Stronghold: Difference between revisions
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{{towns}} | {{towns}} | ||
'''Stronghold''' is a neutral [[alignment]] [[town]] with the [[ | '''Stronghold''' is a neutral [[alignment]] [[town]] with the [[Barbarian]] and [[Battle Mage]] [[hero class]]es. Stronghold represents [[Krewlod]]. | ||
''"Stronghold towns are built by alliances of tribes and are frequented by the Barbarian and Battle Mage hero types. Armies composed of Stronghold-based units have a balanced mix of ranged and hand-to-hand attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns."{{-}}<sup>[[Restoration of Erathia Manual Page 108|RoE manual]]''</sup> | ''"Stronghold towns are built by alliances of tribes and are frequented by the Barbarian and Battle Mage hero types. Armies composed of Stronghold-based units have a balanced mix of ranged and hand-to-hand attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns."{{-}}<sup>[[Restoration of Erathia Manual Page 108|RoE manual]]''</sup> | ||
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{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}} | {{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}} | ||
{{switch_content|tag1=sod|tag2=hota|content1= {{hero table|bgc=#{{Green | {{switch_content|tag1=sod|tag2=hota|content1= {{hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} Stronghold heroes (Shadow of Death)}} | ||
{{Stronghold hero table}} | {{Stronghold hero table}} | ||
{{T!}}|content2= {{hero table|bgc=#{{Green | {{T!}}|content2= {{hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} Stronghold heroes (Horn of the Abyss)}} | ||
{{Stronghold hero table (HotA)}} | {{Stronghold hero table (HotA)}} | ||
{{T!}}}} | {{T!}}}} | ||
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==Creatures== | ==Creatures== | ||
{{Creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue | {{Creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue 1}}; font-size: 120%; color:white; height:28px;" {{!}} Stronghold creatures}} | ||
{{Stronghold creature table}} | {{Stronghold creature table}} | ||
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* Don't be fooled by the low AI value of Behemoths. Yes, they don't have a 2-hex breath attack, they can't resurrect dead allies and they are not immune to spells. However, they defeat all other level 7 units in 1v1 combat, except [[Haspid]]s, and are also the cheapest level 7 unit. Because they are not immune to spells, they *can* get [[Resurrection|resurrected]]. Their only downside is that they are slow - but that's what you can fix with Tactics and Haste. Their building has the fewest prerequisites of all level 7 buildings so you can start amassing them early. In late-game their defense-reducing ability scales very well and they deal absurd amounts of damage. | * Don't be fooled by the low AI value of Behemoths. Yes, they don't have a 2-hex breath attack, they can't resurrect dead allies and they are not immune to spells. However, they defeat all other level 7 units in 1v1 combat, except [[Haspid]]s, and are also the cheapest level 7 unit. Because they are not immune to spells, they *can* get [[Resurrection|resurrected]]. Their only downside is that they are slow - but that's what you can fix with Tactics and Haste. Their building has the fewest prerequisites of all level 7 buildings so you can start amassing them early. In late-game their defense-reducing ability scales very well and they deal absurd amounts of damage. | ||
* Beware of saving lives of your [[Thunderbird]]s. The more Thunderbirds is in a stack, the more additional damage will their [[lightning strike]] do. [[Cure]] them if necessary. | * Beware of saving lives of your [[Thunderbird]]s. The more Thunderbirds is in a stack, the more additional damage will their [[lightning strike]] do. [[Cure]] them if necessary. | ||
'''Pros:''' | '''Pros:''' | ||
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* Least expensive town as far as weekly troop cost is concerned for gold, though the [[Rampart]] town will often have a better economy in general by making use of the [[Treasury]]. | * Least expensive town as far as weekly troop cost is concerned for gold, though the [[Rampart]] town will often have a better economy in general by making use of the [[Treasury]]. | ||
* Possible to get [[Behemoths]] on third day, provided sufficient resources. | * Possible to get [[Behemoths]] on third day, provided sufficient resources. | ||
* [[Barbarians]] have great chances to get combat-based skills(primary and secondary ones) in order to do pure combat-based and/or anti-magic skill builds, that would be good synergize with the [[Orb of Inhibition]] and would be useful especially against heroes with pure magic-based skill builds. | |||
* [[Freelancer's Guild]] may be helpful to get resources you need by getting rid of units which aren't very important (being weak, slow, and/or not from Stronghold). | * [[Freelancer's Guild]] may be helpful to get resources you need by getting rid of units which aren't very important (being weak, slow, and/or not from Stronghold). | ||
* Opportunity to get two war machines. | * Opportunity to get two war machines. | ||
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[[Category: Stronghold]] | [[Category: Stronghold]] | ||
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Latest revision as of 15:54, 3 May 2024
Towns | |
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Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Stronghold is a neutral alignment town with the Barbarian and Battle Mage hero classes. Stronghold represents Krewlod.
"Stronghold towns are built by alliances of tribes and are frequented by the Barbarian and Battle Mage hero types. Armies composed of Stronghold-based units have a balanced mix of ranged and hand-to-hand attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns." RoE manual
Stronghold's native terrain is rough.
Stronghold building tree[edit]
Common Buildings and Mage Guild[edit]
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
Village Hall (existing) |
Fort
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Tavern
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Mage Guild level 1
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Town Hall
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Citadel
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Marketplace
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Mage Guild level 2
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City Hall
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Castle
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Resource Silo (1 , 1 )
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Mage Guild level 3
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Capitol
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Total Common Buildings: |
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Total Mage Guild: |
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Creature Dwellings[edit]
Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | |||||||||||||||
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Goblin Barracks |
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Goblin Hobgoblin |
38 | 50 | 1900 | |||||||||||||||
Wolf Pen |
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Wolf Rider Wolf Raider |
18 | 140 | 2520 | |||||||||||||||
Orc Tower |
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Orc Orc Chieftain |
14 | 165 | 2310 | |||||||||||||||
Ogre Fort |
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Ogre Ogre Mage |
8 | 400 | 3200 | |||||||||||||||
Cliff Nest |
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Roc Thunderbird |
6 | 700 | 4200 | |||||||||||||||
Cyclops Cave |
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Cyclops Cyclops King |
4 | 1100 | 4400 | |||||||||||||||
Behemoth Lair |
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Behemoth Ancient Behemoth |
2 | 3000 1 |
6000 2 | |||||||||||||||
Total Dwelling Cost: |
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Weekly Troop Cost: | 24530 2 |
Unique Buildings[edit]
Structure | Effect | Cost | ||||||||
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Escape Tunnel | Allows the defending hero to retreat. |
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Freelancer's Guild | Allows visiting hero to sell troops. |
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Hall of Valhalla | Gives +1 attack to visiting Hero. |
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Ballista Yard | Allows the visiting hero to purchase a Ballista. |
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Mess Hall | Horde Building. Growth +8/week for Goblin / Hobgoblin |
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Warlords' Monument | Grail Structure. +5000 /day, +50% creature growth Gives +20 attack to defending hero temporarily. |
n/a | ||||||||
Total Cost: |
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Heroes[edit]
Banned secondary skills:
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Necromancy and Water Magic are not available for barbarians.
Necromancy and Navigation are not available for battle mages.
Creatures[edit]
Stronghold creatures | |||||||||||||
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Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
Goblin | 1 | 4 | 2 | 1 | 2 | 5 | 5 | 15 | 60 | 40 | |||
Hobgoblin | 1+ | 5 | 3 | 1 | 2 | 5 | 7 | 15 | 78 | 50 | |||
Wolf Rider | 2 | 7 | 5 | 2 | 4 | 10 | 6 | 9 | 130 | 100 | |||
Wolf Raider | 2+ | 8 | 5 | 3 | 4 | 10 | 8 | 9 | 203 | 140 | Double attack | ||
Orc | 3 | 8 | 4 | 2 | 5 | 15 | 4 | 7 | 192 | 150 | Ranged (12 shots) | ||
Orc Chieftain | 3+ | 8 | 4 | 2 | 5 | 20 | 5 | 7 | 240 | 165 | Ranged (24 shots) | ||
Ogre | 4 | 13 | 7 | 6 | 12 | 40 | 4 | 4 | 416 | 300 | |||
Ogre Mage | 4+ | 13 | 7 | 6 | 12 | 60 | 5 | 4 | 672 | 400 | Cast Bloodlust x3 | ||
Roc | 5 | 13 | 11 | 11 | 15 | 60 | 7 | 3 | 1027 | 600 | Flying | ||
Thunderbird | 5+ | 13 | 11 | 11 | 15 | 60 | 11 | 3 | 1106 | 700 | Flying, Lightning strike | ||
Cyclops | 6 | 15 | 12 | 16 | 20 | 70 | 6 | 2 | 1266 | 750 | Ranged (16 shots), Can attack siege walls | ||
Cyclops King | 6+ | 17 | 13 | 16 | 20 | 70 | 8 | 2 | 1443 | 1100 | Ranged (24 shots), Can attack siege walls | ||
Behemoth | 7 | 17 | 17 | 30 | 50 | 160 | 6 | 1 | 3162 | 1500 | Defense -40% to enemy target | ||
Ancient Behemoth | 7+ | 19 | 19 | 30 | 50 | 300 | 9 | 1 | 6168 | 3000 | , 1 | Defense -80% to enemy target |
Town names[edit]
Unless specified by the mapmaker, towns will generate with a random name. Stronghold towns will use one of these following names:
Battlement | Bocc | Cragmoor | Dolere |
Drago Breach | Dragonspire | Hartgrim | Kragg |
Kruber | Morganheim | Rockwarren | Rovener |
Sandflash | Slau | Strongglen | Tormina |
If there are more Stronghold towns on the map than possible names, they will use names taken from other towns.
User commentary
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