Beastmaster: Difference between revisions
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{{ | {{HeroClassNew | ||
| name = Beastmaster | |||
| plural = Beastmasters | |||
| faction = Fortress | |||
| mm = Might | |||
| alignment = Neutral | |||
| description = Through physical force and intimidation, Beastmasters build their realms by subjugating those dwelling nearby. As a consequence, they are little interested in the pursuit of mystical knowledge. Beastmasters often costume themselves in the likeness of vicious swamp creatures. | |||
| super = | |||
| source = Restoration of Erathia | |||
| addinfo = There are no female Beastmasters in {{homm}}. | |||
| page = 24 | |||
| attack_1 = 0 | |||
| defense_1 = 4 | |||
| power_1 = 1 | |||
| knowledge_1 = 1 | |||
| attack_2 = 30 | |||
| defense_2 = 50 | |||
| power_2 = 10 | |||
| knowledge_2 = 10 | |||
| attack_3 = 30 | |||
| defense_3 = 30 | |||
| power_3 = 20 | |||
| knowledge_3 = 20 | |||
| archery = {{gt|7}} | |||
| armorer = {{gt|10}} | |||
| artillery = {{gt|8}} | |||
| ballistics = {{gt|7}} | |||
| first_aid = 6 | |||
| interference = 5 | |||
| leadership = 5 | |||
| luck = 2 | |||
| offense = 5 | |||
| resistance = 5 | |||
| tactics = 6 | |||
| air_magic = 1 | |||
| earth_magic = 3 | |||
| fire_magic = {{rt|0}} | |||
| water_magic = 2 | |||
| intelligence = 1 | |||
| mysticism = 2 | |||
| scholar = 1 | |||
| sorcery = 1 | |||
| wisdom = 2 | |||
| diplomacy = 1 | |||
| eagle_eye = 1 | |||
| estates = 1 | |||
| learning = 4 | |||
| logistics = {{gt|8}} | |||
| navigation = {{gt|8}} | |||
| necromancy = {{rt|0}} | |||
| pathfinding = {{gt|8}} | |||
| scouting = {{gt|7}} | |||
}} | }} | ||
{{hero class 'see also'}} | |||
{ | |||
[[Category: Beastmasters|*]] | [[Category: Beastmasters|*]] | ||
__NOTOC__ |
Latest revision as of 20:49, 10 February 2025



Beastmasters are the Might heroes of the Fortress.
As Fortress is a Neutral alignment town, Beastmasters can gain experience by sacrificing artifacts and creatures at an Altar of Sacrifice or Grotto .
There are no female Beastmasters in Heroes of Might and Magic III.
"Through physical force and intimidation, Beastmasters build their realms by subjugating those dwelling nearby. As a consequence, they are little interested in the pursuit of mystical knowledge. Beastmasters often costume themselves in the likeness of vicious swamp creatures." Restoration of Erathia Manual
Secondary Skills[edit | hide]
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events, or Pandora's Boxes.
Secondary Skills with green numbers are most likely to be learned (7–10) by Beastmasters.
Secondary Skills with red numbers cannot be learned (0) by Beastmasters.
Heroes[edit | hide]