Castle: Difference between revisions
(Building tree added) |
mNo edit summary |
||
(50 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
{{About|This article refers to the [[town]]. For the town structure, see [[Fortifications]].}} | {{About|This article refers to the [[town]]. For the town structure named Castle, see [[Fortifications]].}} | ||
{{ | {{towns}} | ||
'''Castle''' is a [[alignment|good alignment]] [[town]] with the [[ | '''Castle''' is a [[alignment|good alignment]] [[town]] with the [[Knight]] and [[Cleric]] [[hero class]]es. Castle represents [[Erathia]]. | ||
''"Castles are home to the Cleric and Knight hero classes. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the griffins and are under the protection of angels. With two types of ranged attack units and two flying unit types available, Castle-based armies are well equipped to quickly engage and defeat their enemies."{{-}}<sup>[[Restoration of Erathia Manual Page 84|RoE manual]]''</sup> | |||
Castle's [[native terrain]] is [[grass]]. | Castle's [[native terrain]] is [[grass]]. | ||
__TOC__ | |||
==Castle building tree== | |||
{| style="margin-right:20px; float:left;" | |||
| [[File:CastleBuildingTree.png|600px|left]] | |||
|} | |||
{{switch_content|tag1=sod|tag2=hota|content1=[[file:{{PAGENAME}}-in.png|thumb|none|Fully upgraded {{PAGENAME}} in Shadow of Death{{-}}{{switchHota}}|500px]]|content2=[[file:{{PAGENAME}}-in (HotA).png|thumb|none|Fully upgraded {{PAGENAME}} in Horn of the Abyss{{-}}{{switchHota}}|500px]]}} | |||
{{Town cost summary| | |||
|common = {{Building cost|{{W}}<br>45||{{O}}<br>40||||{{G}}<br>37000}} | |||
|mage = {{Building cost|{{W}}<br>20|{{M}}<br>18|{{O}}<br>20|{{S}}<br>18|{{C}}<br>18|{{Gem}}<br>18|{{G}}<br>5000}} | |||
|dwelling = {{Building cost|{{W}}<br>47|{{M}}<br>24|{{O}}<br>52|{{S}}<br>24|{{C}}<br>29|{{Gem}}<br>24|{{G}}<br>61500}} | |||
|unique = {{Building cost|{{W}}<br>35||{{O}}<br>10||||{{G}}<br>7500}} | |||
|total = {{Building cost|{{W}}<br>147|{{M}}<br>42|{{O}}<br>122|{{S}}<br>42|{{C}}<br>47|{{Gem}}<br>42|{{G}}<br>111000}} | |||
|troop = 29580 {{G}}, 6 {{Gem}} | |||
}} | |||
{{clear|left}} | |||
===Common Buildings and Mage Guild=== | |||
{{Castle common buildings}} | |||
===Creature Dwellings=== | |||
{{Castle creature dwellings}} | |||
===Unique Buildings=== | |||
{{Castle unique buildings}} | |||
{{clear|left}} | |||
==Heroes== | |||
{{Hero table}} | |||
{{{{PAGENAME}} hero table}} | |||
|} | |||
'''Banned secondary skills:''' | |||
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es. | |||
{{ss|Necromancy}} is not available for [[knight]]s. | |||
[[ | {{ss|Necromancy}} {{swh|and {{ss|Interference}}{{-wh}} are|is|noicon=}} not available for [[cleric]]s. | ||
{{ | ==Creatures== | ||
{{Creature table}} | |||
{{{{PAGENAME}} creature table}} | |||
|} | |||
==Town names== | |||
Unless specified by the mapmaker, towns will generate with a random name. Castle towns will use one of these following names: | |||
{| class="wikitable sortable" style="white-space:nowrap; text-align: | {| class="wikitable sortable" style="white-space:nowrap; text-align: left;" | ||
|- | |- | ||
| | | width=75px | Alexandretta || width=75px | Armitage || width=75px | Brettonia || width=75px | Castellatus | ||
|- | |- | ||
| | | Claxton || Cornerstone || Dunwall || Gateway | ||
|- | |- | ||
| | | Highcastle || Kanan || Kildare || Middleheim | ||
|- | |- | ||
| | | Transom || Whistledale || Whitemoon || Whitestone | ||
|- | |- | ||
|} | |} | ||
If there are more Castle towns on the map than possible names, they will use names taken from other towns. | |||
{{user commentary| | |||
* With two types of [[ranged attack]] units and two [[flying]] creature types available, Castle-based armies are well equipped to quickly engage and defeat their enemies. | * With two types of [[ranged attack]] units and two [[flying]] creature types available, Castle-based armies are well equipped to quickly engage and defeat their enemies. | ||
* Build and upgrade Portal of Glory by the cost of neglecting other dwellings and mage guild, or even recruiting other creatures. | * Build and upgrade Portal of Glory by the cost of neglecting other dwellings and mage guild, or even recruiting other creatures. | ||
* Divide Archangels in several stacks (preferably in the multiples of three), so they can resurrect each other. | * Divide Archangels in several stacks (preferably in the multiples of three), so they can resurrect each other. | ||
* [ | * Brothehood of the Sword increases the morale bonus of defending creatures' by +2 in additon to [[Tavern]]'s bonus. In other words, creatures defending a Castle towns with Brotherhood of the Sword have morale of +3. This becomes very useful if you want to mix troops from different town types together. However, because all [[Knight]]s start with [[Leadership]], the bonus is only valuable when using [[Cleric]] (or other [[hero class]]es) to defend the town. <!-- Revision as of 09:27, 9 August 2014 by Kapteeni Ruoska from 'Castle specific buildings' deleted page --> | ||
'''Pros:''' | |||
* Many useful creature specialties. | * Many useful creature specialties. | ||
* Versatile units including two [[flying]] units, two [[ranged attack|ranged units]]. | * Versatile units including two [[flying]] units, two [[ranged attack|ranged units]]. | ||
Line 78: | Line 85: | ||
* [[Shipyard]], [[Lighthouse]], and [[Sylvia]] with [[Navigation]] specialty are all very useful on maps with significant water area. | * [[Shipyard]], [[Lighthouse]], and [[Sylvia]] with [[Navigation]] specialty are all very useful on maps with significant water area. | ||
'''Cons:''' | |||
* Second most expensive creatures, [[Tower]] having the most. Hard to obtain the required 6 gems/week | * Second most expensive creatures, [[Tower]] having the most. Hard to obtain the required 6 gems/week. | ||
* The 6th level dwelling ([[Training Grounds]]) can be hard to build, as it requires 20 {{W}}. | * The 6th level dwelling ([[Training Grounds]]) can be hard to build, as it requires 20 {{W}}. | ||
* No units with immunity or resistance. | * No units with immunity or resistance. | ||
* Most of non-upgraded units are significantly weaker than the their upgraded counterparts; upgrading them takes time and resources. | * Most of non-upgraded units are significantly weaker than the their upgraded counterparts; upgrading them takes time and resources. | ||
* Fragile ranged units. | * Fragile ranged units. | ||
* Grass which is Castle's [[native terrain]] doesn't give any [[movement penalty]] to the enemy. | |||
}}{{end of user commentary}} | |||
{{Town 'see also'}} | |||
[[Category: Castle]] | [[Category: Castle]] | ||
__notoc__ | __notoc__ |
Latest revision as of 14:59, 1 October 2024
This article refers to the town. For the town structure named Castle, see Fortifications.
Towns | |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Castle is a good alignment town with the Knight and Cleric hero classes. Castle represents Erathia.
"Castles are home to the Cleric and Knight hero classes. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the griffins and are under the protection of angels. With two types of ranged attack units and two flying unit types available, Castle-based armies are well equipped to quickly engage and defeat their enemies." RoE manual
Castle's native terrain is grass.
Castle building tree[edit | hide | hide all]
Common Buildings and Mage Guild[edit | hide]
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
Village Hall (existing) |
Fort
|
Tavern
|
Mage Guild level 1
|
|||||||||||||||||||||||
Town Hall
|
Citadel
|
Marketplace
|
Mage Guild level 2
|
|||||||||||||||||||||||
City Hall
|
Castle
|
Resource Silo (1 , 1 )
|
Mage Guild level 3
|
|||||||||||||||||||||||
Capitol
|
|
Mage Guild level 4
|
||||||||||||||||||||||||
Total Common Buildings: |
|
Total Mage Guild: |
|
Creature Dwellings[edit | hide]
Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Guardhouse |
|
|
Pikeman Halberdier |
28 | 75 | 2100 | |||||||||||||||
Archers' Tower |
|
|
Archer Marksman |
18 | 150 | 2700 | |||||||||||||||
Griffin Tower |
|
|
Griffin Royal Griffin |
17 | 240 | 4080 | |||||||||||||||
Barracks |
|
|
Swordsman Crusader |
8 | 400 | 3200 | |||||||||||||||
Monastery |
|
|
Monk Zealot |
6 | 450 | 2700 | |||||||||||||||
Training Grounds |
|
|
Cavalier Champion |
4 | 1200 | 4800 | |||||||||||||||
Portal of Glory |
|
|
Angel Archangel |
2 | 5000 3 |
10000 6 | |||||||||||||||
Total Dwelling Cost: |
|
Weekly Troop Cost: | 29580 6 |
Unique Buildings[edit | hide]
Structure | Effect | Cost | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Brotherhood of the Sword | +2 morale for defending hero |
| ||||||||
Shipyard | Allows building boats if the town has access to water. |
| ||||||||
Lighthouse | Gives +500 movement points for heroes in a boat. The effect is cumulative. |
| ||||||||
Stables | Visiting heroes get +400 movement points per day for the rest of the week. |
| ||||||||
Griffin Bastion | Horde Building. Growth +3/week for Griffin / Royal Griffin |
| ||||||||
Colossus | Grail Structure. +5000 /day, +50% creature growth Increases the morale of all of the owner's heroes by 2. |
n/a | ||||||||
Total Cost: |
|
Heroes[edit | hide]
Name | Class | Specialty | Skill 1 | Skill 2 | Spell | |||||
---|---|---|---|---|---|---|---|---|---|---|
Orrin | Knight | Archery | Basic Leadership | Basic Archery | ||||||
Valeska | Knight | Archers | Basic Leadership | Basic Archery | ||||||
Edric | Knight | Griffins | Basic Leadership | Basic Armorer | ||||||
Sylvia | Knight | Navigation | Basic Leadership | Basic Navigation | ||||||
Beatrice | Knight | Scouting | Basic Leadership | Basic Scouting | ||||||
Lord Haart | Knight | Estates | Basic Leadership | Basic Estates | ||||||
Sorsha | Knight | Swordsmen | Basic Leadership | Basic Offense | ||||||
Christian | Knight | Ballista | Basic Leadership | Basic Artillery | ||||||
Tyris | Knight | Cavaliers | Basic Leadership | Basic Tactics | ||||||
Catherine | Knight | Swordsmen | Basic Leadership | Basic Offense | ||||||
Roland | Knight | Swordsmen | Basic Leadership | Basic Armorer | ||||||
Sir Mullich | Knight | Speed | Advanced Leadership | |||||||
Adela | Cleric | Bless | Basic Wisdom | Basic Diplomacy | Bless | |||||
Cuthbert | Cleric | Weakness | Basic Wisdom | Basic Estates | Weakness | |||||
Adelaide | Cleric | Frost Ring | Advanced Wisdom | Frost Ring | ||||||
Ingham | Cleric | Monks | Basic Wisdom | Basic Mysticism | Curse | |||||
Sanya | Cleric | Eagle Eye | Basic Wisdom | Basic Eagle Eye | Dispel | |||||
Loynis | Cleric | Prayer | Basic Wisdom | Basic Learning | Prayer | |||||
Caitlin | Cleric | Gold | Basic Wisdom | Basic Intelligence | Cure | |||||
Rion | Cleric | First Aid | Basic Wisdom | Basic First Aid | Stone Skin |
Banned secondary skills:
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Necromancy is not available for knights.
Necromancy and Interference areis not available for clerics.
Creatures[edit | hide]
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pikeman Pikeman | 1 | 4 | 5 | 1 | 3 | 10 | 4 | 14 | 80 | 60 | Immune to jousting | ||
Halberdier Halberdier | 1+ | 6 | 5 | 2 | 3 | 10 | 5 | 14 | 115 | 75 | Immune to jousting | ||
Archer Archer | 2 | 6 | 3 | 2 | 3 | 10 | 4 | 9 | 126 | 100 | Ranged (12 shots) | ||
Marksman Marksman | 2+ | 6 | 3 | 2 | 3 | 10 | 6 | 9 | 184 | 150 | Ranged (24 shots), Double attack | ||
Griffin Griffin | 3 | 8 | 8 | 3 | 6 | 25 | 6 | 7 | 351 | 200 | Flying, Two retaliations | ||
Royal Griffin Royal Griffin | 3+ | 9 | 9 | 3 | 6 | 25 | 9 | 7 | 448 | 240 | Flying, Unlimited retaliations | ||
Swordsman Swordsman | 4 | 10 | 12 | 6 | 9 | 35 | 5 | 4 | 445 | 300 | |||
Crusader Crusader | 4+ | 12 | 12 | 7 | 10 | 35 | 6 | 4 | 588 | 400 | Double attack | ||
Monk Monk | 5 | 12 | 7 | 10 | 12 | 30 | 5 | 3 | 582 485 | 400 | Ranged (12 shots) | ||
Zealot Zealot | 5+ | 12 | 10 | 10 | 12 | 30 | 7 | 3 | 750 | 450 | Ranged (24 shots), No melee penalty | ||
Cavalier Cavalier | 6 | 15 | 15 | 15 | 25 | 100 | 7 | 2 | 1946 | 1000 | Jousting | ||
Champion Champion | 6+ | 16 | 16 | 20 | 25 | 100 | 9 | 2 | 2100 | 1200 | Jousting | ||
Angel Angel | 7 | 20 | 20 | 50 | 50 | 200 | 12 | 1 | 5019 | 3000 | 1 | Flying, Hates Devils, Morale +1 | |
Archangel Archangel | 7+ | 30 | 30 | 50 | 50 | 250 | 18 | 1 | 8776 | 5000 | 3 | Flying, Hates Devils, Resurrection, Morale +1 |
Town names[edit | hide]
Unless specified by the mapmaker, towns will generate with a random name. Castle towns will use one of these following names:
Alexandretta | Armitage | Brettonia | Castellatus |
Claxton | Cornerstone | Dunwall | Gateway |
Highcastle | Kanan | Kildare | Middleheim |
Transom | Whistledale | Whitemoon | Whitestone |
If there are more Castle towns on the map than possible names, they will use names taken from other towns.
User commentary
[Show user commentary]
[Hide user commentary]
|
Pros:
Cons:
|