Redirected form direct damage discussion
- Well, your logic is valid. Personally I am not convinced that that this page is even necessary. After all, "direct damage spell" is an unofficial word not known by the manual or the game itself. So I would be more than happy to merge this page to spell page. There is already adventure map spells section.
- What comes to your question, I would say that Land Mine and Fire Wall are considered to be direct damage spells. I think the key here is, that their effect directly cause damage to creatures, although the effect might be delayed and the player can not choose the affected creatures. But of course this is a matter of perspective and opinnion. –Kapteeni Ruoska (talk) 06:57, 14 September 2015 (CEST)
- I think merging is a good idea. The spell page has a list of "Adventure map spells" with subsections for Charting, Recognaissance, boats and movement. Would it be better to have another section for "Combat spells" with subsections for "damaging" and "buffing", etc, or would it be better to have a section for "Damaging Spells" and a section for "Buffing spells", etc, with subsections for things like "single-target" and "mass spells"? Ibraesil (talk) 03:14, 15 September 2015 (CEST)
As far as I'm aware, stacks have a box which tell you how many units are in the stack. When a stack has a buff, the box goes green (purple by default). When a stack has a debuff, the box goes red. When a stack has both, it goes yellow, and depending on if it has more buffs or more debuffs, it can go various other colours. I'm not really sure how to word that so that it can be added to the page (for instance, does the box have a proper name?). Ibraesil (talk) 02:35, 16 September 2015 (CEST)
- I am not familiar with this word "buff", but it does not mean pretty much anything. :) The word I would use would probably be "enhancing spells" or even "enhancements", and could the word for debuffs be just "curses"? As I said, I am not a fluent speaker so buffing might be a correct term when used in the game world. –Kapteeni Ruoska (talk) 07:54, 16 September 2015 (CEST)
- I did try (and fail) to think of better words than "buffing" and "debuffing" spells, so thank you. I'm not 100% sure about your suggestion, "Curses", though, because curse is a spell, so that might cause a bit of confusion. I'll go ahead an replace "buffing" with "enhancing" in the article. Also, I don't really know what you meant by "...but it does not mean pretty much anything.". Sorry. Ibraesil (talk) 08:28, 16 September 2015 (CEST)
- It seems ok to me, until we or someone else comes up with better words, or more official words. I just meant by "it does not mean pretty much anything" that even though I do not regognize word it does not mean that its a poor choise of words. :) –Kapteeni Ruoska (talk) 07:14, 17 September 2015 (CEST)
Spells casted on expert level without being an expert
I am not sure if this topic isn't covered somewhere else on this wiki but if it is, I failed to find it. Recently, I noticed that some of my heroes were capable of casting some of the low levels spells on expert level but they were not expert in the respective school of magic. I believe that once it was Speed and I don't remember the exact spell the other times. I noticed the anomaly because the spells effected all my troops. Once my hero was defending a Rampart, the other time my hero (not the same one) was in battle outside any town. I haven't come to any conclusion what caused that. Is the expert spell casting without being an expert a bug in the game or is there a real cause of it? I'll appreciate any ideas.
- Could it be that the heroes were on Magic Plains, or one of the other Magical Terrains? Ibraesil (talk) 14:16, 9 November 2016 (CET)
- It was during the original The Restoration of Erathia campaigns. I know that once it definitely happened during The Road Home in Seeds of Discontent.