Castle: Difference between revisions
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'''Castle''' is a [[alignment|good alignment]] [[town]] with the [[ | '''Castle''' is a [[alignment|good alignment]] [[town]] with the [[Knight]] and [[Cleric]] [[hero class]]es. Castle represents [[Erathia]]. | ||
''"Castles are home to the Cleric and Knight hero classes. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the griffins and are under the protection of angels. With two types of ranged attack units and two flying unit types available, Castle-based armies are well equipped to quickly engage and defeat their enemies."{{-}}<sup>[[Restoration of Erathia Manual Page 84|RoE manual]]''</sup> | ''"Castles are home to the Cleric and Knight hero classes. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the griffins and are under the protection of angels. With two types of ranged attack units and two flying unit types available, Castle-based armies are well equipped to quickly engage and defeat their enemies."{{-}}<sup>[[Restoration of Erathia Manual Page 84|RoE manual]]''</sup> | ||
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[[ | {{switch_content|tag1=sod|tag2=hota|content1=[[file:{{PAGENAME}}-in.png|thumb|none|Fully upgraded {{PAGENAME}} in Shadow of Death{{-}}{{switchHota}}|500px]]|content2=[[file:{{PAGENAME}}-in (HotA).png|thumb|none|Fully upgraded {{PAGENAME}} in Horn of the Abyss{{-}}{{switchHota}}|500px]]}} | ||
{{Town cost summary| | {{Town cost summary| | ||
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==Heroes== | ==Heroes== | ||
{{ | {{Hero table}} | ||
{{{{PAGENAME}} hero table}} | |||
|} | |||
'''Banned secondary skills:''' | '''Banned secondary skills:''' | ||
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{{ss|Necromancy}} is not available for [[knight]]s. | {{ss|Necromancy}} is not available for [[knight]]s. | ||
{{ss|Necromancy}} and {{ss|Interference}}{{-wh}} are not available for [[cleric]]s. | {{ss|Necromancy}} {{swh|and {{ss|Interference}}{{-wh}} are|is|noicon=}} not available for [[cleric]]s. | ||
==Creatures== | ==Creatures== | ||
{{ | {{Creature table}} | ||
{{{{PAGENAME}} creature table}} | |||
|} | |||
==Town names== | ==Town names== | ||
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}}{{end of user commentary}} | }}{{end of user commentary}} | ||
{{Town 'see also'}} | |||
[[Category: Castle]] | [[Category: Castle]] | ||
__notoc__ | __notoc__ |
Latest revision as of 14:59, 1 October 2024
This article refers to the town. For the town structure named Castle, see Fortifications.
Towns | |
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Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Castle is a good alignment town with the Knight and Cleric hero classes. Castle represents Erathia.
"Castles are home to the Cleric and Knight hero classes. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the griffins and are under the protection of angels. With two types of ranged attack units and two flying unit types available, Castle-based armies are well equipped to quickly engage and defeat their enemies." RoE manual
Castle's native terrain is grass.
Castle building tree[edit | hide | hide all]
Common Buildings and Mage Guild[edit | hide]
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
Village Hall (existing) |
Fort
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Tavern
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Mage Guild level 1
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Town Hall
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Citadel
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Marketplace
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Mage Guild level 2
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City Hall
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Castle
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Resource Silo (1 , 1 )
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Mage Guild level 3
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Capitol
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Mage Guild level 4
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Total Common Buildings: |
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Total Mage Guild: |
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Creature Dwellings[edit | hide]
Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | |||||||||||||||
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Guardhouse |
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Pikeman Halberdier |
28 | 75 | 2100 | |||||||||||||||
Archers' Tower |
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Archer Marksman |
18 | 150 | 2700 | |||||||||||||||
Griffin Tower |
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Griffin Royal Griffin |
17 | 240 | 4080 | |||||||||||||||
Barracks |
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Swordsman Crusader |
8 | 400 | 3200 | |||||||||||||||
Monastery |
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Monk Zealot |
6 | 450 | 2700 | |||||||||||||||
Training Grounds |
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Cavalier Champion |
4 | 1200 | 4800 | |||||||||||||||
Portal of Glory |
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Angel Archangel |
2 | 5000 3 |
10000 6 | |||||||||||||||
Total Dwelling Cost: |
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Weekly Troop Cost: | 29580 6 |
Unique Buildings[edit | hide]
Structure | Effect | Cost | ||||||||
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Brotherhood of the Sword | +2 morale for defending hero |
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Shipyard | Allows building boats if the town has access to water. |
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Lighthouse | Gives +500 movement points for heroes in a boat. The effect is cumulative. |
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Stables | Visiting heroes get +400 movement points per day for the rest of the week. |
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Griffin Bastion | Horde Building. Growth +3/week for Griffin / Royal Griffin |
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Colossus | Grail Structure. +5000 /day, +50% creature growth Increases the morale of all of the owner's heroes by 2. |
n/a | ||||||||
Total Cost: |
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Heroes[edit | hide]
Name | Class | Specialty | Skill 1 | Skill 2 | Spell | |||||
---|---|---|---|---|---|---|---|---|---|---|
Orrin | Knight | Archery | Basic Leadership | Basic Archery | ||||||
Valeska | Knight | Archers | Basic Leadership | Basic Archery | ||||||
Edric | Knight | Griffins | Basic Leadership | Basic Armorer | ||||||
Sylvia | Knight | Navigation | Basic Leadership | Basic Navigation | ||||||
Beatrice | Knight | Scouting | Basic Leadership | Basic Scouting | ||||||
Lord Haart | Knight | Estates | Basic Leadership | Basic Estates | ||||||
Sorsha | Knight | Swordsmen | Basic Leadership | Basic Offense | ||||||
Christian | Knight | Ballista | Basic Leadership | Basic Artillery | ||||||
Tyris | Knight | Cavaliers | Basic Leadership | Basic Tactics | ||||||
Catherine | Knight | Swordsmen | Basic Leadership | Basic Offense | ||||||
Roland | Knight | Swordsmen | Basic Leadership | Basic Armorer | ||||||
Sir Mullich | Knight | Speed | Advanced Leadership | |||||||
Adela | Cleric | Bless | Basic Wisdom | Basic Diplomacy | Bless | |||||
Cuthbert | Cleric | Weakness | Basic Wisdom | Basic Estates | Weakness | |||||
Adelaide | Cleric | Frost Ring | Advanced Wisdom | Frost Ring | ||||||
Ingham | Cleric | Monks | Basic Wisdom | Basic Mysticism | Curse | |||||
Sanya | Cleric | Eagle Eye | Basic Wisdom | Basic Eagle Eye | Dispel | |||||
Loynis | Cleric | Prayer | Basic Wisdom | Basic Learning | Prayer | |||||
Caitlin | Cleric | Gold | Basic Wisdom | Basic Intelligence | Cure | |||||
Rion | Cleric | First Aid | Basic Wisdom | Basic First Aid | Stone Skin |
Banned secondary skills:
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Necromancy is not available for knights.
Necromancy and Interference areis not available for clerics.
Creatures[edit | hide]
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
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Pikeman Pikeman | 1 | 4 | 5 | 1 | 3 | 10 | 4 | 14 | 80 | 60 | Immune to jousting | ||
Halberdier Halberdier | 1+ | 6 | 5 | 2 | 3 | 10 | 5 | 14 | 115 | 75 | Immune to jousting | ||
Archer Archer | 2 | 6 | 3 | 2 | 3 | 10 | 4 | 9 | 126 | 100 | Ranged (12 shots) | ||
Marksman Marksman | 2+ | 6 | 3 | 2 | 3 | 10 | 6 | 9 | 184 | 150 | Ranged (24 shots), Double attack | ||
Griffin Griffin | 3 | 8 | 8 | 3 | 6 | 25 | 6 | 7 | 351 | 200 | Flying, Two retaliations | ||
Royal Griffin Royal Griffin | 3+ | 9 | 9 | 3 | 6 | 25 | 9 | 7 | 448 | 240 | Flying, Unlimited retaliations | ||
Swordsman Swordsman | 4 | 10 | 12 | 6 | 9 | 35 | 5 | 4 | 445 | 300 | |||
Crusader Crusader | 4+ | 12 | 12 | 7 | 10 | 35 | 6 | 4 | 588 | 400 | Double attack | ||
Monk Monk | 5 | 12 | 7 | 10 | 12 | 30 | 5 | 3 | 582 485 | 400 | Ranged (12 shots) | ||
Zealot Zealot | 5+ | 12 | 10 | 10 | 12 | 30 | 7 | 3 | 750 | 450 | Ranged (24 shots), No melee penalty | ||
Cavalier Cavalier | 6 | 15 | 15 | 15 | 25 | 100 | 7 | 2 | 1946 | 1000 | Jousting | ||
Champion Champion | 6+ | 16 | 16 | 20 | 25 | 100 | 9 | 2 | 2100 | 1200 | Jousting | ||
Angel Angel | 7 | 20 | 20 | 50 | 50 | 200 | 12 | 1 | 5019 | 3000 | 1 | Flying, Hates Devils, Morale +1 | |
Archangel Archangel | 7+ | 30 | 30 | 50 | 50 | 250 | 18 | 1 | 8776 | 5000 | 3 | Flying, Hates Devils, Resurrection, Morale +1 |
Town names[edit | hide]
Unless specified by the mapmaker, towns will generate with a random name. Castle towns will use one of these following names:
Alexandretta | Armitage | Brettonia | Castellatus |
Claxton | Cornerstone | Dunwall | Gateway |
Highcastle | Kanan | Kildare | Middleheim |
Transom | Whistledale | Whitemoon | Whitestone |
If there are more Castle towns on the map than possible names, they will use names taken from other towns.
User commentary
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