Alchemist: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
(31 intermediate revisions by 11 users not shown) | |||
Line 1: | Line 1: | ||
{{Hero classes}}{{Hero class | {{Hero classes}}{{Hero class|4|5|8|4|6|3|3|3|4|1|2|4|3|10|6|2|4|3|0|6|4|5|3|4|3|4|2|6|41=5 | ||
}} | |1|1|2|2 | ||
|30|30|20|20|30|30|20|20|mhc=[[File: {{PAGENAME}} on battlefield (HotA).gif|Male {{PAGENAME}}]]|mrc=[[File: Wizard on battlefield.gif|Male {{PAGENAME}}]]}} | |||
Alchemists are | '''Alchemists''' are the might heroes of [[Tower]]. | ||
''"Alchemists are skilled in physical and chemical magic, particularly so in the building and animation of golems. Working their craft builds muscular strength, which makes Alchemists ready learners of military skills as well. Their armor is composed of rare metal alloys created through their skill in alchemy."{{-}}<sup>[[Restoration of Erathia Manual Page 25|RoE manual]]''</sup> | |||
Alchemists are one of the two might classes, along with [[Death Knight]]s, that start with a [[spell book]]. | |||
{{sacrifice|good}} | |||
{| | |||
They cannot learn [[Necromancy]], which means they can only acquire it from [[Witch Hut]]s (if allowed), [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, [[Pandora's Box]]es or [[Event]]s. | |||
{| cellspacing=0 | |||
! style="padding-left:5px; padding-right:5px" | Most likely to learn: | |||
! style="padding-left:5px; padding-right:5px" | Unlikely to learn: | |||
! style="padding-left:5px; padding-right:5px" | Cannot learn: | |||
|- valign=top | |||
| | |||
* {{ss|Learning}} | |||
* {{ss|Armorer}} | |||
| | |||
* {{ss|Fire Magic}} | |||
* {{ss|First Aid}} | |||
* {{ss|Luck}} | |||
* {{ss|Water Magic}} | |||
| | |||
* {{ss|Necromancy}} | |||
|} | |||
---- | |||
{{Hero table}} | |||
{{Alchemist hero table}} | |||
|} | |||
{{hero class 'see also'}} | |||
[[Category: Alchemists|*]] | [[Category: Alchemists|*]] | ||
__NOTOC__ |
Latest revision as of 13:48, 4 October 2024
Hero classes |
---|
Castle |
Knight |
Cleric |
Rampart |
Ranger |
Druid |
Tower |
Alchemist |
Wizard |
Inferno |
Demoniac |
Heretic |
Necropolis |
Death Knight |
Necromancer |
Dungeon |
Overlord |
Warlock |
Stronghold |
Barbarian |
Battle Mage |
Fortress |
Beastmaster |
Witch |
Conflux |
Planeswalker |
Elementalist |
Cove |
Captain |
Navigator |
Factory |
Mercenary |
Artificer |
Alchemist | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Chances of secondary skills | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Alchemists are the might heroes of Tower.
"Alchemists are skilled in physical and chemical magic, particularly so in the building and animation of golems. Working their craft builds muscular strength, which makes Alchemists ready learners of military skills as well. Their armor is composed of rare metal alloys created through their skill in alchemy." RoE manual
Alchemists are one of the two might classes, along with Death Knights, that start with a spell book.
As they are heroes of a good town, they can get experience by sacrificing only artifacts on Altar of Sacrifice and in Grotto .
They cannot learn Necromancy, which means they can only acquire it from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.
Most likely to learn: | Unlikely to learn: | Cannot learn: |
---|---|---|