Stronghold: Difference between revisions
No edit summary |
No edit summary |
||
(22 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{TownNew | ||
| name = Stronghold | |||
| alignment = Neutral | |||
| class_1 = Barbarian | |||
| class_1_plural = Barbarians | |||
| class_2 = Battle Mage | |||
| class_2_plural = Battle Mages | |||
| country = Krewlod | |||
| description = Stronghold towns are built by alliances of tribes and are frequented by the Barbarian and Battle Mage hero types. Armies composed of Stronghold-based units have a balanced mix of ranged and hand-to-hand attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns. | |||
| super = | |||
| source = Restoration of Erathia | |||
| page = 108 | |||
| terrain = Rough | |||
| commonGold = 37000 | |||
| commonWood = 45 | |||
| commonOre = 40 | |||
| mageGold = 4000 | |||
| mageWood = 15 | |||
| mageOre = 15 | |||
| mageMercury = 10 | |||
| mageSulfur = 10 | |||
| mageCrystal = 10 | |||
| mageGems = 10 | |||
| dwellingGold = 45200 | |||
| dwellingWood = 87 | |||
| dwellingOre = 92 | |||
| dwellingMercury = - | |||
| dwellingSulfur = - | |||
| dwellingCrystal = {{swh|40|50}} | |||
| dwellingGems = 5 | |||
| uniqueGold = 6000 | |||
| uniqueWood = 10 | |||
| uniqueOre = 5 | |||
| uniqueMercury = - | |||
| uniqueSulfur = - | |||
| | | uniqueCrystal = - | ||
| uniqueGems = - | |||
|{{ | | totalGold = 92200 | ||
| totalWood = 157 | |||
| totalOre = 152 | |||
| | | totalMercury = 10 | ||
| | | totalSulfur = 10 | ||
| | | totalCrystal = {{swh|50|60}} | ||
| | | totalGems = 15 | ||
|- | | troopGold = 24530 | ||
| | | troopResNum = 2 | ||
|- | | troopRes = Crystal | ||
| | | name_1 = Battlement | ||
| name_2 = Bocc | |||
| name_3 = Cragmoor | |||
| | | name_4 = Dolere | ||
| name_5 = Drago Breach | |||
| name_6 = Dragonspire | |||
| name_7 = Hartgrim | |||
| name_8 = Kragg | |||
| name_9 = Kruber | |||
| name_10 = Morganheim | |||
| name_11 = Rockwarren | |||
| name_12 = Rovener | |||
| name_13 = Sandflash | |||
| name_14 = Slau | |||
| name_15 = Strongglen | |||
| name_16 = Tormina | |||
}} | |||
{{user commentary| | {{user commentary| | ||
* Armies composed of stronghold-based units have a balanced mix of [[ranged attack|ranged]] and [[melee|hand-to-hand]] attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns. | * Armies composed of stronghold-based units have a balanced mix of [[ranged attack|ranged]] and [[melee|hand-to-hand]] attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns. | ||
Line 83: | Line 71: | ||
* Don't be fooled by the low AI value of Behemoths. Yes, they don't have a 2-hex breath attack, they can't resurrect dead allies and they are not immune to spells. However, they defeat all other level 7 units in 1v1 combat, except [[Haspid]]s, and are also the cheapest level 7 unit. Because they are not immune to spells, they *can* get [[Resurrection|resurrected]]. Their only downside is that they are slow - but that's what you can fix with Tactics and Haste. Their building has the fewest prerequisites of all level 7 buildings so you can start amassing them early. In late-game their defense-reducing ability scales very well and they deal absurd amounts of damage. | * Don't be fooled by the low AI value of Behemoths. Yes, they don't have a 2-hex breath attack, they can't resurrect dead allies and they are not immune to spells. However, they defeat all other level 7 units in 1v1 combat, except [[Haspid]]s, and are also the cheapest level 7 unit. Because they are not immune to spells, they *can* get [[Resurrection|resurrected]]. Their only downside is that they are slow - but that's what you can fix with Tactics and Haste. Their building has the fewest prerequisites of all level 7 buildings so you can start amassing them early. In late-game their defense-reducing ability scales very well and they deal absurd amounts of damage. | ||
* Beware of saving lives of your [[Thunderbird]]s. The more Thunderbirds is in a stack, the more additional damage will their [[lightning strike]] do. [[Cure]] them if necessary. | * Beware of saving lives of your [[Thunderbird]]s. The more Thunderbirds is in a stack, the more additional damage will their [[lightning strike]] do. [[Cure]] them if necessary. | ||
'''Pros:''' | |||
* Stronghold is the cheapest town to fully build up. | * Stronghold is the cheapest town to fully build up. | ||
* Hero classes. [[Battle Mage]] is one of the most balanced classes in the game with a host of useful specials. [[Barbarians]] are the best fighter class available, expect attack ratings to rise fast and keep on rising. With great specials like Offense, a high-level Barbarian is a tough opponent. | * Hero classes. [[Battle Mage]] is one of the most balanced classes in the game with a host of useful specials. [[Barbarians]] are the best fighter class available, expect attack ratings to rise fast and keep on rising. With great specials like Offense, a high-level Barbarian is a tough opponent. | ||
Line 94: | Line 81: | ||
* Least expensive town as far as weekly troop cost is concerned for gold, though the [[Rampart]] town will often have a better economy in general by making use of the [[Treasury]]. | * Least expensive town as far as weekly troop cost is concerned for gold, though the [[Rampart]] town will often have a better economy in general by making use of the [[Treasury]]. | ||
* Possible to get [[Behemoths]] on third day, provided sufficient resources. | * Possible to get [[Behemoths]] on third day, provided sufficient resources. | ||
* [[Barbarians]] have great chances to get combat-based skills(primary and secondary ones) in order to do pure combat-based and/or anti-magic skill builds, that would be good synergize with the [[Orb of Inhibition]] and would be useful especially against heroes with pure magic-based skill builds. | |||
* [[Freelancer's Guild]] may be helpful to get resources you need by getting rid of units which aren't very important (being weak, slow, and/or not from Stronghold). | * [[Freelancer's Guild]] may be helpful to get resources you need by getting rid of units which aren't very important (being weak, slow, and/or not from Stronghold). | ||
* Opportunity to get two war machines. | * Opportunity to get two war machines. | ||
* [[Gurnisson]] with his artillery ability and high attack, can quickly take many mines, artifacts, enemy heroes, and artifacts quite easily in early-game. The ballista doesn't phase out with a high attack Barbarian until way later in late-game, so this is a great strategy to get a fast start on Stronghold, and get Behemoths quickly. | * [[Gurnisson]] with his artillery ability and high attack, can quickly take many mines, artifacts, enemy heroes, and artifacts quite easily in early-game. The ballista doesn't phase out with a high attack Barbarian until way later in late-game, so this is a great strategy to get a fast start on Stronghold, and get Behemoths quickly. | ||
'''Cons:''' | |||
* Stronghold creatures have the lowest defense rating of all towns. | * Stronghold creatures have the lowest defense rating of all towns. | ||
* Slow units, the fastest is the [[Thunderbird]] with a [[Speed]] of 11. [[Ancient Behemoth]] has 9. | * Slow units, the fastest is the [[Thunderbird]] with a [[Speed]] of 11. [[Ancient Behemoth]] has 9. | ||
Line 106: | Line 94: | ||
}}{{end of user commentary}} | }}{{end of user commentary}} | ||
{{Town 'see also'}} | |||
[[Category: Stronghold]] | [[Category: Stronghold]] | ||
__notoc__ | __notoc__ |
Latest revision as of 21:43, 9 February 2025
Stronghold is a Neutral alignment town, home to the Barbarian and Battle Mage hero classes.
Stronghold represents Krewlod.
The native terrain of Stronghold is Rough.
"Stronghold towns are built by alliances of tribes and are frequented by the Barbarian and Battle Mage hero types. Armies composed of Stronghold-based units have a balanced mix of ranged and hand-to-hand attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns." Restoration of Erathia Manual
Stronghold Buildings[edit | hide]
Toggle Stronghold Building Tree
Common Buildings and Mage Guild[edit | hide]
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
![]() |
Village Hall (existing) |
![]() |
Fort
|
![]() |
Tavern
|
![]() |
Mage Guild level 1
|
![]() | ||||||||||||||||||
![]() |
Town Hall
|
![]() |
Citadel
|
![]() |
Marketplace
|
![]() |
Mage Guild level 2
|
![]() | ||||||||||||||||||
![]() |
City Hall
|
![]() |
Castle
|
![]() |
Resource Silo (1 ![]() ![]()
|
![]() |
Mage Guild level 3
|
![]() | ||||||||||||||||||
![]() |
Capitol
|
![]() |
|
|||||||||||||||||||||||
Total Common Buildings: |
|
Total Mage Guild: |
|
Creature Dwellings[edit | hide]
Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() ![]() |
Goblin Barracks |
|
|
![]() ![]() |
38 | 50 ![]() |
1900 ![]() | ||||||||||||||
![]() ![]() |
Wolf Pen |
|
|
![]() ![]() |
18 | 140 ![]() |
2520 ![]() | ||||||||||||||
![]() ![]() |
Orc Tower |
|
|
![]() ![]() |
14 | 165 ![]() |
2310 ![]() | ||||||||||||||
![]() ![]() |
Ogre Fort |
|
|
![]() ![]() |
8 | 400 ![]() |
3200 ![]() | ||||||||||||||
![]() ![]() |
Cliff Nest |
|
|
![]() ![]() |
6 | 700 ![]() |
4200 ![]() | ||||||||||||||
![]() ![]() |
Cyclops Cave |
|
|
![]() ![]() |
4 | 1100 ![]() |
4400 ![]() | ||||||||||||||
![]() ![]() |
Behemoth Lair |
|
|
![]() ![]() |
2 | 3000 ![]() 1 ![]() |
6000 ![]() 2 ![]() | ||||||||||||||
Total Dwelling Cost: |
|
Weekly Troop Cost: | 24530 ![]() 2 ![]() |
Unique Buildings[edit | hide]
Structure | Effect | Cost | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
![]() |
Escape Tunnel | Allows the defending hero to retreat. |
| |||||||
![]() |
Freelancer's Guild | Allows visiting hero to sell troops. |
| |||||||
![]() |
Hall of Valhalla | Gives +1 attack to visiting Hero. |
| |||||||
![]() |
Ballista Yard | Allows the visiting hero to purchase a Ballista. |
| |||||||
![]() |
Mess Hall | Horde Building. Growth +8/week for ![]() ![]() |
| |||||||
![]() |
Warlords' Monument | Grail Structure. +5000 ![]() Gives +20 attack to defending hero temporarily. |
n/a | |||||||
Total Cost: |
|
Heroes[edit | hide]
Name | Class | ![]() |
Specialty | Skill 1 | Skill 2 | Spell | ||||
---|---|---|---|---|---|---|---|---|---|---|
![]() ![]() |
![]() |
![]() |
![]() |
Cyclopes | ![]() |
Basic Offense | ![]() |
Basic Ballistics | ||
![]() ![]() |
![]() |
![]() |
![]() |
Ballista | ![]() |
Basic Offense | ![]() |
Basic Artillery | ||
![]() ![]() |
![]() |
![]() |
![]() |
Orcs | ![]() |
Basic Offense | ![]() |
Basic Archery | ||
![]() ![]() |
![]() |
![]() |
![]() |
Rocs | ![]() |
Basic Offense | ![]() |
Basic Scouting | ||
![]() ![]() |
![]() |
![]() |
![]() |
Goblins | ![]() |
Basic Offense | ![]() |
Basic Pathfinding | ||
![]() ![]() |
![]() |
![]() |
![]() |
Ogres | ![]() |
Basic Offense | ![]() |
Basic Resistance ![]() |
||
![]() ![]() |
![]() |
![]() |
![]() |
Ogres | ![]() |
Basic Offense | ![]() |
Basic Interference ![]() |
||
![]() ![]() |
![]() |
![]() |
![]() |
Offense | ![]() |
Advanced Offense | ||||
![]() ![]() |
![]() |
![]() |
![]() |
Wolf Riders | ![]() |
Basic Offense | ![]() |
Basic Tactics | ||
![]() ![]() ![]() |
![]() |
![]() |
![]() |
Ogres | ![]() |
Basic Offense | ![]() |
Basic Tactics | ||
![]() ![]() ![]() |
![]() |
![]() |
![]() |
Behemoths | ![]() |
Advanced Offense | ||||
![]() ![]() |
![]() |
![]() |
![]() |
Sorcery | ![]() |
Basic Wisdom | ![]() |
Basic Sorcery | ![]() | |
![]() ![]() |
![]() |
![]() |
![]() |
Ogres | ![]() |
Basic Wisdom | ![]() |
Basic Leadership | ![]() | |
![]() ![]() |
![]() |
![]() |
![]() |
Logistics | ![]() |
Basic Wisdom | ![]() |
Basic Logistics | ![]() | |
![]() ![]() |
![]() |
![]() |
![]() |
Haste | ![]() |
Basic Wisdom | ![]() |
Basic Tactics | ![]() | |
![]() ![]() |
![]() |
![]() |
![]() |
Precision | ![]() |
Basic Wisdom | ![]() |
Basic Artillery | ![]() | |
![]() ![]() |
![]() |
![]() |
![]() |
Offense | ![]() |
Basic Wisdom | ![]() |
Basic Offense | ![]() | |
![]() ![]() |
![]() |
![]() |
![]() |
Eagle Eye | ![]() |
Basic Wisdom | ![]() |
Basic Eagle Eye | ![]() | |
![]() ![]() |
![]() |
![]() |
![]() |
Gems | ![]() |
Basic Wisdom | ![]() |
Basic Resistance ![]() |
![]() | |
![]() ![]() |
![]() |
![]() |
![]() |
Gems | ![]() |
Basic Wisdom | ![]() |
Basic Interference ![]() |
![]() |
Creatures[edit | hide]
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() ![]() |
![]() |
1 | 4 | 2 | 1 | 2 | 5 | 5 | 15 | 60 | 40 ![]() |
||
![]() ![]() |
![]() |
1+ | 5 | 3 | 1 | 2 | 5 | 7 | 15 | 78 | 50 ![]() |
||
![]() ![]() |
![]() |
2 | 7 | 5 | 2 | 4 | 10 | 6 | 9 | 130 | 100 ![]() |
||
![]() ![]() |
![]() |
2+ | 8 | 5 | 3 | 4 | 10 | 8 | 9 | 203 | 140 ![]() |
Double attack | |
![]() ![]() |
![]() |
3 | 8 | 4 | 2 | 5 | 15 | 4 | 7 | 192 | 150 ![]() |
Ranged (12 shots) | |
![]() ![]() |
![]() |
3+ | 8 | 4 | 2 | 5 | 20 | 5 | 7 | 240 | 165 ![]() |
Ranged (24 shots) | |
![]() ![]() |
![]() |
4 | 13 | 7 | 6 | 12 | 40 | 4 | 4 | 416 | 300 ![]() |
||
![]() ![]() |
![]() |
4+ | 13 | 7 | 6 | 12 | 60 | 5 | 4 | 672 | 400 ![]() |
Cast Bloodlust x3 | |
![]() ![]() |
![]() |
5 | 13 | 11 | 11 | 15 | 60 | 7 | 3 | 1027 | 600 ![]() |
Flying | |
![]() ![]() |
![]() |
5+ | 13 | 11 | 11 | 15 | 60 | 11 | 3 | 1106 | 700 ![]() |
Flying, Lightning strike | |
![]() ![]() |
![]() |
6 | 15 | 12 | 16 | 20 | 70 | 6 | 2 | 1266 | 750 ![]() |
Ranged (16 shots), Can attack siege walls | |
![]() ![]() |
![]() |
6+ | 17 | 13 | 16 | 20 | 70 | 8 | 2 | 1443 | 1100 ![]() |
Ranged (24 shots), Can attack siege walls | |
![]() ![]() |
![]() |
7 | 17 | 17 | 30 | 50 | 160 | 6 | 1 | 3162 | 1500 ![]() |
Defense -40% to enemy target | |
![]() ![]() |
![]() |
7+ | 19 | 19 | 30 | 50 | 300 | 9 | 1 | 6168 | 3000 ![]() |
1 ![]() |
Defense -80% to enemy target |
Town Names[edit | hide]
Unless specified by the mapmaker, towns will generate with a random name. Stronghold towns will use one of these following names:
Battlement | Bocc | Cragmoor | Dolere |
Drago Breach | Dragonspire | Hartgrim | Kragg |
Kruber | Morganheim | Rockwarren | Rovener |
Sandflash | Slau | Strongglen | Tormina |
If there are more Stronghold towns on the map than possible names, they will use names taken from other towns.
User commentary
[Show user commentary]
[Hide user commentary]
|
Pros:
Cons:
|