 68.5* Damages all troops
Inferno 4 16/12 20/40/80 +
(power x 10)
5-wide 90* 7.5* 180* 15* 330* 27.5*
Ice Bolt 2 8/6 10/20/50 +
(power x 20)
1 70 11.67 250 41.67 550 91.67
Frost Ring 3 12/9 15/30/60 +
(power x 10)
3-wide 70* 7.78* 160* 17.78* 310* 34.4* Does not damage center hex.

(*)NOTE: All damage/spell point effieciency is calculated based on:

  • Hitting one target
  • Expert proficiency

Adventure Map Spells

Name School Lvl SP
Cost
Effect





View Air 1 2/1 (Bsc) Displays the location of all artifacts on the view world screen.
(Adv) Displays the location of all artifacts and heroes on the view world screen.
(Exp) Displays the location of all artifacts, heroes, and towns on the view world screen.
Disguise 2 4/2 Modifies the army composition scouting report visible to enemies.
Visions All 2 4/2 Increases information shown in scouting reports of towns, creatures and heroes.
Dimension Door 5 25/20 Teleports hero to a selected location on the adventure map.
The spell may be cast 2/3/4 times per day.
Reduces the hero's movement by 300/200 movement points.
Fly 5 20/15 Allows the hero to move over water/obstacles with 40%/20%/0% penalty.
View Earth 1 2/1 (Bsc) Displays the location of all resources on the view world screen.
(Adv) Displays the location of all resources and mines on the view world screen.
(Exp) Displays the location of all resources, mines and terrain on the view world screen.
Town Portal 4 16/12 Hero is teleported to the nearest(Bsc)/any(Adv) allied town.
Reduces the hero's movement by 300(Bsc)/200(Exp) movement points.
Summon Boat 1 8/7 50%/75%/100% chance to summon the closest unoccupied boat to the hero's location.
Can summon (player/neutral)(Bsc)/enemy(Adv)-owned boats.
(Adv) Creates a boat if no eligible boats exist.
Scuttle Boat 2 8/6 50%/75%/100% chance to destroy unoccupied boat.
Water Walk 4 12/8 Allows the hero to move over water with 40%/20%/0% penalty.

See also