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| {{Hero classes}}{{Hero class|2|5|3|1|4|4|7|4|3|1|7|7|2|4|5|9|6|2|0|1|5|1|8|2|6|1|4|8|41=0 | | {{HeroClassNew |
| |0|2|1|2 | | | name = Druid |
| |10|20|35|35|20|20|30|30|mhc=[[File: {{PAGENAME}} on battlefield (HotA).gif|Male {{PAGENAME}}]]|mrc=[[File: Ranger on battlefield.gif|Male {{PAGENAME}}]]}} | | | plural = Druids |
| | | | faction = Rampart |
| '''Druids''' are the magic heroes of [[Rampart]].
| | | mm = Magic |
| | | | alignment = Good |
| ''"Druids are mystics who draw their power from a harmonic relationship with the land. While they pursue their mystical knowledge, their outdoor living causes them to acquire a balance of physical skills."{{-}}<sup>[[Restoration of Erathia Manual Page 25|RoE manual]]''</sup>
| | | description = Druids are mystics who draw their power from a harmonic relationship with the land. While they pursue their mystical knowledge, their outdoor living causes them to acquire a balance of physical skills. |
| | | | super = |
| As they are heroes of a [[alignment|good]] town, this allows them to get experience on [[Altar of Sacrifice]] and in [[Grotto]]{{-wh}} for artifacts only.
| | | source = Restoration of Erathia |
| | | | page = 25 |
| All druids start with the [[Secondary Skills|secondary skill]] [[Wisdom]]. They cannot learn [[Necromancy]] and [[Interference]]{{-wh}}, which means they can only acquire them from [[Witch Hut]]s (if allowed), [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, [[Pandora's Box]]es or [[Event]]s.
| | | attack_1 = 0 |
| | | | defense_1 = 2 |
| {| cellspacing=0
| | | power_1 = 1 |
| ! style="padding-left:5px; padding-right:5px" | Most likely to learn:
| | | knowledge_1 = 2 |
| ! style="padding-left:5px; padding-right:5px" | Unlikely to learn:
| | | attack_2 = 10 |
| ! style="padding-left:5px; padding-right:5px" | Cannot learn:
| | | defense_2 = 20 |
| |- valign=top | | | power_2 = 35 |
| | | | | knowledge_2 = 35 |
| * {{ss|Luck}}
| | | attack_3 = 20 |
| * {{ss|Scholar}}
| | | defense_3 = 20 |
| * {{ss|Wisdom}}
| | | power_3 = 30 |
| | | | | knowledge_3 = 30 |
| * {{ss|Artillery}}
| | | archery = 5 |
| * {{ss|Fire Magic}}
| | | armorer = 3 |
| * {{ss|Offense}}
| | | artillery = 1 |
| * {{ss|Resistance}}
| | | ballistics = 4 |
| * {{ss|Tactics}}
| | | first_aid = {{gt|7}} |
| | | | | interference = {{rt|0}} |
| * {{ss|Necromancy}}
| | | leadership = 2 |
| * {{ss|Interference}} {{withhota}}
| | | luck = {{gt|9}} |
| |} | | | offense = 1 |
| | | | resistance = 1 |
| ----
| | | tactics = 1 |
| {|
| | | air_magic = 2 |
| | {{switchHota}}
| | | earth_magic = 4 |
| |- | | | fire_magic = 1 |
| | {{switch_content|tag1=sod|tag2=hota|content1= {{hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} Druids (Shadow of Death)}} | | | water_magic = 4 |
| {{Hero table row|Aeris|image=Aeris|Druid|Pegasi|Basic Wisdom|Basic Scouting|spell=Protection from Air}}
| | | intelligence = {{gt|7}} |
| {{Hero table row|Alagar|image=Alagar|Druid|Ice Bolt|Basic Wisdom|Basic Sorcery|spell=Ice Bolt}}
| | | mysticism = 6 |
| {{Hero table row|Coronius|image=Coronius|Druid|Slayer|Basic Wisdom|Basic Scholar|spell=Slayer}}
| | | runes = {{rt|0}} |
| {{Hero table row|Elleshar|image=Elleshar|Druid|Intelligence|Basic Wisdom|Basic Intelligence|spell=Curse}}
| | | scholar = {{gt|8}} |
| {{Hero table row|Gem|image=Gem|Druid|First Aid|Basic Wisdom|Basic First Aid|spell=Summon Boat}} | | | sorcery = 6 |
| {{Hero table row|Malcom|image=Malcom|Druid|Eagle Eye|Basic Wisdom|Basic Eagle Eye|spell=Magic Arrow}}
| | | wisdom = {{gt|8}} |
| {{Hero table row|Melodia|image=Melodia|Druid|Fortune|Basic Wisdom|Basic Luck|spell=Fortune}}
| | | diplomacy = 4 |
| {{Hero table row|Uland|image=Uland|Druid|Cure|Advanced Wisdom|Basic Ballistics|spell=Cure}} | | | eagle_eye = {{gt|7}} |
| {{T!}}|content2= {{hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} Druids (Horn of the Abyss)}}
| | | estates = 3 |
| {{Hero table row|Aeris|image=Aeris|Druid|Pegasi|Basic Wisdom|Basic Scouting|spell=Protection from Air}}
| | | learning = 4 |
| {{Hero table row|Alagar|image=Alagar|Druid|Ice Bolt|Basic Wisdom|Basic Sorcery|spell=Ice Bolt}} | | | logistics = 5 |
| {{Hero table row|Coronius|image=Coronius (HotA)|Druid|Slayer|Basic Wisdom|Basic Scholar|spell=Slayer}}
| | | navigation = 2 |
| {{Hero table row|Elleshar|image=Elleshar|Druid|Intelligence|Basic Wisdom|Basic Intelligence|spell=Curse}} | | | necromancy = {{rt|0}} |
| {{Hero table row|Gem|image=Gem (HotA)|Druid|First Aid|Basic Wisdom|Basic First Aid|spell=Summon Boat|spell+=<span title="Replaced by Bless on maps without water">*</span>}}
| | | pathfinding = 5 |
| {{Hero table row|Malcom|image=Malcom|Druid|Eagle Eye|Basic Wisdom|Basic Eagle Eye|spell=Magic Arrow}}
| | | scouting = 2 |
| {{Hero table row|Melodia|image=Melodia|Druid|Fortune|Basic Wisdom|Basic Luck|spell=Fortune}} | | }} |
| {{Hero table row|Uland|image=Uland|Druid|Cure|Basic Wisdom|Basic Ballistics|spell=Cure}}
| |
| {{T!}}
| |
| ''*'' [[Gem]]'s starting {{Sn|Summon Boat}} is replaced by {{Sn|Bless}} on maps without water.}}
| |
| |}
| |
| | |
| {{hero class 'see also'}} | | {{hero class 'see also'}} |
| [[Category: Druids|*]] | | [[Category: Druids|*]] |
| __NOTOC__ | | __NOTOC__ |
1
2–9
10+
0
10%
20%
2
20%
20%
1
35%
30%
2
35%
30%
5
3
1
4
7
02
29
91
11
11
1
2
4
1
4
7
7
6
0
08
86
68
8
4
3
4
5
2
5
2
Druids are the Magic heroes of the Rampart.
As Rampart is a Good alignment town, Druids can gain experience by sacrificing artifacts at an Altar of Sacrifice or Grotto
.
"Druids are mystics who draw their power from a harmonic relationship with the land. While they pursue their mystical knowledge, their outdoor living causes them to acquire a balance of physical skills." Restoration of Erathia Manual
Secondary Skills[edit | hide]
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy, Leadership, and Runes
and Leadership, if not allowed by a map-maker), Seer's Huts, Events, or Pandora's Boxes.
Secondary Skills with green numbers are most likely to be learned (7–10) by Druids.
Secondary Skills with red numbers cannot be learned (0) by Druids.
See Also: