Stronghold: Difference between revisions
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'''Stronghold''' is a neutral [[alignment]] [[town]] with the [[ | '''Stronghold''' is a neutral [[alignment]] [[town]] with the [[Barbarian]] and [[Battle Mage]] [[hero class]]es. Stronghold represents [[Krewlod]]. | ||
''"Stronghold towns are built by alliances of tribes and are frequented by the Barbarian and Battle Mage hero types. Armies composed of Stronghold-based units have a balanced mix of ranged and hand-to-hand attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns."{{-}}<sup>[[Restoration of Erathia Manual Page 108|RoE manual]]''</sup> | ''"Stronghold towns are built by alliances of tribes and are frequented by the Barbarian and Battle Mage hero types. Armies composed of Stronghold-based units have a balanced mix of ranged and hand-to-hand attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns."{{-}}<sup>[[Restoration of Erathia Manual Page 108|RoE manual]]''</sup> | ||
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Stronghold's [[native terrain]] is [[rough]]. | Stronghold's [[native terrain]] is [[rough]]. | ||
__TOC__ | |||
==Stronghold building tree== | ==Stronghold building tree== | ||
[[File:StrongholdBuildingTree.png|600px|left]] | {| style="margin-right:20px; float:left;" | ||
| [[File:StrongholdBuildingTree.png|600px|left]] | |||
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[[file:Stronghold-in.png|thumb| | [[file:Stronghold-in.png|thumb|none|Fully upgraded Stronghold|500px]] | ||
{| | {{Town cost summary| | ||
|common = {{Building cost|{{W}}<br>45||{{O}}<br>40||||{{G}}<br>37000}} | |||
|mage = {{Building cost|{{W}}<br>15|{{M}}<br>10|{{O}}<br>15|{{S}}<br>10|{{C}}<br>10|{{Gem}}<br>10|{{G}}<br>4000}} | |||
|dwelling = {{Building cost|{{W}}<br>87||{{O}}<br>92||{{C}}<br>50{{-wa}}<br>40{{-wh}}|{{Gem}}<br>5|{{G}}<br>45200}} | |||
|unique = {{Building cost|{{W}}<br>10||{{O}}<br>5||||{{G}}<br>6000}} | |||
|total = {{Building cost|{{W}}<br>157|{{M}}<br>10|{{O}}<br>152|{{S}}<br>10|{{C}}<br>60{{-wa}}<br>50{{-wh}}|{{Gem}}<br>15|{{G}}<br>92200}} | |||
|{{ | |troop = 24530 {{G}}, 2 {{C}} | ||
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{{clear|left}} | {{clear|left}} | ||
===Common | ===Common Buildings and Mage Guild=== | ||
{{ | {{Stronghold common buildings}} | ||
===Creature Dwellings=== | |||
{{Stronghold creature dwellings}} | |||
===Unique Buildings=== | |||
{{Stronghold unique buildings}} | |||
{{clear|left}} | |||
==Heroes== | ==Heroes== | ||
{{ | {{Hero table}} | ||
{{{{PAGENAME}} hero table}} | |||
|} | |||
'''Banned secondary skills:''' | |||
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es. | Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es. | ||
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==Creatures== | ==Creatures== | ||
{{Creature table | {{Creature table}} | ||
{{{{PAGENAME}} creature table}} | |||
|} | |} | ||
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* Don't be fooled by the low AI value of Behemoths. Yes, they don't have a 2-hex breath attack, they can't resurrect dead allies and they are not immune to spells. However, they defeat all other level 7 units in 1v1 combat, except [[Haspid]]s, and are also the cheapest level 7 unit. Because they are not immune to spells, they *can* get [[Resurrection|resurrected]]. Their only downside is that they are slow - but that's what you can fix with Tactics and Haste. Their building has the fewest prerequisites of all level 7 buildings so you can start amassing them early. In late-game their defense-reducing ability scales very well and they deal absurd amounts of damage. | * Don't be fooled by the low AI value of Behemoths. Yes, they don't have a 2-hex breath attack, they can't resurrect dead allies and they are not immune to spells. However, they defeat all other level 7 units in 1v1 combat, except [[Haspid]]s, and are also the cheapest level 7 unit. Because they are not immune to spells, they *can* get [[Resurrection|resurrected]]. Their only downside is that they are slow - but that's what you can fix with Tactics and Haste. Their building has the fewest prerequisites of all level 7 buildings so you can start amassing them early. In late-game their defense-reducing ability scales very well and they deal absurd amounts of damage. | ||
* Beware of saving lives of your [[Thunderbird]]s. The more Thunderbirds is in a stack, the more additional damage will their [[lightning strike]] do. [[Cure]] them if necessary. | * Beware of saving lives of your [[Thunderbird]]s. The more Thunderbirds is in a stack, the more additional damage will their [[lightning strike]] do. [[Cure]] them if necessary. | ||
'''Pros:''' | |||
* Stronghold is the cheapest town to fully build up. | * Stronghold is the cheapest town to fully build up. | ||
* Hero classes. [[Battle Mage]] is one of the most balanced classes in the game with a host of useful specials. [[Barbarians]] are the best fighter class available, expect attack ratings to rise fast and keep on rising. With great specials like Offense, a high-level Barbarian is a tough opponent. | * Hero classes. [[Battle Mage]] is one of the most balanced classes in the game with a host of useful specials. [[Barbarians]] are the best fighter class available, expect attack ratings to rise fast and keep on rising. With great specials like Offense, a high-level Barbarian is a tough opponent. | ||
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* Least expensive town as far as weekly troop cost is concerned for gold, though the [[Rampart]] town will often have a better economy in general by making use of the [[Treasury]]. | * Least expensive town as far as weekly troop cost is concerned for gold, though the [[Rampart]] town will often have a better economy in general by making use of the [[Treasury]]. | ||
* Possible to get [[Behemoths]] on third day, provided sufficient resources. | * Possible to get [[Behemoths]] on third day, provided sufficient resources. | ||
* [[Barbarians]] have great chances to get combat-based skills(primary and secondary ones) in order to do pure combat-based and/or anti-magic skill builds, that would be good synergize with the [[Orb of Inhibition]] and would be useful especially against heroes with pure magic-based skill builds. | |||
* [[Freelancer's Guild]] may be helpful to get resources you need by getting rid of units which aren't very important (being weak, slow, and/or not from Stronghold). | * [[Freelancer's Guild]] may be helpful to get resources you need by getting rid of units which aren't very important (being weak, slow, and/or not from Stronghold). | ||
* Opportunity to get two war machines. | * Opportunity to get two war machines. | ||
* [[Gurnisson]] with his artillery ability and high attack, can quickly take many mines, artifacts, enemy heroes, and artifacts quite easily in early-game. The ballista doesn't phase out with a high attack Barbarian until way later in late-game, so this is a great strategy to get a fast start on Stronghold, and get Behemoths quickly. | * [[Gurnisson]] with his artillery ability and high attack, can quickly take many mines, artifacts, enemy heroes, and artifacts quite easily in early-game. The ballista doesn't phase out with a high attack Barbarian until way later in late-game, so this is a great strategy to get a fast start on Stronghold, and get Behemoths quickly. | ||
'''Cons:''' | |||
* Stronghold creatures have the lowest defense rating of all towns. | * Stronghold creatures have the lowest defense rating of all towns. | ||
* Slow units, the fastest is the [[Thunderbird]] with a [[Speed]] of 11. [[Ancient Behemoth]] has 9. | * Slow units, the fastest is the [[Thunderbird]] with a [[Speed]] of 11. [[Ancient Behemoth]] has 9. | ||
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}}{{end of user commentary}} | }}{{end of user commentary}} | ||
{{Town 'see also'}} | |||
[[Category: Stronghold]] | [[Category: Stronghold]] | ||
__notoc__ | __notoc__ |
Latest revision as of 15:01, 1 October 2024
Towns | |
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Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Stronghold is a neutral alignment town with the Barbarian and Battle Mage hero classes. Stronghold represents Krewlod.
"Stronghold towns are built by alliances of tribes and are frequented by the Barbarian and Battle Mage hero types. Armies composed of Stronghold-based units have a balanced mix of ranged and hand-to-hand attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns." RoE manual
Stronghold's native terrain is rough.
Stronghold building tree[edit | hide | hide all]
Common Buildings and Mage Guild[edit | hide]
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
Village Hall (existing) |
Fort
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Tavern
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Mage Guild level 1
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Town Hall
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Citadel
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Marketplace
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Mage Guild level 2
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City Hall
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Castle
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Resource Silo (1 , 1 )
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Mage Guild level 3
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Capitol
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Total Common Buildings: |
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Total Mage Guild: |
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Creature Dwellings[edit | hide]
Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | |||||||||||||||
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Goblin Barracks |
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Goblin Hobgoblin |
38 | 50 | 1900 | |||||||||||||||
Wolf Pen |
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Wolf Rider Wolf Raider |
18 | 140 | 2520 | |||||||||||||||
Orc Tower |
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Orc Orc Chieftain |
14 | 165 | 2310 | |||||||||||||||
Ogre Fort |
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Ogre Ogre Mage |
8 | 400 | 3200 | |||||||||||||||
Cliff Nest |
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Roc Thunderbird |
6 | 700 | 4200 | |||||||||||||||
Cyclops Cave |
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Cyclops Cyclops King |
4 | 1100 | 4400 | |||||||||||||||
Behemoth Lair |
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Behemoth Ancient Behemoth |
2 | 3000 1 |
6000 2 | |||||||||||||||
Total Dwelling Cost: |
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Weekly Troop Cost: | 24530 2 |
Unique Buildings[edit | hide]
Structure | Effect | Cost | ||||||||
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Escape Tunnel | Allows the defending hero to retreat. |
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Freelancer's Guild | Allows visiting hero to sell troops. |
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Hall of Valhalla | Gives +1 attack to visiting Hero. |
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Ballista Yard | Allows the visiting hero to purchase a Ballista. |
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Mess Hall | Horde Building. Growth +8/week for Goblin / Hobgoblin |
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Warlords' Monument | Grail Structure. +5000 /day, +50% creature growth Gives +20 attack to defending hero temporarily. |
n/a | ||||||||
Total Cost: |
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Heroes[edit | hide]
Name | Class | Specialty | Skill 1 | Skill 2 | Spell | |||||
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Yog | Barbarian | Cyclopes | Basic Offense | Basic Ballistics | ||||||
Gurnisson | Barbarian | Ballista | Basic Offense | Basic Artillery | ||||||
Jabarkas | Barbarian | Orcs | Basic Offense | Basic Archery | ||||||
Shiva | Barbarian | Rocs | Basic Offense | Basic Scouting | ||||||
Gretchin | Barbarian | Goblins | Basic Offense | Basic Pathfinding | ||||||
Krellion | Barbarian | Ogres | Basic Offense | Basic Resistance | ||||||
Krellion | Barbarian | Ogres | Basic Offense | Basic Interference | ||||||
Crag Hack | Barbarian | Offense | Advanced Offense | |||||||
Tyraxor | Barbarian | Wolf Riders | Basic Offense | Basic Tactics | ||||||
Boragus | Barbarian | Ogres | Basic Offense | Basic Tactics | ||||||
Kilgor | Barbarian | Behemoths | Advanced Offense | |||||||
Gird | Battle Mage | Sorcery | Basic Wisdom | Basic Sorcery | Bloodlust | |||||
Vey | Battle Mage | Ogres | Basic Wisdom | Basic Leadership | Magic Arrow | |||||
Dessa | Battle Mage | Logistics | Basic Wisdom | Basic Logistics | Stone Skin | |||||
Terek | Battle Mage | Haste | Basic Wisdom | Basic Tactics | Haste | |||||
Zubin | Battle Mage | Precision | Basic Wisdom | Basic Artillery | Precision | |||||
Gundula | Battle Mage | Offense | Basic Wisdom | Basic Offense | Slow | |||||
Oris | Battle Mage | Eagle Eye | Basic Wisdom | Basic Eagle Eye | Protection from Air | |||||
Saurug | Battle Mage | Gems | Basic Wisdom | Basic Resistance | Bloodlust | |||||
Saurug | Battle Mage | Gems | Basic Wisdom | Basic Interference | Bloodlust |
Banned secondary skills:
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Necromancy and Water Magic are not available for barbarians.
Necromancy and Navigation are not available for battle mages.
Creatures[edit | hide]
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
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Goblin Goblin | 1 | 4 | 2 | 1 | 2 | 5 | 5 | 15 | 60 | 40 | |||
Hobgoblin Hobgoblin | 1+ | 5 | 3 | 1 | 2 | 5 | 7 | 15 | 78 | 50 | |||
Wolf Rider Wolf Rider | 2 | 7 | 5 | 2 | 4 | 10 | 6 | 9 | 130 | 100 | |||
Wolf Raider Wolf Raider | 2+ | 8 | 5 | 3 | 4 | 10 | 8 | 9 | 203 | 140 | Double attack | ||
Orc Orc | 3 | 8 | 4 | 2 | 5 | 15 | 4 | 7 | 192 | 150 | Ranged (12 shots) | ||
Orc Chieftain Orc Chieftain | 3+ | 8 | 4 | 2 | 5 | 20 | 5 | 7 | 240 | 165 | Ranged (24 shots) | ||
Ogre Ogre | 4 | 13 | 7 | 6 | 12 | 40 | 4 | 4 | 416 | 300 | |||
Ogre Mage Ogre Mage | 4+ | 13 | 7 | 6 | 12 | 60 | 5 | 4 | 672 | 400 | Cast Bloodlust x3 | ||
Roc Roc | 5 | 13 | 11 | 11 | 15 | 60 | 7 | 3 | 1027 | 600 | Flying | ||
Thunderbird Thunderbird | 5+ | 13 | 11 | 11 | 15 | 60 | 11 | 3 | 1106 | 700 | Flying, Lightning strike | ||
Cyclops Cyclops | 6 | 15 | 12 | 16 | 20 | 70 | 6 | 2 | 1266 | 750 | Ranged (16 shots), Can attack siege walls | ||
Cyclops King Cyclops King | 6+ | 17 | 13 | 16 | 20 | 70 | 8 | 2 | 1443 | 1100 | Ranged (24 shots), Can attack siege walls | ||
Behemoth Behemoth | 7 | 17 | 17 | 30 | 50 | 160 | 6 | 1 | 3162 | 1500 | Defense -40% to enemy target | ||
Ancient Behemoth Ancient Behemoth | 7+ | 19 | 19 | 30 | 50 | 300 | 9 | 1 | 6168 | 3000 | 1 | Defense -80% to enemy target |
Town names[edit | hide]
Unless specified by the mapmaker, towns will generate with a random name. Stronghold towns will use one of these following names:
Battlement | Bocc | Cragmoor | Dolere |
Drago Breach | Dragonspire | Hartgrim | Kragg |
Kruber | Morganheim | Rockwarren | Rovener |
Sandflash | Slau | Strongglen | Tormina |
If there are more Stronghold towns on the map than possible names, they will use names taken from other towns.
User commentary
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Pros:
Cons:
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